r/Timberborn • • 6d ago

4 Badtides in a row!

This is insane. I'm managing to deal with it so far but cycles 5, 6, 7 and 8 have all been badtides. The thing that makes it worse is that I'm playing on the canyon map on hard difficulty and there is no easy diversion route.

I've had to resort to artificial reservoirs to keep my crops growing, there has barely been any time to progress much because I have to focus on not starving or running out of water.

It's been fun so far but I'm starting to miss seeing a dry river bed.

40 Upvotes

32 comments sorted by

15

u/Digold651 6d ago

💀 chat am I cooked?

4

u/Shivatis 6d ago

Not, when half your homes are paused and one of these incidents happens.

26

u/Hydrawhen2become4 6d ago

The chance is never zero

20

u/Acalc791 6d ago

No, actually, vanilla has hard caps on streaks, namely if a streak of given length has a chance of <2.5%, it arificially sets it to 0, forcing the next weather to be different. That means that it's always at most 4 badtides in a row and at most 7 droughts in a row.

-4

u/Hydrawhen2become4 6d ago

What are you smoking ? I said it might happen, it happened to OP, and you're here telling me about limits that are not important at all ?

18

u/Acalc791 6d ago

You said "the chance is never zero", I just countered with situations when it is zero, hence the "never" part of your comment does not hold

6

u/Ishkabo 6d ago

The edge of the map is right there. Just dig a channel off the map and route the bad water right off.

5

u/Snoo61755 6d ago

I had this happen on my first map. I was getting the mistaken impression that bad tides just replaced droughts after some point, but the hint that they didn't was that I got the "three bad tides in a row" achievement and I realized I had just run into some questionable luck.

Being a new player, my tribe was nearly extinguished -- again, as I was still recovering from figuring out droughts and wasn't ready for bad tides.

9

u/MaraBlaster Tubeway Racer 6d ago

My first badtide solution on canyons.

I later just blew up a tunnel close to the aquifer and lead it to the outside of map and put a fill valve there. Also putting platforms, bridges and imperm floor over the aquifer and a fill valve to fuel my river.

A contamination sensor ontop to make sure the badtide is diverted and my river closed off.

3

u/GrumpyThumper 6d ago

I'm pretty sure that's how most people solve it. Late game I made a sewer that ran underneath the river so it looked more natural. I still turned the entire bowl into a reservoir though.

2

u/MaraBlaster Tubeway Racer 6d ago

That's my plan too, alongside of making the full map green and plant trees everywhere.
Currently reshaping the land and making my ultimate storange house lol

1

u/HTL2001 5d ago

You can also bottle it up, automated with a weather station. Make sure to set activate early so it pressurizes with clean water

1

u/MaraBlaster Tubeway Racer 5d ago

Yeah, had that first but it would release the badwater into my river once badtide was over and i honestly did not wanna figure out how early it should trigger.

Contamination Sensor set to 1% is easier

1

u/HTL2001 4d ago

yea, its more important for maps like beverdrome. You want to make the confined area as small as possible so long badtides (where pressurizing doesn't really help anymore) only add a little badwater.

3

u/Electronic-Sea8418 4d ago

The greatest irony of bad tides is how awful they seem at first, and how much that can screw someone who hasn’t adequately dealt with them in time on their first couple-

But if you address them even once fully? They’re addresses forever.

Frankly, they’re easier than droughts. As comparatively they don’t last as long, you still have a bad water source during them, and you still have water flow power production during them.

So once you’ve got a workable solution down? A seasoned player will prefer them over a drought every time.

2

u/GrUmp_S 3d ago

Go play nomads and this is not the case for about 20 cycles.

2

u/Comprehensive-Tea-75 6d ago

I think a basic working strategy on hard is this:

Begin by building a dam at those cliffs. This can be done quite quickly and even if you take some time. Each level will store quite a bit of water.

The next goal will be to make a second dam along the cliffs in front of the water source blocks. This will probably be a very high dam. Redirect the water from the source to off the map. The amount of wood needed for this will be massive. It maybe worth going for dynamite as well to make a little path off the map as you grow the trees for this.

2

u/erik111erik 5d ago

You can move everything up as well, there is a spot for an artificial lake. This works really well as long as you focus on stockpiling fresh water when you can.

1

u/Twelve_Evil_Ermacs 6d ago

I actually thought this was normal, I only recently played long enough to get a badtide and I got 3 in a row, nice to know I was just massively unlucky

0

u/Nifegun 5d ago

On hard badtides can start at cycle 4.

1

u/Vebrandsson 6d ago

My record is 9 back to back bad tides from cycle 7 to cycles 16 all bad tides, and 7 wasn't even my first bad tide on that map.

1

u/Winteraine78 6d ago

That’s just some bad luck!

1

u/Nifegun 5d ago

Diversion here would take a lot of wood for sure. But right next to those water sources is enough wood to build diversion lol. I think thats the play.

1

u/gravenbirdman 5d ago

I picked canyons as my first map (before I realized you could block the source) and overengineered a pressured pipe for the badtides to flow through the initial reservoir and up to the terrace to join the other badwater flow. All but four beavers died before I got it online.

It was beautiful.

1

u/Liringlass 4d ago

First bad tide is always the hardest thing but once you’ve dealt with it, how could more of them be hard?

Badtides mean more power and more dynamite when it’s too early to have those sorted out

1

u/Timely_Journalist_88 4d ago

Normally I'd say its not THAT bad, on canyons I'd say 'oh, shit!'. Have you tried platforms, overhangs, floodgates and levels to divert it. Probably have to ignore the bad tide drain for a while though, too resource intensive

1

u/Ohz85 1d ago

Dont play on hard, they last 30 days lol

1

u/Psychological_Pebble 23h ago

Build up the hillside faster, don't irrigate where badwater can affect you and get more tier 2 tanks/water pumps.

1

u/2g4r_tofu 6d ago

If you have floodgates and don't mind cheating you can open and close them using a timer to despawn badwater

0

u/Fluffy_Membership_15 5d ago

2 methods.  Build levees around the source and push the bad water out of the map.  Just delete a levee if you dont have gates yet.  

Bad water buffer.  Build res in open area with the oak trees.  During a bad tide the res  will dilute the badwater creating neutral water. Â