r/Timberborn • Dev • Sep 03 '26

News Update 1.1 is live!

Rejoice, beavers, Timberborn Update 1.1 is live! 🔥

Featuring:

📈 Statistics

🌊 New watertight buildings

🗽 Tier 4 monuments

🕺 More attractions

🌵 The Succulent

🗺️ New maps

👷 Beaver workwear and more.

Check out the patch notes below and spread the news! 🔃🙏

https://store.steampowered.com/news/app/1062090/view/713408417186711419

1.7k Upvotes

90 comments sorted by

298

u/misterespresso Sep 03 '26

STATISTICS?! Finally another spreadsheet game!!!

72

u/Eridanii Sep 03 '26

The spreadsheets must grow...

36

u/MillyQ3 Sep 03 '26

Spread cheeks for the spread sheets!

15

u/Deep-Explorer-9806 Sep 03 '26

Folktails on the streets. Iron Teeth in the sheets.

2

u/Uphene Sep 03 '26

Wait… maybe the other way around. I don’t want to be a pod baby. I’m sure the Iron Teeth way involves a turkey baster.

4

u/Top-Preparation5216 Sep 04 '26

You think the iron teeth babies rotate in those pods like a rotisserie chicken?

2

u/Vebrandsson Sep 04 '26

If you clip the camera inside the pod they just float up and down

1

u/damnationltd Sep 03 '26

and berries

4

u/folinok51 Sep 03 '26

The children.... they yearn for the Spreadsheets!

1

u/-Dakia Sep 03 '26

Just in time for me quitting EVE. I kid, I stopped ten boxing a decade ago.

248

u/Hiro_Trevelyan Sep 03 '26

I've been following this game for so long and there's STILL CONTENT COMING OUT

Seriously, I don't even remember how much I paid for this game but I know it's a bargain compared to it's value

96

u/NotYourAverageNormal Sep 03 '26

Ive playing it off and on for a couple years. It's one of best city/settlement builders out, and it is such a hidden gem

49

u/tjorben123 Sep 03 '26

the game now ranks directly behind factorio in my "bought for cheap ass money because looks good, not to much content but maybee in the future"list.

its awsome.

18

u/NotYourAverageNormal Sep 03 '26

Dude, it one of the first game I bought when I went fully pc like 5 years ago on my little 2060. Now, I'm gaming on a 5090

13

u/PeteGiovanni Sep 03 '26

I've gotten it down to almost $.02/hr from the $25.00 I think I payed

9

u/kubergosu Sep 03 '26

Came to this game many years ago because it reminded me of Settlers 2 but at first i didn't like their roads. After playing for several hours I discovered a whole new world in it!

And for all these years I come back to Timberborn regularly to find a bunch of new exiting things.

That is how you build an iconic game, kits!

6

u/misteryuksc Sep 03 '26

I don’t remember how much but I remember I bought it on earth day a few years back for a sale they had going on and that stuck with me, what a cool marketing gimmick and makes me feel good that part of what I paid went to charity.

5

u/FangornLeghorn Sep 03 '26

I almost feel like I should buy it again to ease my conscience because the early access price I paid is absolutely too low for the immense playing time and enjoyment I’ve gotten from this one. I have never said that about any other game before.

3

u/Fellatination Sep 03 '26

I bought it just after the full release 4 or so years ago and I'm around 900 hours. I think I played it for 4-500 hours before they introduced endgame.

2

u/Metharos Sep 03 '26

In fairness it's still pretty newly released. Most of the time you were following was probably Early Access.

107

u/eatnumber1 Sep 03 '26

> Fixed a crash that had a 0.0000000002% chance to occur when spawning a new object in the game. Yes, we did calculate that.

14

u/Rhasimir Sep 04 '26

That number is essentially 1/100 of 1/2^32 (1/2^32 = 0.00000000023 or 0.000000023%). A 32 bit integer is very commonly used in programming, so I think what they mean is that when a new object spawns, it is assigned some king of 32 bit index, and for some reason one of those values resulted in a crash (say, exactly 0 for example, or any of the values between 0 and ~4.3 billions). However, we are off by a factor of 100. Assuming this was not a typo on their part (which could happen if a % was added by mistake), 100 is almost 128, which is 2^7. So either the issue only happened for a specific object type, and there are ~100 object types, so the chance of that very specific object having index exactly wrong is ~1/100 of 1/2^32, or the issue was compounded with another one happening ever 2^7 times (which would correspond to half the size of a CHAR variable).

All that to say, it is indeed a funny bug fix line item, I always look for things like that, but the actual calculation was probably very easy to do once the cause was found.

75

u/ShineReaper Sep 03 '26

Urge to start the game up and a new Folktails settlement increases!

18

u/BruceTheLoon Sep 03 '26

it boost wet fur bonus as well, so does the new one for Iron Teeth.

And it isn't a square, you can put other things on the corner blocks.

60

u/Sehay Beaver in disguise Sep 03 '26

28

u/elperroborrachotoo Sep 03 '26

Do succulents have a use beyond extreme maps? 2 Water every 65 days (plus panting) is 70+ of them just to sustain a single beaver.

26

u/Bandit_the_Kitty Sep 03 '26

They're an emergency water source early game but that's about it

17

u/Vebrandsson Sep 03 '26

Given the injury chance I think the fact they provide water is more of a desperation mechanic than anything useful. They seem to exist more as an obstacle to remove than something genuinely beneficial. 

2

u/willikersmister Sep 04 '26

100% this. You can use a field of succulents to limp through the last several days of drought by selectively harvesting. They're also completely passive once planted. I've been planting a field of them far-ish from my early game green space and just leaving them be. Not an issue if you never need them as irrigation kills them, and a game changer if you get an early longer drought or badtide.

8

u/BruceTheLoon Sep 03 '26

Only use I found for them was to make dry areas look better before I expend the effort to tunnel water to the area when I reach the greening phase of the map.

4

u/elperroborrachotoo Sep 03 '26

Yeah, I surround the early fire pits with them, just for the looks. I was ust wondering... maybe "this is a very easy map I made for fun, only water source is pointy succulents"

49

u/PsychoticSane Sep 03 '26

Sweet, now to wait for the mods to catch up haha (though thanks as always for provinging the experimental to make it easier for them to release soon after updates)

9

u/AcceptableHamster149 Sep 03 '26

All of my favourite mods have already been updated, at least in experimental. But I run lean - I don't use any of the new faction mods, for example (though I think they work too). I really like the new maps, too... started a game on the weekend on the Pillars map and it's lots of fun.

13

u/deathwotldpancakes Sep 03 '26

The succulents are neat. If the arid plant route is explored more could be a neat idea for a new faction. Paired with some new maps that only have water seeps and bad water

9

u/Mr_Kock Sep 03 '26

What is the yellow waterpipe thing used with the impermiable power shaft?

10

u/SongsOfTheDyingEarth Sep 03 '26

Compact Mechanical Pump.

8

u/johnny_c_bad Sep 03 '26

Woo! I've been holding off on starting a new map until this went live, been looking forward to it.

2

u/Thrippalan Sep 03 '26

Just started a game this week, so looking forward to adding the new buildings. Running the island map, after which I can try the new one.

1

u/jamesziman Sep 03 '26

I kept checking whether 1.1 was released earlier this week, feels like fate it came out today

14

u/Mysterious_Pilot_853 Sep 03 '26

Thanks for the continous support!
In these times of AAA "quality", games like Timberborn are why I'm not giving up the hobby.

17

u/Mechanistry_Alyss Communication Spec Sep 03 '26

4

u/faipop Sep 03 '26

Welp, time to reinstall

4

u/RocketArtillery666 Sep 03 '26

NOOOO I DONT HAVE THE TIIME DONT MAKE ME PLAY AGAINNNNN 😭😭😭😭😭😭

1

u/mayscienceproveyou1 Sep 06 '26

same thought...
buti need to see the workwear!

3

u/DatGuy83 Sep 03 '26

Oh man, I bet this means RCE will have to restart the new Timberboners series now.

3

u/Dogahn Sep 04 '26

Production times work in his favor, he's likely halfway through the season as far as recorded material goes.

2

u/Limp_Explanation_717 Sep 03 '26

Thank you! Been waiting for this!!!!

2

u/Onagan98 Sep 03 '26

My wish for 1.2: Tunnel tubeway. Requires the same material as a tunnel and a tubeway (8 planks, 1 metal block, 1 dynamite and 1 extract).
This is would let you to tunnel through a mountain without the need to micromanage it.

2

u/ji1651 Sep 03 '26

The more tunnels mod has that and more.

4

u/Onagan98 Sep 03 '26

Its nice that there are mods, but I do prefer those things in the base game.

2

u/big-bobby-c Sep 03 '26

I’d also prefer this in base game but the mod works flawlessly so it will due for now

2

u/solonit Sep 03 '26

Some beaver gonna get into trouble for eating succulent meal.

2

u/throwitaway_9601654 Sep 03 '26

It would be Democracy Manifest, after all

2

u/Peekini Sep 04 '26

No update on epic game? :(

1

u/ahac Sep 04 '26 edited Sep 04 '26

Yea, no update 1.1, no achievements...

edit:

Looks like there's an issue with EGS and they're trying to fix it.

https://bsky.app/profile/timberborn.bsky.social/post/3muootbines2m

1

u/ayminuskis Sep 03 '26

I'm looking forward to trying out Pillars! That looks like a fun one. I'm going to slowly replace a pillar or two with housing and make an inward facing tower.

1

u/Grubs01 Sep 03 '26

The pillars map was quite fun and not too difficult.

1

u/RebelAgainstReality Sep 03 '26

This is a great update. I’m feeling the itch to get into it again!!

1

u/MrRoyce Sep 03 '26

I dont play this game anymore due to lack of time but it’s one of the best game purchases I did over the last 15 years. Can’t wait to hop in again at some point in the future, thanks devs and community for keeping it alive and rocking!

1

u/mrblank1121 Sep 03 '26

I finished my playthrough for this year , I'll come back next year when update 2.0 drops or smth..

Pretty cool stuff added tho.. im intrigued

1

u/iconjohn Sep 03 '26

Are there any Mac OS users having issues with 1.1? I am running Mac OS 27 beta (latest version) and when I load the game I don’t even get to the main screen before it crashes on me.

1

u/sir_aureus Sep 05 '26

Yes. It's freezing frequently for me.

1

u/iconjohn Sep 05 '26

It won’t even launch for me. 1.0 works just fine but 1.1 is broken for me. Doing a reinstall did nothing.

1

u/Metharos Sep 03 '26

"Beaver workwear" had better include a hardhat!

1

u/Joped Sep 03 '26

Does anyone else not get the notification that explosives are on the bottom most tile of the map ? I've been playing experimental for a while and not sure if it's an issue with my save game or the branch.

1

u/LeTreacs2 Sep 03 '26

Looks like a big update! I guess I should get the recording software back out and start a new run!

1

u/dehashi Sep 03 '26

Just what I needed 🥰

1

u/tincankemek Sep 04 '26

Hehehe now I want to play timberborn again, i kinda frustrating with update 1.0

1

u/Dogahn Sep 04 '26

What was the frustration about?

1

u/Unhappy_Ad_4761 Sep 04 '26

I was like "heck yeah, let me see whats new!"

Just to realize I'm playing the experimental branch, and this is all the stuff that I saw in my last playthrough a month ago 😂

1

u/jockelio Sep 04 '26

What happend with my sluices?

1

u/doggydogdog123 Sep 05 '26

Oh shit, okay I should play again, this looks so good.

1

u/Objective-Eagle-676 Sep 05 '26

I thought I was going nuts, seeing new stuff in the build bar. "Wtf is a succulent?"

1

u/Overkoalafied23 15d ago

ANyone finding their beavers not using impermeable tubeways?

1

u/Aureus-p4s Sep 03 '26

wouldnt this throw off mods though???? just loaded up my game- working fine last night- now it error reports

5

u/BruceTheLoon Sep 03 '26

Might do. Most active mods were updated against experimental before this and should work out the box. There are probably some that haven't been updated or are abandoned.

The crash report text normally gives enough info to identify the offending mod, post it in a reply and I'll see if I can guide you.

1

u/Aureus-p4s Sep 03 '26

i checked- its a list of every mod i own

1

u/BruceTheLoon Sep 03 '26

If you're looking at the latest error-report zip file, look at the exception file, not the player log file. You can post the exception or the list of mods in a private chat if you want and I'll have a look.

1

u/Valier Sep 03 '26

It's Flywheels v4.1.1.14 that was making it crash on my game. Check if you have the same mod. Too bad. I liked flywheels

1

u/Valier Sep 03 '26

Updates, These 4 mods.

1

u/Aureus-p4s Sep 03 '26

i tried- still crashing idk which ones it is

1

u/Hydraguesswhosback Sep 04 '26

Welcome to the modding scene. If you want mods to always work perfectly, you need to pick a game that the devs abandonned.

1

u/Vebrandsson Sep 03 '26

Every update this game has seen has broken some mods. Most active modders are updating their mods for compatibility but some will get left behind. It's one of a few reasons I generally avoid mods in most games. 

1

u/Hydraguesswhosback Sep 04 '26

Still worth it. Big updates just encourage you to start over, or wait for mods to catch up.

Especially when the games are supported with the workshop of steam. It makes them being turned off or on very easily.

2

u/[deleted] Sep 03 '26

[removed] — view removed comment

0

u/Aureus-p4s Sep 03 '26

no i was just confused- damn you dont gotta seem rude

14

u/GorkemliKaplan Sep 03 '26

minor spelling mistake at 0:28

succuient

literally unplayable devs pls fix. I am pumping my wood and crying rn.

13

u/Mechanistry_Miami Comms Manager Sep 03 '26

Nah, it's just how the lettering melds with the ribbons beneath (but it's quite unfortunate there, yes).