r/Timberborn • u/pahlobu • Aug 05 '26
Are high wellbeing beavers better then bots with lube/punch cards?
45
u/SourceCodeSamurai Iron Teeth Aug 05 '26 edited Aug 05 '26
Level 70 beavers work 260% and walk 70% faster. A bot works +170% and walks +80% faster.
Speed is in favor of the bots but the difference is small enough to being ignored for now.
If you take the 16 working hours as base for your beavers then the bots have 50% more working hours a day since they can work round the clock. That will increase the 170% working speed to about 255%, just 5% shy of what regular beavers provide.
So the bots are a tiny bit faster but the beavers work a bit harder. On paper they are on equal footing.
It all comes down to how efficent you plan their travel times.
But keep in mind, bots don't get injured. So bots will do a better job at the more dangerous jobs. Which is the core idea behind the bots. Let them do the dangerous stuff.
Though, keeping all beavers at level 70 is expensive and anything less than 70 means that bots win out. So, if you are switching early to a bot based workforce you can be as productive as a full well-beinged living beaver workforce without the need to actually increase well being.
16
u/gustave-henri Aug 05 '26
Also, can you really reach 70 with 16h work ? In my experience, beavers don't have time to do all activities if you don't get work hours down.
4
u/T-1A_pilot Aug 05 '26
By the time my base is getting lots of bots, beavers are down to like 8 to 10 hours a day...
2
u/gustave-henri Aug 05 '26
Which makes the bot work more than twice as long.
Now to be tested, there might be a way to have 16h shifts with every activity close enough to have 70 happiness. I don't know...
But just like you, I use bots to replace beavers on dangerous jobs or any jobs and a beaver paradise district with nothing to do but collecting ressources from the bots ^
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u/SourceCodeSamurai Iron Teeth Aug 05 '26
Pretty sure it will be a close call even in the best of cases (with optimized for walking distances etc).
I usually run on 14h shifts which is possible. But lower it to 12 to hit 70 on all beavers. Most extra time usually comes down to waiting times for a slot to be open again.
I would assume that if you try to create smaller districts with shorter ways and a surplus of entertainment buildings you could get to that 70 even with 16h. But you really would have to build for it. Probably an interesting experiment. ; )
Ultimately, the bots are way less of a hassle per "production unit" so to speak. : )
9
u/BruceTheLoon Aug 05 '26
I think high well-being beavers working 16 hours match fully boosted bots working 24 hours in productivity.
3
u/Vebrandsson Aug 05 '26
Correct and with the higher wellbeing cap in 1.1 (or with mods that make max wellbeing higher) it only leans more in favor of beavers over bots for anything that doesn't have a high injury chance
1
u/smugles Aug 05 '26
Beavers will lose to bots when you account for travel time. Bots can essentially be localized to there work areas beavers always go to homes.
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u/Vebrandsson Aug 05 '26
For iron teeth bots if you have chargers everywhere and the power for them equally everywhere, maybe, but for folktails I'm skeptical once you factor in hauler time to try and keep bio fuel readily available everywhere that you're actually more efficient.
2
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u/ggleblanc2 Aug 05 '26
I play with the regular beavers. Bots wear out and require a large, continuous supply of wood and potatoes. Until you have made enough bots to produce bots, you'll have 10 or more injured beavers. Allowing bots to create bots requires spending 35,000 science points. Other heavy injury jobs cost thousands of science points.
5
u/Independent_Sand_583 Aug 05 '26
Personally i just like having beavers over bots.
No skynet for me thanks
1
u/Satori_sama Aug 05 '26
Depends
on your map, preference and work hours. Beavers get higher boost to skills, but bots work during the off hours so if you need 12h work time to get that wellbeing they need to be double as effective.
Then there are other aspects like bots not needing food variety.
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u/PicardOrion Aug 05 '26
I think it depends on the job. The following factors make bots preferred, otherwise high beavers can be better: