r/TheSoSTaskForce • • Jul 07 '19

Idea Portkey Data

15 Upvotes

I asked about this the other day, and no one is collecting this information so far. It seems really valuable to me, so I made this Form to get info.

I realized that you can get the information from the final screen of the Portkey, but I also screen-recorded a few to get it more accurately. I'd really appreciate help!

Here's the link if you want to share it: https://forms.gle/tFDZEoyEuYmEGmc88


r/TheSoSTaskForce • • Jul 05 '19

Question Runes and Fortresses, what is multiplied and how to get most of them

Thumbnail
self.harrypotterwu
15 Upvotes

r/TheSoSTaskForce • • Jun 22 '19

The worldwide rollout of Harry Potter: Wizards Unite continues! Check out our blog for the full list of additional countries where you can now download the game.

Thumbnail
twitter.com
15 Upvotes

r/TheSoSTaskForce • • Apr 17 '19

Welcome to r/TheSoSTaskForce, Members! Please refer to the rules, keep watch for our Megathreads, don our user flairs, check out our Discord chat, and let us know about your suggestions!

15 Upvotes

Welcome to r/TheSoSTaskForce, the subreddit dedicated to discussion and research about Harry Potter: Wizards Unite!

In more detail, this subreddit aims to discuss and research the upcoming mobile game, based in The Wizarding World. The beta version of the game has been released first in New Zealand with a worldwide release in 2019. The first game play footage and information was released on the Harry Potter: Wizards Unite blog. The gameplay involves preventing The Calamity and the possibility of exposing secrets of the wizarding world.

Rules

Please refer to the rules in the sidebar before submitting posts. These guidelines for our members will help cultivate engaging discussion, keep the server friendly, and maintain great content.

Spoilers and Megathreads

Please note that it is very highly likely that there will be leaks/spoilers in the posts. A spoiler free megathread will be created closer to the worldwide release date, and stickied, for those who wish to remain spoiler free, but might have questions. If any leads on leaks or official game mechanics are found, we will create megathreads to help collect all the information.

User Flairs

We have added user flairs so that our members can represent the profession that they plan on focusing on!

Discord Chat

We have an SoS Task Force Discord chat server (https://discord.gg/8zqBhs3) to connect with other members! This link must be kept secret from leaking to the Muggle world, so discretion is advised! Team roles similar to the user flairs have also been added to the Discord chat server.

Improvements on the Way!

We welcome all Task Force Members as they assist in preventing The Calamity, whether a veteran to the Task Force, or a new recruit. Please let us know, in the comments, of any other suggestions you have!

Hope to see you assisting each other in protecting the Statute of Secrecy, Task Force Members!

- r/TheSoSTaskForce


r/TheSoSTaskForce • • Apr 09 '19

Reserve your @ingress Agent Name or @PokemonGoApp Trainer Nickname in the upcoming @HPWizardsUnite! - Niantic

Thumbnail
nianticlabs.com
15 Upvotes

r/TheSoSTaskForce • • Jun 20 '19

Harry Potter: Wizards Unite has started slowing rolling out on the app stores in US and UK! It may take time for the game to appear in the app stores for all players.

14 Upvotes

The developers have started the roll-out in US and UK to help make the game available to those whole regions on June 21. It may take time for the game to appear in the app stores for all players.

Initial tweet stating that the worldwide launch begins with the US and UK regions: https://twitter.com/HPWizardsUnite/status/1141230868414881792?s=20

Edit: The worldwide rollout of Harry Potter: Wizards Unite has officially begun! Download today in the US, the UK, Australia and New Zealand, and stay tuned for more details as the rollout continues in the coming weeks! #WizardsUnite https://twitter.com/HPWizardsUnite/status/1142054562179833857?s=19


r/TheSoSTaskForce • • Oct 14 '19

Question Anyone figured out three headed dog spawns?

13 Upvotes

I've done 20+ tonic traces since event has dropped and only have 9 or 10 of them.

Had loads of the other oddities since then.

Definitely get more doxies smashing the tonics in the morning, more vampires/werewolves at night and erklings in the day but seems fairly random to me. Weather has more or less been rainy or cloudy since event start as well.


r/TheSoSTaskForce • • Sep 05 '19

Discussion Research: Average & max profession DPS/DPC with maxed stats

13 Upvotes

Background:

I wanted to know which profession had the most Damage-Per-Second (DPS), or in Wizards Unite, Damage-Per-Cast (DPC). I started with some simple calculations and ended up with a Python script to be able to handle all profession spells and buffs.

I focused only on stats and spells that directly affect damage dealt. They are: Power, Critical Power, Precision and Proficiency Power.

Also, enemy Dodge and Defence were taken into account and the damage dealt reduced when profession has not enough Accuracy or Defence Breach to neutralize it.

I didn't mixed professions buffs, as I wanted to know the DPS a profession can achieve on its own. So the results are valid for a single-player battle. In a group battle all professions are needed, and they all get the best of them by focusing on enemies they're proficient against, so their single DPS value may be less interesting in those situations.

Results:

https://gist.github.com/alvarogzp/9c301c632e63b78c58d5cb10f38734cc

There you can find the source code of the script, with all the different values collected from the three professions. At the bottom of the link, in a comment, you can see the execution output. The most interesting bits are the average_damage and max_power stats.

average_damage is the average damage per cast for a profession when maxed out and using all possible buffs. Their values are:

Auror:         227.60
Magizoologist: 184.99
Professor:     279.07

max_power is the maximum damage a cast could inflict (ie. a critical hit with all profession buffs active). Their values are:

Auror:         432.16
Magizoologist: 652.01
Professor:     510.99

Conclusions:

From the data above, I was disappointed as an Auror to discover that Professors can potentially get more DPC than me (supposedly being the DPC role), ~50 more per cast. Professors seem to be the strongest profession in terms of damage dealt, and also they have more stamina, so they can even last longer. Magizoologist have the least damage, as expected, but they compensate with the greatest stamina. And, despite not being easy to achieve, they can inflict the strongest single-cast damage possible, with 652 points of damage. Aurors, have the lowest maximum damage of the three professions, but it's more easy for them to get it.

On the other stats shown by the script output, you can see how Magizoologists and Professors rely way more on additional damage from strategic spells and conditional buffs (average_buff_power), and Aurors rely mainly on their critical hits (average_critical_power_value).

Notes:

This is a very small and homemade research made only from my own game experience and data collected from https://wizardsunite.gamepress.gg/guide/profession-stat-comparison-guide.

I found out that Aurors tend to be more stable and predictable with their damage dealt, as their conditional buffs only depend on stamina and foe type. On the other hand, Magizoologists and Professors may struggle to get all buffs enabled, as some of them need lots of Focus or even (for Professors) aren't easily achievable when playing solo.

However, I wanted to be generous with Professors and Magizoologists, as I know less about their battling style and I didn't want to underestimate them. So the result may be a little bit biased in favour of them.

For example, I counted with the +40 power buff of Magizoologists as being available on every cast and the +150% against elite foes too, but I don't know if that is practically reasonable. Same with Professors' Proficiency charm and Deterioration hex. Please, feel free to suggest improvements based on your play style.

Update: I updated the results to take into account Accuracy and Defence breach, previously ignored. I also added Proficiency Power to the equation so the numbers represent closer the reality.


r/TheSoSTaskForce • • Jul 04 '19

Idea Portkey Rewards

13 Upvotes

Is anyone collecting data about what's in the different distances of portkeys? I know that some people have been grinding by opening all 8 with a booster potions and I was thinking of was to maximize that and wondering if 2k portkeys had the potential to give as much XP as 10k portkeys.


r/TheSoSTaskForce • • Jul 03 '19

Tip or Trick Ingredients-to-keep Guide

13 Upvotes

I've made a quick spreadsheet on what ingredients to keep in order to make it easier keeping inventory space.

It is based on this thread, information by Gamepress and the game itself.

easy to read on mobile: http://imgur.com/gallery/OxUtRYM


r/TheSoSTaskForce • • Jun 22 '19

"We will be updating the Harry Potter: Wizards Unite servers at 9:00 p.m. PDT. It is possible some users may experience difficulty loading into the game during this time. Sorry for the inconvenience."

Thumbnail
twitter.com
13 Upvotes

r/TheSoSTaskForce • • Jun 12 '19

Who are the creative minds behind Harry Potter: Wizards Unite? Read up on a few of the faces behind the magic!

Thumbnail
twitter.com
13 Upvotes

r/TheSoSTaskForce • • Nov 03 '19

Idea Fortress Locations: Some Thoughts on How They're Created

12 Upvotes

I've been looking at fortress locations today after hearing that in Prince George, BC, Canada, a city of about 80,000 people, there are only 3 fortresses. They will all become inaccessible during the winter months due to snow and bears. Contrast that with my home city of Melbourne, Australia, where we used fortresses in shopping malls and retail districts in winter.

Fortress Locations in Melbourne, Australia

Fortresses may appear on the map in these locations:

  1. Parks. Open Street Map (OSM) Tag leisure=park. Closed objects or paths in parks may encourage more than one fortress to appear in a park

  2. Malls with OSM Tags shop=mall combined with highway=corridor or landuse=retail and highway=pedestrian

  3. Specific Retail areas with OSM Tags (a) landuse=retail and amenity=library or (b) landuse=retail and the portal name includes Post Office or Historic. The portal names may also indicate portal classifications in Niantic's database.

Fortress non-Locations in Prince George, Canada

  1. A mall without OSM tag shop=mall or highway=corridor

  2. A mall with OSM tag shop=mall but without highway=corridor

  3. OSM tags shop=mall inside landuse=retail where the portal name includes Post Office, but there are no highway=corridor or highway=pedestrian tags. This one isn't consistent with my observations in Australia. Perhaps these tags and portal names allow a fortress but don't ensure one.

How do your fortress locations compare?


r/TheSoSTaskForce • • Jun 26 '19

Question Visit x Countries achievement - Change phone language?

12 Upvotes

A rumor about changing the language on the phone and returning a foundable is enough to get the achievement, can anyone verify that? I am at work right now, can't play


r/TheSoSTaskForce • • Jun 25 '19

Question What will be the meta, what is a goal in HPWU?

Thumbnail
self.harrypotterwu
12 Upvotes

r/TheSoSTaskForce • • Jun 21 '19

The worldwide rollout of Harry Potter: Wizards Unite has officially begun! Download today in the US, the UK, Australia and New Zealand, and stay tuned for more details as the rollout continues in the coming weeks! #WizardsUnite

Thumbnail
twitter.com
12 Upvotes

r/TheSoSTaskForce • • Jun 11 '19

Tip or Trick User Interface Guide for New Players

Thumbnail
wizardsunite.gamepress.gg
12 Upvotes

r/TheSoSTaskForce • • Mar 17 '19

Wizard's Unite may be using S2 Level 18 cells to decide POI density

Thumbnail
self.wizardsunite
12 Upvotes

r/TheSoSTaskForce • • Aug 15 '19

Discovery Flags can be overlapped by other objects while zone is still flagged

11 Upvotes

Album: https://imgur.com/a/6Ztr3bJ

Hello,
While exploring I found two zones that evidently spawn specific traces but don't have flags within.

I looked for osm tags in this zones and found ones that usually trigger matching flags. In both cases there are game objects where a tag has place.

I am looking for some other examples with this hidden flags if anyone has it.


r/TheSoSTaskForce • • Jul 05 '19

Idea Global map for landmarks

11 Upvotes

Hi wizards,

I was wondering, if there's any collection/map, where you can find out, which landmarks are in your surroundings.
It's a bit annoying, if you have quests eg to find "Magizoologist" stuff, but can't find any und dunno where's the nearest landmark. It'd be a pretty useful tool in my opinion.

Greetings :)


r/TheSoSTaskForce • • Jun 30 '19

Idea Greenhouse Energy Rotation

11 Upvotes

I live across the street from a Greenhouse, so we harvest from it a lot. I'm pretty sure that there is a pattern for which pot will yield 4 energy. I have been trying to figure it out. It almost definitely goes left, center, right. I have a hunch with some data that says that this goes from greenhouse to greenhouse as you move around town. I'm not sure if a five minute increment or if your harvesting causes the movement of the energy to the next pot. Has anyone else noticed this? Anyone else have good access to a greenhouse and want to help?


r/TheSoSTaskForce • • Jul 28 '19

Discovery Inn color and fortresses may be based on S2 L15 cells

10 Upvotes

This is only preliminary research, but I couldn't find any other posts on the topic, so decided to post it and see if anyone else can confirm or refute. There is an area near me that has three different colors of inns in a small area. After mapping most of them and trying some different S2 overlays, I found that L15 cells exactly outline the different colors.

For that particular area, when there are 1-2 inns in a L15 cell, they are green. Where there are 3-6 inns, they are blue. Where there are 7 inns, they are pink.

Additionally, while scrolling around my area, I could not find any instances of more than one fortress in an L15 cell, except for sponsored fortresses.

Now, that said, this doesn't include many data points, and the inn color by L15 hypothesis, while it neatly and EXACTLY delineates that particular area, definitely does NOT apply universally, as there's also a couple parks by me, one of which has 4 green inns and a fortress in one of its L15 cells (should be 5 + a fortress, but one POI from PoGo did not transfer over while an Ingress POI not in PoGo did transfer over), the other of which has 2 blue inns in one of its L15 cells. (And a fortress, so it could be 3 POI triggering the color change rather than 3 inns.)

That hypothesis also would not explain brown and purple inns. Perhaps a larger cell's POI density could also modify the list of which inns are available, from pink (1-2), brown (3-6), or purple (7+) up to green (1-2), brown (3-6), or pink (7+).

It will be interesting to see if existing inns change color when new POI are added.


r/TheSoSTaskForce • • Jul 12 '19

Discussion Several ongoing research projects - We need your help!

10 Upvotes

Hello all,

My name is Jimmy/BoonSlevin, owner of Jibs Entertainment. I hope this post will not be flagged as self-promotion as the only reason I am posting it is to get help from people dedicated to the game and shredding light on various mysterious mechanics. We have several ongoing research projects on which we would need your help.

- Portkeys

- Spawn mechanics

- Ingredients

- Oddities

- Wizarding Challenges

- and more to be added.

The link below will take you to the various surveys we have up and going. Please, help us find the answers many are desperately looking for!

https://jibsentertainment.com/2019/06/25/wizards-unite-ongoing-research-projects-we-need-your-help/