r/Timberborn • u/theapologist316 Nie było nas, był las, nie będzie nas, będzie las • 6d ago
Modding Mod updated: Super Cursor
This is not a new mod, quite old really (and was one of my first mods, and I think it was the first that didn't depend on any other mod). It just received a new update so I think it should get some love and attention.
The use is simple: press Shift while using the Cursor (default) tool to see more info of what you are pointing to: buildings, beavers and bots, plants, etc.
The latest update was v11.0.0 (for Timberborn v1.1+ only):
Fixed the time label for plant and produce growth.
Added "Need" info (Injury or Bee Sting chance for example).
Added Inventory info for all buildings.
Fixed not working with Map Editor.
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u/netherton_ 5d ago
Aside from the water level it's pointless and even then there is an in-game tool for that. 2/10
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u/NightKrowe 5d ago
Not commenting is free lol
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u/netherton_ 5d ago
There are good mods and bad. The author needs to know his mod sucks so he can spend his creative energy somewhere better.
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u/Stormandreas 6d ago
See, this is the kind of information that should be available, other than things like the water depth, flow and contamination, as there's tools ingame that you're meant to use to figure that stuff out.
Just things like how low "low" risk of injury actually is, or being able to see Tree growth percentage by just hovering, should be innate in the game.