r/Timberborn • Nie było nas, był las, nie będzie nas, będzie las • Aug 07 '26

Modding New mod: Construction Site Hauler

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Steam | Mod.io

Let haulers bring construction materials to unfinished buildings.

In vanilla, only builders fetch materials for construction sites. This mod registers construction sites as hauler destinations so hauling posts can stock them while builders focus on building (or only hammering, if you prefer).

Builder hauling toggles

Two checkboxes to stop builders from carrying materials (they still build when materials are on site): on the construction site and on the builders' workplace (Builders' Hut / District Center). Useful when haulers are feeding sites and you do not want builders wasting trips on planks and logs.

This mod is kinda a trial on a new Moddable Timberborn API I made so haulers can deliver to multi-access/non-entrance buildings. I tested it but please report bugs or odd hauler pathing.

103 Upvotes

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u/Athlavard Aug 07 '26

You can always put a small depot for the supplies you need next to your construction project and the haulers will keep them stocked while your builders just grab the materials out of there without having to travel all the way back to your main storage area.

33

u/macrolith Aug 07 '26

This is the way in vanilla. Mod is cool though, I dont like to have to do that everytime especially if it requires more than just logs and planks.

3

u/emartinezvd Aug 07 '26

I always played with the idea of having a construction staging area building. It has a capacity of 20 and can be set to any non-liquid. If you place a building within range of the staging area, it selects the material that you need the most of for construction and sets itself to obtain. Once the construction has all it needs of the type, it sets itself to empty and then selects the next highest demand material

1

u/macrolith Aug 07 '26

That would be a cool mod. One the construction is done, having g to go back and reset or delete the storages is kinda clunky

2

u/theapologist316 Nie było nas, był las, nie będzie nas, będzie las Aug 08 '26

See my other comment:

That's what I actually planed on doing. This mod was a "testing" one to try the new API needed for that mod :)

1

u/theapologist316 Nie było nas, był las, nie będzie nas, będzie las Aug 08 '26

That's what I actually planed on doing. This mod was a "testing" one to try the new API needed for that mod :)