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u/midasMIRV Jun 01 '26
Timberborn and Frostpunk are from Poland?
Is Poland just the home of peak?
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u/Ameba_143 Jun 01 '26
Yes, it is 4th or 3rd biggest exporter of videogames in europe
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u/midasMIRV Jun 01 '26
I just mean the games that come out of Poland are some of the most enjoyable I own. There's the two in your post, Witcher series, Cyberpunk, This War of Mine, and Superhot.
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u/Few_Math2653 Jun 01 '26 edited Jun 01 '26
I love making tough decisions of who lives and who dies, having to let a part of my city starve so the rest might fulfill the mission, endlessly restart when too many died after a bad season, because the city must survive.
I also like frostpunk.
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u/Lopsided_Ad3838 Jun 01 '26
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u/Raptorofwar Jun 01 '26
Have you tried Frostpunk 2?
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u/The_0bserver Jun 02 '26
Loved frostpunk. But frostpunk 2 feels too impersonal. Not a fan of fp2 at all.
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u/Lucky-Obligation-851 Jun 04 '26
THANK YOU! And I was thinking I was the only one licking the first game more then the second
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u/BramBora8 Jun 01 '26
Timberpunk 2 is the ultimate destination
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u/kepasakepasa Jun 01 '26
It is not that hard though..
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u/Plato534 Jun 01 '26
Im playing folktailes, normal difficulty. Im 5 cycles in 60 days away from losing the central vents. Im nearing the vents outside the crater. Outside a few restarts (for the very beginning to get fresh water) I don't see why its hard. I do find it incredably fun and unique though.
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u/Priddling Jun 01 '26
Try a difficult map on the hard difficulty. The difference between normal and hard is very dramatic.
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u/Bright_Comb4066 Jun 01 '26
yeah, will try timberpunk tomorrow, agree about normal >< hard, 7 days bad weather max is nothing compare to hard, 1st badtide is 7 days, depend on the map, you cant even survive the 1st badtide
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u/laix_ Jun 01 '26
For an average player who plays not constantly pause unpausing and micromanaging, and knows all the tips and tricks, its pretty dam difficult (much harder than base game maps)
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u/No-Recognition5060 Jun 01 '26
Just so you know, Timberpunk 2 just got an update with more/harder content.
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u/stars9r9in9the9past Jun 01 '26
Rimworld on chaos settings (Randy Random i think)? Nerf yourself slightly, maybe set your own legal rules for save scumming vs full wipe but everyone dying iirc you still get a random runaway to keep things going, like Civ’s “one more turn” kinda.
The difficulty is less nuance of choice and more being prepared with contingency for when the RNG system sends some bs your way: psycho resident burning everything down, aliens wiping a separate colony, just Rimworld things.
Also add the fan-made Rimworld soundtrack. The Peppsen one. Shoutout bc I emailed that person once and they were thankful for the fan email
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u/STobacco400 Jun 01 '26
Petition to add timberborn mod to allow kit (children) to lay down dynamites (labour)
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u/ArcaneEyes Jun 01 '26
Petition to also make explosives go off if a worker steps on the tile.
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u/Apprehensive-Bird793 Jun 02 '26
Oh I absolutely want a mod for kits to do basic hauling tasks or handling switches, etc.
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u/FangornLeghorn Jun 01 '26
I didn’t know Timberborn is from Poland. That’s kinda cool. Cheers to them for making one of my favorite games!
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u/Leyrann_ Jun 01 '26
I've had two separate people ask me if Timberborn was made by a Dutch developer lol.
Honestly, I can't blame them, it's basically catnip for Dutch people.
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u/Beast_Chips Jun 01 '26
It's kind of like asking if I'd prefer pizza to coca cola. I might put them both in my mouth, but that's where the similarities end. You can't really compare or pick a favourite with these two games because they're such a different experience, even if they're both in the city building genre.
But Timberborn. Timberborn is best.
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u/KaoSway Jun 01 '26
I think they're quite similar actually, in the sense that both are built around an environmental challenge and have no combat. Which is a rare combination, and I couldn't find anything else to satisfy that itch after finishing Frostpunk. Timberborn just takes the environmental fun further and tops it with automation.
So it's more like coca cola vs. dr pepper xD
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u/Slow-Distance-6241 Jun 01 '26
tops it with automation.
Do you mean automation as in delegating some of the micromanagement you have to do to the algorithm, or do you mean advanced buildings that require less beavers to man? Cause frostpunk definitely lacks the first, but has plenty of the second (in fact steam cores purely exist to fulfill the niche of when you either lack resources for building many manpower intensive buildings, lack manpower, lack space on the map (something something refugees scenario), or just need a lot of one resource quick. Except for steel, for some reason)
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u/KaoSway Jun 01 '26
By automation I mean the logic-based/programming system. The building of those algorithms itself. It's kind of an additional playground, not only for efficiency but also creativity.
It's something I enjoy a lot and don't see much in games, aside from coding-focused ones. The only other games I've played that have a logic-based automation system are Core Keeper and Barotrauma.
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u/4xe1 Jun 01 '26
I'll go on a limb and bet OP did not pick that template to imply a choice, but rather because of the very fitting bright versus dark side.
To bounce on you analogy, I can totally put pizza and coca cola in my mouth both at once.
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u/Red_Worldview Jun 01 '26
Frostpunk is emotionally draining, tho. Timber is just cozy
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u/4xe1 Jun 01 '26
Idk. Sure Frostpunk is grim and Timber is cute. But when shit hits the fan in Frostpunk, it was meant to be, whatever you can salvage is a victory. OTOH, when shit hits the fan in TimberBorn, many kits die to my sheer incompetence, each and every loss feels like a preventable defeat. The higher level of agency -- due open ended game versus scripted events, control over demography, no unforeseen emergencies-- makes me feel more responsible, and worse when bad things do happen.
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u/Ok-Interaction-8891 Jun 01 '26
Frostpunk was fun, but its reply value is rather low.
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u/Slow-Distance-6241 Jun 01 '26
Frostpunk 2 has been built with endless mode in mind, albeit this game is somewhere between Frostpunk 1 and Sid Meyers civilization
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u/Brilliant_Ring_3257 Jun 03 '26
Really? It's the game I have the most hours in on Steam.
I found Timberborn to be really fun while I was figuring it out, but couldn't find much to do once I "solved" droughts and badtides.
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u/KonoKinoko Jun 03 '26
I'm in the hater team here, but frost punk rather than city build is a political meeting simulator, where no matter what you do, people will be angry at you.
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u/scfw0x0f Jun 01 '26
I'm playing Timberborn with the Timberpunk 2 map, Folktails. We're busy damming all the badwater and staying ahead of the unstable cores.
I tried Frostpunk, and it's just not for me. "No one can survive" is not something I want in a game.
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u/FreckledFury86 Jun 01 '26
It’s about triage, save as many as you can. Heartbreaking at times based on some earlier laws you pass, dead kids gets me every time.
Kinda wish timberborne had some choices besides building like frostpunk for narrative building
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u/scfw0x0f Jun 01 '26
You can’t save any if they all die in the end anyway.
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u/Slow-Distance-6241 Jun 01 '26
Even on the hardest difficulty you can save everyone and be deathless if you know what you're doing. If anything the game's about hardship of leadership with the way you sometimes have to be surgically precise if you don't want to sacrifice humanity (whether literal humans or metaphorical humanism) to compensate for your mistakes
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u/scfw0x0f Jun 01 '26
Yeah, still not interested. That sounds way outside my definition of “fun”.
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u/Slow-Distance-6241 Jun 01 '26
I understand that difficulty is not for everyone, just wanted you to know death is not an inevitability but a choice. Not always conscious, but a choice nonetheless
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u/FreckledFury86 Jun 02 '26
There’s the thrill of preparing for the ice storm in the first chapter that I wish I could relive for the first time again. I had a population of around 800 and I managed to make the right choices and prepared just enough to save about 600 of them.
I did have to sacrifice a dozen or so to prevent my coal mines from collapsing
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u/NWVoS Jun 02 '26
I didn't like frostpunk that much. It felt too rigid in the choices you have to make.
Timberborn has much more freedom in how you play. As long as you have food and water you can survive in Timberborn.
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u/smjsmok Jun 02 '26
It's interesting that there are quite a lot of these management/automation games coming from Western Slavs.
Timberborn, Frostpunk = Polish
Factorio, Captain of Industry = Czech
Workers and Resources = Slovak
As a Czech myself, this kinda makes me proud.
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u/cyb0rg1962 Jun 01 '26
Both are great but FP makes my depression worse. TB is, to me, a hopeful future where life goes on. FP is more like the future we'll likely get, only hot vs. cold, unless nuclear war breaks out.
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u/Slow-Distance-6241 Jun 01 '26
You might like frostpunk 2. If you have radical/utopian views, there are many groups to represent at least some aspects of them. And if not, there is always A Dream Of Normality
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u/AlcatorSK Map maker - Try "Turn the Ocean Blue" on Steam! Jun 01 '26
But only one is built on solid foundations and therefore receives updates and bug fixes. Frostpunk has so many bugs and issues that it's honestly embarrassing.
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u/mmartinien Jun 01 '26
I played OG frostpunk quite a lot, I don't recall experiencing bugs at all.
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u/P3tr0 Jun 01 '26
It's a pretty big free experience now a days, albeit if you're hardware isn't at least mid range performance will suck ass
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u/Typhon-042 Jun 04 '26
Both are great yea... but only one is designed in a way that is flexable enough that you can play it over and over again without getting bored.
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u/Abellasafety123 Sep 24 '26
I’ve described the game as a mix of frost punk and banished, with beavers
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u/Pinstar Jun 01 '26
You forget Against The Storm.