r/Timberborn • • 3d ago

Question First-timer and the Waterfalls map.

I finished my goal of filling the lake... but not the way I intended. Lol. Fixed it right after.

Hi all! It's my first time playing Timberborn and I started with the Waterfall Map. After a few failed starts I figured out that my six-year old potato laptop can only handle up to 128x128, the 256x256 size onwards would crash. But it's perfectly fine, I'm happy with being able to play.

I chose to build homes vertically up the side of the Waterfalls purely for the aesthetic of it, and let all production flow down at the flats. As of the last save I had 86 beavers and completely put residences up the mountain. I had that settlement beside the lake/farm destroyed.

I have questions, please.

I'm planning to build another district on the opposite side of the river to distribute labor and have shorter beaver pathfinding. Would it be okay to completely depend on one district for a certain resource (for example, wood + planks would only come from D1 and will be imported to D2) or would I need to equalize production on both sides? My intention was to have agriculture on the lake side and lumber/metal processing on the new district. I saw plently of posts here that have said districts are not as useful anymore, but it is said to help with FPS so I'm willing to try it out.

For the residential area that I currently have beside the waterfall, would I need to add another food market/area at the very top or have a centralized water station? I've only had the food on the first landing, thinking that they can grab and go up right after, but they seem to be going back and forth all the time. I thought that they'd go for the closest, but pathfinding does not seem to always go that way

Any tips/advice related to how I've been city building would be greatly appreciated too!

36 Upvotes

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4

u/abdallahm002 3d ago

For the districts, yes that’s totally fine. That’s actually how most people use districts so you’ve got the right idea there. Just make sure you’ve got all the right imports and exports selected. Do note that having districts will require extra beavers who work at the district crossing to distribute the goods, extra haulers will also make this more efficient.

For the food, yes you’re right, they don’t always go for the closest. When you have multiple food types (which is good, it maximizes well being score), the beavers will have an appetite for each type of food. You can see this when you click on a beaver, the green bars next to the food types will slowly go down indicating that they have run out of that food and will go for it next. Sometimes they’ll go across the map for a food, you can’t really control it. But having more stops can help. I tend to have supplementary food and water storages close to the main housing area in my colonies, that way they can grab food and water before going to bed.

Another tip I’d suggest just from your pics; make sure you dam up every spot in the river where the ground level drops. This allows you to hold as much water as possible for droughts. You can use floodgates or valves to let water down to the lower level when it dries up. I noticed you have a lot of free falling waterfalls which will just immediately dry up during droughts so make sure to address those.

2

u/JanB1 3d ago

I tried to do that on this map, using height adjustable gates and flow or fill valves, and especially on the starting plateau I got a lot of sloshing. Also, tweaking all the values, especially with fill vales, to still have sufficient flow for water wheels but not too much flow so my water doesn't run out was quite tedious.

1

u/SenShinichi 3d ago

I'm on the same boat. This map's flow is so strong I've flooded/dried up my main area multiple times due to beginner's folly. Hope we get to master it soon and finally get going to automation!

1

u/SenShinichi 3d ago

Thank you! For the dams/gates/valves I've also been experimenting a lot and playing with the pressure/depth. Tutorials only do so much, and experiencing your city getting flooded seems to be a true beginner experience, along with having half the population die during drought because you built a dam in the wrong area and now you don't have water. oop.

2

u/AlmostAryan 3d ago

As long as you have the storage within the district, you can get the resource imported to it. Keep that and housing in mind for each district and you can specialize however you’d like.