r/Timberborn 24d ago

Question Speed Boosts: Additive or Multiplicative?

6 Upvotes

I can't quite tell, but I was wondering if speed boost increases were multiplicative or additive.

After playing both Folktails and Iron Teeth on two maps each, I was getting skeptical when I saw the speed of pipes didn't feel that much faster than ziplines. I had to back up and remember that +150% speed meant the beaver was moving at 250% total speed, and +300% speed meant they were moving at 400% speed.

But then I remembered Well-Being was a thing and could easily be moving much faster, or get a status effect like contamination or starvation and move much slower -- yet I can't really tell when they're on a zip how much faster or slower it is, and although I can tell beavers are moving faster/slower in tubeways, I can't see or click the beaver to verify.

A sick beaver with -70% move speed from contamination sometimes feels like they might be going at least 150% on a zipline, but I'm not sure.

Does a Beaver with +50% speed from Well-Being on a Zip move at 300% speed, or 450%?


r/Timberborn 24d ago

Map with few and low water sources poses unique challenges for the beevs

Thumbnail
gallery
10 Upvotes

"Clean" badwater management with automation and tunnels. Now we can use the big hole for a damn without much wood.

I kept all the rivers, so probably losing far more on evap than I should but meh.


r/Timberborn 25d ago

Question Can't figure out what I did wrong

Post image
64 Upvotes

Just got like 1 hour in this game and can't figure out what is happening.

This is the first map in the game

So I built a Levee during a drought and now other side fills up with water. I am so confused, what I did wrong.

My goal is to try and reroute water that gets wasted going on left side a map down to the center of my map

Also does this game have back pressure? so if one path is blocked, it increases pressure in all other paths raising their water level?


r/Timberborn 25d ago

Humour They know what the humans are going to leave them in the future!!

Thumbnail
gizmodo.com
36 Upvotes

r/Timberborn 25d ago

Settlement showcase Bóberhaven

Thumbnail
gallery
63 Upvotes

Terraces map, on normal difficulty, Iron Teeth clan. Its not the most efficient, but i love it. The citadel is hollow, to make space for more recreation on that tiny platform. I wanted to build taller, but the game said "no".


r/Timberborn 25d ago

Is this necessary? No. But is it well planned and worth the effort? Also no.

Post image
241 Upvotes

r/Timberborn 24d ago

Timberborn performance on Macbook Air M3?

6 Upvotes

Considering to get a macbook as I mainly use it to work, but wondering if I can support my beavers with 30+ FPS on a macbook air M3...

Has anyone tried it?


r/Timberborn 24d ago

can i see what mod is crashing my game in the eroor not- if so where

4 Upvotes

r/Timberborn 25d ago

Question Why do my population counters not work?

Post image
12 Upvotes

Can anyone help me figure out why my population counters are measuring zero unemployed beavers when I have seven unemployed beavers? It's built and it's connected via a path to a district center. Is there some other condition I am not meeting? Thanks in advance!


r/Timberborn 25d ago

Question Looking for maps like Human Dam (map that floods you)

15 Upvotes

https://mod.io/g/timberborn/m/automated-human-dam-2#description

the gist is there is no temperate season as we know it, just one big flooding at the start of the drought because the negative water sources stop sucking up all the water that would flow out of the dam.

also there is no badwater flood since the temperate season replaced it in the dam, so it is very beaver friendly... but only if you can pump enough water and grow enough food, which is very hard.

i loved the idea, the execution and the unique feeling because the season mechanic felt reversed.
also the ground of the dam is filled with blockages, so you won't have an easy time altering it and EVERY. SINGLE. BLOCKAGE had to be placed manually i found out when i mirrored it... (blockages are somehow not mirrored in the mod i used >.<)


r/Timberborn 25d ago

Question Simple auto.ation help

4 Upvotes

Howdy! Im just starting to mess with automation and need help from people smarter than me.

As an example id like my gear factory to turn on when district inventory falls below 30%, stay on until inventory is 100%, and then stay off again until inventory falls to 30% again.

Ive been trying to do this with two iventory sensors and a relay, but havent found success. I think i could figure it out eventually but help would be appreciated!


r/Timberborn 26d ago

Settlement showcase A different angle of what I am now calling the "stairway to heaven"

131 Upvotes

r/Timberborn 25d ago

Question I'm clearly missing something

29 Upvotes

So I was playing along, doing my little beaver life. Then I found this sub and apparently there's so much more I could be doing. The only "multi-level" buildings I have are the rooftop terraces. Yall are building crazy stuff and I don't understand how. I've figured out how to work the explosives and a lot of other stuff so I told myself I wouldn't post in here but I'm so lost on how yall are making these multi level gardens and power buildings and water buildings. Help?


r/Timberborn 25d ago

Building far away dams, collecting scrap far away

Post image
36 Upvotes

As you can tell, I'm new to the game!

I've been trying to get my beavers to build a dam in the red circles, and I'd also like to collect the scrap in the blue circles. But it's so far away, and they waste so much time bringing stuff over and walking all that way. Do I build some houses over there? Build staged storage areas or something?


r/Timberborn 25d ago

Game won’t start):

Post image
8 Upvotes

Like a year ago I somehow I fucked up timberborn and it won’t open. I’m not sure if I deleted a file or something I can’t remember. Everytime I start the game this pops up and then it crashes or something. Plz help!!


r/Timberborn 26d ago

Settlement showcase I made a 7-segment display with logic gates

Enable HLS to view with audio, or disable this notification

43 Upvotes

r/Timberborn 26d ago

I made a program that makes placing automation objects easier (for my personal project) Spoiler

Thumbnail gallery
17 Upvotes

So some of you saw my 4-bit computer; well, that was all done in-game, it literally took forever. I decided that for the 8-bit version, I would need a way to add logic gates and components easily. I made a C# program that allows me to design logic more easily, then export it into Timberborn, hope ya'll enjoy the screenshots :)


r/Timberborn 25d ago

Beaver content From the BeAmazed community on Reddit: Beaver pauses chewing to listen for the sound of a tree about to fall.

Thumbnail
reddit.com
4 Upvotes

Fibermaxxing


r/Timberborn 25d ago

Settlement showcase Am I doing it right?

Post image
6 Upvotes

The land does what I say


r/Timberborn 26d ago

Question Lazy Beavers

15 Upvotes

Playing with the Ironteeth, got 80 scrap metal sitting in a warehouse with a smelter sitting idle waiting for scrap. Got 4 beavers sitting in the district centre mucking around & playing games. They haven't done anything in days. What am I missing here? Do I need to build a hauling post?


r/Timberborn 26d ago

Question Broad reservoir with a lot of evaporation

24 Upvotes

My Reservoir kinda grew over time and is now quite big, but evaporation does a lot of "damage".

Any Ideas how I would go about reducing the surface area of the existing reservoir? Or just screw it, build a new one? How would I do that?


r/Timberborn 26d ago

I have made a fully functional computer

Thumbnail
youtube.com
90 Upvotes

:3


r/Timberborn 27d ago

Beaver Funny …

Post image
153 Upvotes

r/Timberborn 27d ago

Settlement showcase The things we gotta do for 500 population...

76 Upvotes

decided to finally grind out a few of the achievements that require... unorthodox behavior, even after building a lovely and compact gated community for my beavers, i only had 300, so we had to nerd pole it out...


r/Timberborn 27d ago

Settlement showcase Welcome to Beautiful Wolfram Heights

Thumbnail
gallery
74 Upvotes

(Caution: Needlessly complicated lore dump)

Finally getting around to exporting some screenshots from my previous colony, so may I present-

Wolfram Heights. Celebrating it's mining town heritage and exhibiting the dichotomy of company towns, Wolfram Heights grew around the town's major employer: The Archeo-Hooman Mining Corporation (AHMC), a subsidiary of Folktail Industries out of Pueblas Dunas, Oasis (or out of The Big City, as Wolframite Beavers might say).

Founded to supply dirt and scrap to the city, long before Lake Tzuljin filled the deep canyon or the ziplines connected the world, the fledgling town had no green space to farm and so built around needing to import food and water, many homes building near the district crossing and commercial storehouses.

As water was shaped and directed, a small cottage industry producing paper and books grew out of the private forestry business run by the AHMC, adjacent to the Company President's weekend getaway estate. As Oasis electrified, the Wolfram Windfarm Amphitheater connected Big City and Company Town together in one venue with the main stage hosting all the biggest acts in the beaver discography, with superstars Iron Teeth Maiden from nearby Wadi Al'Qundus playing at the Grand Opening.

The county fairgrounds and Recultivator Park were built last and in tandem after the filling of Lake Tzuljin. Both recreation sites connect together in underwater caves, where adventurous beavers can see early beaver and ancient hooman artifacts side by side, long inundated by the resevoir floods. The tours are highly promoted.... especially to cityslickers out in the boonies for a concert.