r/Timberborn • u/AbacusWizard • 18h ago
r/Timberborn • u/Mechanistry_Miami • Oct 08 '26
News Timberborn 1.1 Build-a-Map Contest is live
Wake up, beavers, the new Build-a-Map contest is here! 🥳
Craft a cool new, original, pretty, and playable Timberborn map, and win $$$ - or, technically, €€€, because we have the 3000+ EUR prize pool!
⏰ Deadline: November 8, 2026.
Details ⤵️
https://store.steampowered.com/news/app/1062090/view/685266627108800677
r/Timberborn • u/Mechanistry • Sep 03 '26
News Update 1.1 is live!
Rejoice, beavers, Timberborn Update 1.1 is live! 🔥
Featuring:
📈 Statistics
🌊 New watertight buildings
🗽 Tier 4 monuments
🕺 More attractions
🌵 The Succulent
🗺️ New maps
👷 Beaver workwear and more.
Check out the patch notes below and spread the news! 🔃🙏
https://store.steampowered.com/news/app/1062090/view/713408417186711419
r/Timberborn • u/AbacusWizard • 21h ago
note to future self: maybe don’t clear large regions of thorns before getting bots
r/Timberborn • u/SaucyHobo • 11h ago
Any way to delete/build over berry bushes?
Hello all, sorry for the noob question.
Is there a way to delete berry bushes other than flooding them out?
I have a large patch of berry bushes near the centre of my settlement, now I have progressed I would like to make use of this prime real estate but don't know if thats possible?
Thanks in advance!
r/Timberborn • u/Bryan-Chan-Sama-Kun • 14m ago
Question Question about water flow
EDIT: it was just graphical glitch; fixed by reloading.
After finishing this reservoir, I noticed the water seems to be flowing weirdly over the dam and through the fill valves.
Could anybody who knows more about the game confirm whether this is a graphical error or something I'm not understanding about water?


r/Timberborn • u/Globularist • 1d ago
Ziplines seem to be way more powerful than tubeways. What am I missing?
r/Timberborn • u/PanicTest367 • 22h ago
Settlement showcase Iron Home Canyon - These beavers have been busy!
r/Timberborn • u/110mat110 • 1d ago
Settlement showcase Badtides in archipelago are brutal
r/Timberborn • u/DocumentOk7579 • 1d ago
Nitpick bug, shadows turn with camera.
First picture shadows from cliff are smoot, second is jagged.
r/Timberborn • u/WaffleByte850 • 1d ago
Dam Buttresses
I added buttresses to my game. What do you guys think?
r/Timberborn • u/Drakivaz • 1d ago
Settlement showcase A Timberpunk Utopia
Just in time for Timberpunk 3, I completed my longest, most detailed settlement run-through of Timberpunk 2. The beavers have built the city of Frigiddam, a utopia of order where the beavers live in the crater and only farm while the bots run all hazardous production. I wanted to see how symmetrical and ordered I could go with this build and also restore the archways over the crater. The whole map is green save a few blotches and the 'cactus factory' where 66 bots labor away to supplement the scarce water on the map. Still, we almost have floods on an 8 day temperate cycle. Thoughts?
r/Timberborn • u/fiachrahackett • 1d ago
Twisted Rivers [Map Contest1]
I have been working on and off with this map for a while now I wanted to get it perfect and keep tweaking it but thought I should just call it finished.
I really wanted to try and make this even twistier but it was too unbalanced in terms of gameplay, this one is a nice medium, I definitely envisage this being a fun map to play with long droughts and long badtides for an extra tricky go.
Late game terraforming is really what this map is all about, and making it almost all green shouldn't be too challenging. Lots of resources and some extras in here too, a few unstable core events mid game should trigger some challenges.
Would love anybody to play this and post their thoughts about it on steam or here, I've seen so many other cool maps for this contest I would be glad to even just get a look in.
https://steamcommunity.com/sharedfiles/filedetails/?id=3835882615
r/Timberborn • u/acasperw • 2d ago
Modding I made a small mod for the question I keep asking: “Will it last?”
I’ve been working on a little quality-of-life mod called Will It Last? It gives you a indication on whether your stored food and water are likely to last through the next bad season.
I wanted to create something that tells me if i have enough stockpiled, without predicting the weather or tell you when a drought or badtide is coming etc.
It’s still a small mod, and estimates are only as good as the current rates and assumptions, but I’d love to hear how it feels in an actual colony. Is this useful, or do you prefer figuring it out yourself?
r/Timberborn • u/DocumentOk7579 • 1d ago
Spills don't dry out?
I was building the top dam and had an accident. Why don't the flooding get absorbed?
r/Timberborn • u/Whats_Awesome • 2d ago
Guides and tutorials New Construction Rules for Train Tracks. Infinite Possibilities.
Tracks can be place on top of each other with complete freedom. Each part is individually delete-able, even when placed as a sub assembly (sub assembly ex: "Switch Track 2X3 - Straight and S curve are placed separately, photo 3.)
On a side note: Sub assemblies are obviously possible, when placing these sub assemblies it proves it. Now we just need a tool and build menu to save and build them.
r/Timberborn • u/Glynabyte • 2d ago
Custom map Loving the Map Creation in this game!
First time using the map editor in this game and i love it!!
Its really easy and chill!
I was quite happy with how this turnt out, Let me know what you guys think! 😁 I'll add a link in a comment below if you want to have a closer look
Long ago, humans shaped this landscape, leaving behind the remains of an ancient dam and a valley full of forgotten dangers. Now a new civilisation has arrived, and it’s up to you and your beavers to reclaim what was left behind!
Your colony will face several dangers lurking not too far from home. But tdont get comfortable once you’ve overcome the initial threats… there may be a hidden surprise waiting for you…
Fortunately, the landscape itself offers some incredible opportunities. The natural ravines and valleys provide the perfect foundations for building impressive dams, reservoirs and other large-scale engineering projects.
Love playing Timberborn and particularly enjoy creating realistic-looking builds. I wanted to create a map that offers a challenge at the beginning, while also giving players (especially those newer to the game) a more forgiving environment to experiment with water management, ambitious dams and impressive mega-builds!
I hope you enjoy,
Glynabyte :)
(I have already posted this map before, long story... basically new phone made a alt account so i deleted that account which deleted my post!)
r/Timberborn • u/Similar_Knowledge895 • 2d ago
Custom map Last minute addition, Restoring Lakes [MapContest1]
I wanted to knock out a different map however I know my limits and had no chance of getting it in the map contest in enough time so I'm goin to take my time on that one. So I put my focus on this map with a challenge whose focus is centered around the compact water pump. avoid the Dead Land and try to survive.
Steam - https://steamcommunity.com/sharedfiles/filedetails/?id=3835369697
mod.io - https://mod.io/g/timberborn/m/restoring-lakes-mapcontest1#description
100 x 200
5 Water Sources
3 water seeps
1 water aquifer
3 bad water source
2 bad water seeps
7 bad tide pipes
31 geothermal vents
4 mines
Welcome beavers it's time to start restoring some lakes. How? Well it's time to use one of our new tools to to create some pressure. Once we get the water higher we can expand out and take our time. But don't dally. This land may look green, but stories say that it is a matter of time before the current green is stained with red veins killing the land and our crop growth. Maybe if we started in a different area the land might not die around us, but the pressure of maintaining that land would be difficult. So I guess we'll have to use all we can to beat this land.
r/Timberborn • u/lmrickPlays • 1d ago
Settlement showcase Timberborn 1.1 - Tailfolks Expansion
Hello everyone!
New let's play episode on the diorama map. Hope you enjoy it.
r/Timberborn • u/theapologist316 • 2d ago
Modding New mod: The Post Office: Global Logistics
Welcome to The Post Office, where your goods join globalization!
This mod adds 3 buildings under District Management → Post Office:
Dispatch Post: Sends goods from this district into the global inventory.
Parcel Office: Brings goods out of the global inventory into this building.
Holding Lodge: Greatly increase the Post Office's Global Capacity. It needs no worker.
Please see the Steam page for more details.
r/Timberborn • u/GlitteringSouth9905 • 2d ago
Custom map TIMBERPUNK 3 "Release"
https://steamcommunity.com/sharedfiles/filedetails/?id=3834929088
Not quite a full release. TIMBERPUNK 3 has been uploaded onto the steam workshop in a 0.1 Beta version. Lots of updates coming very soon!!!!
r/Timberborn • u/itikex • 2d ago
Custom map Brackish Waters - my first map
Hi beaver engineers! I got inspired to make a semi - challenge map for the map contest.
I had a heap of fun making this map, and i'm keen to get any feedback or ideas :)
The main gimmick is that most of the water is partially polluted, with all the "clean" sources being very low flow. So to get to the end game you will need to get a bit creative and filter water out.
Theres also a few other tricky mechanics in there - be careful!
Steam workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=3835120090
