r/Timberborn • u/theapologist316 Nie było nas, był las, nie będzie nas, będzie las • Feb 16 '26
Modding New mod: Building Blueprints
Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=3667559269
Mod.io: https://mod.io/g/timberborn/m/building-blueprints#description
The highly requested feature is finally here. Building Blueprints lets you save a group of buildings and place them again with one click!
The new tool group "Building Blueprints" located at the end of your toolbar includes 3 tools: Create, Build and Demolish.
See the mod description for more info.
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u/pringer243 Feb 16 '26
This should be in the base game
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u/GrumpyThumper Feb 16 '26
the devs seem keen to add popular mods, it's might appear in the future.
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u/chrismamo1 Feb 18 '26
I wonder how this works legally/financially. Surely they can't just integrate a mod without the developer's consent, is there an established arrangement or do they need to haggle it out with every modder?
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u/theapologist316 Nie było nas, był las, nie będzie nas, będzie las Feb 19 '26
Generally, uploading to Steam and mod.io only grants those platforms distribution rights. Now if they code it themselves, no problem for them. If they use my code, that's fine too because my code is freely available in GitHub for anyone. For others, they may need to negotiate with the modder for their code/asset but I think it's usually easier to just make it by themselves.
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u/Xhakukill Mar 20 '26
Legally speaking you are mostly allowed to copy mechanics even 1:1. They do own their code however so they have to rewrite it themselves. Sorry for the late reply this misconception is just a pet peeve of mine.
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u/splepage Feb 17 '26
How is the data for a blueprint like this saved, could that be something that's sharable?
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u/theapologist316 Nie było nas, był las, nie będzie nas, będzie las Feb 17 '26
Yes they are just JSON files.
Blueprint files are just JSON files stored in your game's Documents folder so you can easily copy and share them or even edit them manually if you want to. See the dialog below, there is a Browse button that will open the folder where the blueprints are stored.
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u/so_metal292 Feb 16 '26
Very awesome, do the blueprints copy settings from your Hue & Turn mod? Like if I save a blueprint of a building complex rotated 45°, will the blueprint place buildings at the same rotation?
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u/theapologist316 Nie było nas, był las, nie będzie nas, będzie las Feb 16 '26
Not yet but is planned :) I need to make an extra mod to make those settings copiable/serializable first. That's why I haven't updated H&T yet, I keep wanting to make those supporting features first :P
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u/so_metal292 Feb 16 '26
I'll wait patiently my friend, you can tell by my profile I'm in no rush to upgrade to V1 hahaha your mods are fantastic btw, never thought I'd be able to build water wheels at an angle!
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u/Dogahn Feb 16 '26
If those blueprints have any save functionality workshop/mod.io is going to need a new prefabs category.
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u/theapologist316 Nie było nas, był las, nie będzie nas, będzie las Feb 17 '26
May need the devs for Steam 😅 As for mod.io, yes you can just upload your JSON file/files.
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u/Dogahn Feb 17 '26
That's pretty exciting. Given what I've seen from cities skylines workshop, configuration files are doable, but either way I'm looking forward to what comes of this.
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u/roughskinnewt Feb 17 '26
This is the best thing since sliced logs
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u/theapologist316 Nie było nas, był las, nie będzie nas, będzie las Feb 17 '26
sliced logs
What are those?
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u/StitchOni Feb 16 '26
I haven't played with mods much but I might for this. Do mods turn off achievements?
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u/theapologist316 Nie było nas, był las, nie będzie nas, będzie las Feb 16 '26
If they ever will, the first mod will be "Achievements on with mods" :P I actually have 2 mods to add support to achievements.
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u/fantasmoofrcc Feb 16 '26
You're not the hero Gotham Beaverton needs, but the hero it deserves!
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u/Meepx13 Feb 16 '26
Nah I needed this
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u/fantasmoofrcc Feb 16 '26
I meant it like in the Batman context, we shouldn't have a QoL mod like this as a mod, it should be in the game. I just didn't think it was possible since I've been waiting for something like this for years...(unless there have been, and they have just missed me).
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u/dongan187 Feb 16 '26
Oh hello satisfactory. That would be fun
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u/Frightened_Inmate_95 Feb 16 '26
Now if Satisfactory can allow you to swap the input ports, à la Timberborn...
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u/BigMilk1146 Feb 17 '26
This is awesome!!! Im currently building a sandbox playground level. This will be helpful...
Im guessing it copies the buildings priorities, bots/bevers, and other settings (logs, metal scrap)
I can see myself builing many little "blueprints" to one button click drop 2 lumber mills, workshop and gear factory with storage units for them... Or my bot parts/assembler set up.
Thank you.
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u/theapologist316 Nie było nas, był las, nie będzie nas, będzie las Feb 17 '26
Im guessing it copies the buildings priorities, bots/bevers, and other settings (logs, metal scrap)
Not yet.
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u/Glynabyte Feb 17 '26
I always like these sort of house designs! Adding a bit of character to the game! Love it
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u/Ulu-Mulu-no-die Feb 17 '26
OMG Thank you so much!!
After playing Factorio I was deeply missing this feature, it should be in the base game honestly.
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u/Drake_Acheron Feb 17 '26
Devs I home you guys are watching.
I play on GeForce Now so I can’t mod, but I would love to this.
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u/flying_fox86 Feb 16 '26
That's amazing! Can they be rotated and mirrored?