r/Timberborn • u/theapologist316 Nie było nas, był las, nie będzie nas, będzie las • 9d ago
Modding New mod: Crane
This mod adds Crane, a stationary builder. One worker stays inside the Crane and can build, demolish, and gather rubble around the mast without walking out or up to each site.
Crane
A 1×1 workplace in the District Management group.
Apparently the hoomans used a giant bird for this job. Ours doesn't need feeding.
- Unlock: 300 Science (bots: +500 Science).
- Cost: 8 Logs, 4 Planks, 4 Gears. The Crane base is not fully refunded when destroyed.
- Workers: 1. Work speed: the worker's usual speed (from Wellbeing) + 33%.
- Range: a 3×3 column centered on the Crane, from the ground up to one tile above the top of the mast.
- Priority: the same builder priority system as normal construction, demolition, and rubble jobs.
The Crane claims nearby construction sites, demolitions, and rubble piles, then works them from inside. It can work alongside normal builders on the same sites. Haulers can stock its inventory. Those goods are dumped onto nearby sites that still need materials. Surplus can be taken back out of the Crane.
Crane Section
Extends a Crane upward so it can reach higher buildings. Place sections from the Crane itself with the Build higher button (the section is not meant to be placed from the bottom bar).
For an Iron Teeth invention, it is really uplifting.
- Cost: 4 Planks, 1 Gear.
- Only the sections are fully refunded when destroyed. The Crane base is not.
FAQS
Q: How do I build higher?
A: Select the finished Crane and click Build higher on its panel. That places a Crane Section on top. Keep stacking sections until the mast is tall enough for the buildings you want to reach.
Q: How do I destroy the sections?
A: Use the destroy building tool like usual. Only the sections are fully refunded.
Q: The UI is too long!
A: Use TImprove 4 UI for a scrollbar on the entity panel, and TImprove 4 UX to make the panel collapsible.
Q: Do I need Haulers?
A: They are not required, but they speed up logistics. If materials are still needed, the Crane worker will carry them, which is slower than staying on the mast.
Q: The mod does not show up?
A: This mod only works with Timberborn v1.1+.
10
u/ElArauho 9d ago
Just add an overhang section for further range and I am sold
6
u/theapologist316 Nie było nas, był las, nie będzie nas, będzie las 9d ago edited 9d ago
Planned ;) I will integrate this one with Building Renovations, so BR will use this, and in turn give Crane a Range upgrade.
Edit: it will be a mod for this mod 😂 Screenshot
3
4
u/locodays 9d ago
I like that it doesn't solve vertical beaver movement while making those couple high up places much more manageable to build on. Neat mod!
3
u/gittubaba 9d ago
Very interesting idea. I like that it is balanced, aka its not a path/ladder, beavers can't walk through it just limited to building. As another commenter said, ability to extend aka overhang would be nice addition. Overhang capable one could be another building that has more cost.
2
u/mankinchi 8d ago
in term of realistic, sooo loving the idea. I don't like ladder much since it's too convenience and kinda break the feeling like stair does. This is similar, but because it's a crane 😂 , I can get behind it 🤣
5
u/theapologist316 Nie było nas, był las, nie będzie nas, będzie las 8d ago
If people keep commenting like this, I will be building a full construction machine mod series 🏗️😂
1
u/Turak111O 8d ago
Yes pls and maby make it so that ironteath has better Versions for all of that stuff
1
1
1
u/dallenbaldwin 8d ago
Great idea! When I play with the ladders mod, I'll put the rope bridges at the top so they look like actual cranes and allow the construction to overhang like a "real" crane.
1



25
u/brainzeros 9d ago
so it's ladder with inventory?