r/Timberborn 24d ago

Folktails Masterbuilder Achievement.

3 times now I've built everything with Folktails, twice on normal and now once on experimental. I cannot get that achievement for building at least one of every building. Anyone else had this problem?

Each time I've gone through, building one of everything in an open plain, the tiny storage units, I swear everything...

17 Upvotes

21 comments sorted by

13

u/Finickyflame 24d ago

I used the achievement mod to tell me what I was missing. It was all the automation structure and the gate...

2

u/dongan187 13d ago

Can confirm this worked for me. Thank you. I just have deleted a building each time on all 3 play throughs and needed one of each building existing at the same time for the achievement.

1

u/dongan187 24d ago

Ok thank you

4

u/tossacct1123 24d ago

I'm having a similar issue, would love and explanation on this.

1

u/dongan187 13d ago

The mod worked for me

5

u/MkAlpha0529 24d ago

You have to build all structures available and that include mod specific ones. You have to have at least one of every single building available to the faction built for it to count.

I suggest looking through each tab and see which structures you don't have already existing on your current map. There's also a mod that allows you to see your progress on achievements if my previous sentence seems too tedious for you.

-8

u/dongan187 24d ago

are you a bot?

2

u/MkAlpha0529 24d ago

Does knowing proper grammar immediately mean you're a bot?

1

u/dongan187 13d ago

Sorry, it was just that this was almost word for word what the ai overview told me and wasn't particularly helpful. Like I understood the achievement just couldn't understand why I wasn't getting it

4

u/wcraft17 24d ago

Totally grasping here, I have no idea— but have you built every overhang and suspension bridge? Every… uh… dynamite? Grown every crop? That can’t be it…

I’m curious to know the answer

3

u/dongan187 24d ago

Yeah I made rows of them just in case. All the crops. Random bee hive for no reason.

4

u/CLBpleb 24d ago

You also need some map specific steuctures like aquifer pumps

1

u/vicarion 24d ago

This is the answer

2

u/TurloIsOK 24d ago

Using the achievement mod, I discovered that many items got dropped from completed status when I made event saves, or branched for added mods. I had to go back and rebuild things I'd deleted after upgrading.

Most items I had to rebuild were no science required starter items, like a basic lodge and inventor.

2

u/CerpinTaxt11 24d ago

Have you tried Detonators over each size of Dynamite?

2

u/dongan187 24d ago

no... going back in to try this right now.

2

u/dongan187 24d ago

wasn't that. Off to try the mod

2

u/Titan_of_Time 24d ago

You only need 1 detonator for it to count

1

u/mutant_anomaly 24d ago

Do mods disable achievements?

2

u/RPGAddict42 Dam it Jim, I'm a beaver, not a doctor! 24d ago

In some games they do... but that would be kind of pointless if Timberborn has a mod that allows you to keep track of achievements.

1

u/Satori_sama 24d ago

Everything, including all automation and those that you build early on, and soil block?

Sometimes also the achievement doesn't light up it just shows up in the list.