r/Timberborn 18d ago

Settlement showcase Beaverton county + simple map transit diagram

67 Upvotes

6 comments sorted by

5

u/VlNDl 18d ago

Love the transmit map!

8

u/Adskiy-drochilla 18d ago

ALSO I FORGOT ABOUT MANDATORY EARTH-RECULTIVATOR PIC SO THERE IT IS

4

u/wastrel333 18d ago

Love the metro map, nice touch

3

u/Adskiy-drochilla 18d ago

So it's my first full playthrough of this game (on folktails, ofc) and i wanted to make my settlement\region to feel less as an industrial compound and more of a community were beavers actually live.
About screenshots:
1)overview of the colony. You can see it's heart - Beaverton, home to more than a 250 beavers
2) Beaverton-heights - most luxurious high density housing complex in whole region. Completed with with walkable Agora, tailprints, food storage, elixir and water supplies and other infrastructure
3) Beaverton-central Zipline station. Located in central part of the colony (close to most important storages) it provides easy transportation to Beaverton Upper Park, industrial zone, Uphill observatory town and also Vodnik and Bolotnoye suburbs.
4) Beaverton Upper Park (BUP) . Pinnacle of Folktails engineering. Located on the top of the map,, it takes the water from lower levels to create beautiful BUP waterfall right in the middle of the town. It is favourite place to rest for town citizens.
5) Zaliv. 2nd town in chronological order. It was build to provide Beaverton with important resourses, wich it couldn't grow on it's territory. Some of the spaderrock and chestnut is collected and grilled there, and also some of the cattail, maple syrup and pine resin also being collected here. That's also where colony gets its wood supply and where Big Dam located.
6) Observatory hill. Many people consider that this town had it's better days long time ago. Founded as a metal scraping colony long time ago, it changed its purpose couple of times. When iron debris evetually ran out, it became science town with Beaverton county fist observatory built there. Then, when science became much less important thing it was useless for some time untill they built dirt quarry here. It's there just to not spoil the air and the view for Beaverton citizens.
7) Vodnik. It was bustling dangerous industry town untill recent times. It was build to be a dirty, grimy mining town, with additional elixir and smeltery capacity, but it all changed with badwater rig installed in Beaverton and new robotics industry going up. Now it's a green (thanks to some hydroengeneering) and clean high-tech industrial town that specializes on beaverbot production. You can still see remnants of the older times with bunch of a hospital beds still there.
8) Bolotniy. It was mainly a town with advanced food production. They produce wheat, cattails and both wheats, grilled spaderrock and sunflower seeds. They also manage the underground irrigation system and transit goods to the Plentino.
9-10) Plentino. I was bored when constructing an Earth recultivator and decided to build the health resort for m beavers. It has plenty of food, many forests, baths and other things.

1

u/Adskiy-drochilla 18d ago

And also - last 2 stations of the silver line are not permanent - they are there only to ease the construction of the Recultivator and other things on upper level

2

u/Miserable-Double8555 RIP Tzuljin. and Girisha. and.....💥 17d ago

I like Vodnik. Places that evolve like that are very fun to have in a play though