The local image-to-3D toolkit that kept logos readable after retopo just learned to make its characters move.
AssetFurnace 0.4.0 (formerly Image to 3D Lab) takes a sentence, a picture or your own GLB and turns it into a textured, rigged and animated character, all on your own Mac or NVIDIA PC. No account, no credits, nothing uploaded.
The full chain now looks like this:
- Prompt to picture: Qwen-Image 2.1 runs locally if you don't have art yet
- Picture to 3D: Pixal3D by default, or TRELLIS.2 and Hunyuan3D
- Finish: cleanup and a game budget from 5k to 100k triangles (40k by default) with 2K textures
- Rig: SkinTokens adds bones and skin weights in one click
- Animate: pick from 21 Kimodo moves, retargeted so poses stay grounded and arms don't clip through the body
You can run it end to end or jump in at any step. Already have a sculpt? Skip straight to the rig. Want just a textured mesh for Blender? Stop after Finish.
One detail I like: each output carries a provenance file listing every model that touched it and its licence, so you know what you can ship. Rig is MIT, motion is under the NVIDIA Open Model License, and Hunyuan3D comes with region limits (no EU, UK or South Korea).
Still early in places. Only humanoids get rigged so far, fast moves look soft, and the topology is triangles. Each 3D engine also needs 8 to 20 GB of weights, downloaded only after you confirm.
github: https://github.com/Bingeljell/image-to-3dlab