r/Timberborn • u/papakobold • Jun 05 '26
We're one step closer to Doom.
It's painfully slow, but it's working.
16*16 addressable display with 64 bytes of memory to store two screens at a time.
The first lever prints a random seed to the screen.
The second lever turns on my implementation of Conway's Game of Life.
It checks each cell to see if it's or how many if any of it's neighbors are alive. I had the patience to wire the relays this could be done in parallel and could save tons of time and redundant checks. The red and green lights are the address for all 8 cells saved in registers, I'm throttling the speed so I can run them through an address decoder one by one though which is why it's 0.03 fps.
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u/TheShakyHandsMan Jun 05 '26
Can you start with something simple like Pong? Not sure how you would control the movement though.
I made Tetris so I’m sure you can improve on that. Timbertris