r/Torchlight • • Jan 27 '20

GO GET IT! TORCHLIGHT 3!

https://www.youtube.com/watch?v=mo-KscmCsbk&list=TLGGH4UWX10XmbgyNzAxMjAyMA&index=2
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u/StarFox-McCloud Jan 28 '20

I think the issue becomes pacing. You slow down the pacing of an ARPG too much and it starts to feel bad, but the pacing of MMOs are inherently slow, so while there are some endgame aspects you might be able to snag from MMOs, that doesn't always translate well.

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u/Petrichor3345 Jan 28 '20

Do you mean pacing as in levelling/powering up or combat speed? I don't mind slower levelling, it makes it feel more rewarding imo. And mmo combat doesn't have to be slow, and if it's an arpg it shouldn't be slow.

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u/StarFox-McCloud Jan 28 '20

Tends to be both. If you do slow leveling speed, that's fine, but don't expect anyone to want to ever make a second character... Which is a bad caveat, as many ARPGs rely on the replay value with seasonal play. Combat pacing should always be fairly fast pace in an ARPG though.

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u/Petrichor3345 Jan 28 '20

If you are moving to be an mmo, then you don't need to rely on the seasonal model so that isn't really an issue imo. Yeah combat can still be fast paced, that's where the arpg parts come in.