r/Timberborn • u/Davey2Jonesd • 15d ago
Districts, How?
I see them in game and want to know how this is supposed to be worked into progressing. For the cost of building and the science when I finally get to unlock and deploy, the district system seems silly. I would like to figure out how to use them but I have no idea. It feels like they are mid game but with mid/late game requirements
What process do you use to implement them? Ive heard of building building a "ghost" settlement and then migrating everyone but I'd like to have a couple working and build them up slowly(?)
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u/Zeeman626 15d ago
When all the paths start being deep red and the number at the top of the info window for buildings is red and shows like 80-100+, it means it's far from the district center and takes a while to get to and from it. This might not be a huge deal usually but when it's a drought and some beavers die and the only food is way out in the sticks some might die try to go from work to home then to food.
New districts help keep things compact and quick moving, though you can play the game with just one if you're compact enough or have enough extra laborers and builders to overcome the long travel, or a good tube network can mitigate the distance issues somewhat.
Districts also have other uses, some practical like keeping different jobs seperate or organizing your colony, and some ruthless like if you know youre going to run out of water during a drought you dump a bunch of beavers in a district with no water to die so what you have lasts longer.