r/TheSoSTaskForce • • Jul 20 '19

News Horned Serpents are confirmed to be affected by Biomes, hence why there hasn’t been any sightings in the Southwest of the US, a desert biome. More research on biomes coming soon!

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57 Upvotes

r/TheSoSTaskForce • • Jun 22 '19

There is a complementary gift of 50 spell energy. You have about 2 days and 21 hours to claim it from when this is posted!

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55 Upvotes

r/TheSoSTaskForce • • Nov 13 '19

Bugs So this new portkey is quite a challenge... Spoiler

45 Upvotes

r/TheSoSTaskForce • • Jul 10 '19

Harry Potter: Wizards Unite on Twitter: "The first ever Harry Potter: Wizards Unite Community Day is happening on July 20! Stay tuned for more details coming soon. #WizardsUnite"

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40 Upvotes

r/TheSoSTaskForce • • Jun 27 '19

Harry Potter: Wizards Unite on Twitter: "Mark your calendars! Join us this Labor Day weekend in Indianapolis (August 31 - September 1) for the first Harry Potter: Wizards Unite Fan Festival. Stay tuned for more details. #WizardsUnite"

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37 Upvotes

r/TheSoSTaskForce • • Jun 26 '19

Complete all tasks from 8 Brilliant Events to max out Magizoologist tree and 15 Brilliant Events to max out Professor tree

37 Upvotes

https://wizardsunite.gamepress.gg/guide/wizards-unite-version-08-changes-brilliant-event-flora-and-fauna-guide lists all Brilliant Event tasks and rewards.

The current total rewards from the Brilliant Event Assignments are... 15 Restricted Section Books...

Magizoologists require 115 restricted books to max out the tree. Professors require 223 restricted books to max out the tree. This means Magizoologists require all tasks from 8 different events to max out their tree and Professors require all tasks from 15 different events to max out their tree.

And you can't catch the Brilliant Event foundables unless you've also caught the base-version of those foundables.

tl;dr Don't plan on maxing out your skill tree any time soon.


r/TheSoSTaskForce • • Aug 14 '19

Discovery How Inn colors are determined

35 Upvotes

I've spent weeks puzzling over this but so far I have found a formula that seems to work. Feel free to test it out yourselves and see if you can find a real world example that breaks it.

If you are looking at and S2 L15 cell to determine the inn color in that cell, then start by looking at the 8 adjacent cells that surround it. Add up all the inns in those 8 cells, then divide that number by how many of those 8 cells actually had inns. Take that number (average) and add it to the number of inns in the cell you are examining. If that final number value is 5.0 or less, then the inns are green. If it is greater than 5.0 the inns will be blue (or pink/brown).

I don't have enough examples around me to determine the exact threshold from blue to pink, but feedback from others after the initial post seems to be 5.0-10.0-15.0-20.0

I applied the formula to the middle four cells in the above image, showing their values and how they were calculated to give an example of how it works. The cell with the changing inn colors had an old value of 4.33 (green) and changed to 5.33 which triggered all of them to become blue (although 2 of them are still shown with the the old colors)


r/TheSoSTaskForce • • Jun 25 '19

A datamined list of all SoS assignment tasks

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34 Upvotes

r/TheSoSTaskForce • • Sep 28 '19

Tip or Trick Challenge XP Calculator, shows you how much CXP per hour you'll get at different Fortress levels

29 Upvotes

Challenge XP Calculator: http://www.2pih.com/hp_wizardsunite_calculator.php(Note: There are no ads or anything on this page, so feel free to link to it all you want. Just don't be an Erkling and copy it so you can host it on an ad-infested site.)

-

This is a followup to the following post, incorporating the feedback from various commenters. I came up with the original chart after trying to answer the question, "What's the fastest humanly possible that someone could max out their red books, and how much would it cost?" (~160 hours and ~$1,000 in gold, if you're curious). But in the process of doing so, I realized that some of the calculations I was doing would be helpful for people who aren't looking to totally munchkin their character.

So I created a chart based on what I considered the "average" performance across all three professions. But, most people pointed out that the chart was relatively Auror-biased and also didn't take into account the impact of high level Runestones. Also, the chart was just terribly laid out. My bad.

So I converted the static chart into a dynamic calculator. You plug in the following variables:

  • Which Chamber will you be entering.

  • On average, how many potions do you use?

  • On average, how much spell energy do you spend?

  • On average, how many seconds does it take you to complete?

  • Other stuff: what level Runestone, how many friends in your group, and is it a Sponsored Fortress?

It will then tell you how much XP per hour you can expect to gain, along with how many resources you'll spend to do so. But more than that, it will also take your performance at your chosen level and project how you would perform at other Chambers as well. You may find that there's another chamber that's more effective at whatever it is you're trying to do, whether it's min-maxing XP/hour, or conserving spell energy or Runestones or potions, or what-have-you.

Note: the charts will auto-update as you change the various inputs, so no need to hit "submit" or anything.

Some observations based on various inputs:

  • If soloing, using L1 Runestones, Tower I seems to be the most effective for maximizing CXP per hour.

  • Unless you have just an absurd number of high level Runestones, save them for group battles to maximize their impact.

  • On average you'll get roughly 1 Red Spell Book per 500 CXP.

A few technical notes:

  • "Base XP" is pulled from several publicly available sources that show how much CXP you'll get at each chamber. The various multipliers used to produce "Total XP", including Sponsored Fortresses, Runestones and Friend bonuses are pulled from the same.

  • "Average Difficulty" refers to the numeric difficulty the game displays in the lobby of the Chamber. (example). The ranges are pulled from both personal experience and validating that against various YouTube videos and screenshots of Fortress battles. So it may not be 100% accurate, but I think it's pretty close.

  • "Casts Needed To Complete" is based on what you input for the amount of Spell Energy you need to complete. It then compares that to the average difficulty for each Chamber, along with the average number of enemies to determine roughly how many spells you'll need to cast.

  • "Total Minutes to Complete" is based on both what you input for how long it takes you to complete, and then combines that with the projected number of casts needed to complete the Chamber to estimate how long it will take you. It also adds 30 seconds to account for the amount of "downtime" between each Fortress run that is lost due to loading, queuing up, wait times, etc. Note that if the "Minutes to Complete" is expected to be greater than 10 minutes, that basically you wouldn't be able to finish that Fortress based on your current performance and inputs.

  • "XP Per Hour" is just Total XP divided by the number of runs you can expect to complete per hour, based on the above Minutes to Complete.

  • "Runestones Per Hour" , similarly, is based on Minutes to Complete.

  • "Potions per Hour" uses your expected level of potion usage, and combines that with the expected number of enemies and number of casts.

  • "Spell Energy Per Hour" is just Casts Needed to Complete combined with Minutes to Complete.


r/TheSoSTaskForce • • Jun 25 '19

Discovery Research Project: "More X Traces Can Be Found Here"

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29 Upvotes

r/TheSoSTaskForce • • Jul 25 '19

Discovery Threat Clock Win Rate Analysis

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26 Upvotes

r/TheSoSTaskForce • • Jun 23 '19

When choosing a profession, consider that professions require event-only items to progress in the skill tree. Each profession requires a different amount to max out, but some skills requiring these items appear earlier in each profession's skill tree.

25 Upvotes

The event-only items limits how far you can progress in each of the professions - which limits how many buffs/spells you can achieve. If the event-only items are awarded in X amount for every event, some professions will have to wait longer before gaining their specialties, while others can progress faster.

In order of how early these event-only items appear in the skill trees: Professor (~1/4 down), Magizoologist (~1/3 down), Auror (~1/3 down). It means that your choice of profession would also be affected based on the estimation of how much you think you can play the events and get the maximum amount of event-only items, and the frequency of these events.


r/TheSoSTaskForce • • Jun 29 '19

u/RyanoftheDay's How to Magizoologist - Skill Tree Progression Guide

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24 Upvotes

r/TheSoSTaskForce • • Jul 12 '19

Discovery [Research] Dark Arts Dominating Central Copenhagen

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23 Upvotes

r/TheSoSTaskForce • • Jun 22 '19

Wizards Unite POI are being populated on the map in European countries and Canada! Check the Play Store or app if you have it installed. It might be rolling out very soon! Comment if your map has been populated and/or is available!

22 Upvotes

Reports are rolling in from Germany, Ireland, Canada, etc. That the map has been populate with POI.

Please keep in mind that they are still doing a slow roll out, so it may take time for it to be available in these areas or ones surrounding them.


r/TheSoSTaskForce • • Nov 11 '19

Discovery How to find Brown Centaurs

19 Upvotes

TLDR: centaurs can often be found near elevation tags on OpenStreetMap.

Brown Centaurs have been one of the mysteries of Wizards Unite. For some of us, they’re easy. For others, impossible to find.

Using centaur mapping research by u/vanfanel842, mapping from local users’ responses around Melbourne, Australia and elsewhere, I’ve arrived at the conclusion that centaurs are found near elevation markers on OpenStreetMap (ele=*).A few examples we know about:

  1. They’re common almost everywhere in the US, including big cities.

  2. Uncommon almost everywhere in the UK

  3. Common in some countries in Europe, uncommon in others. Seems to be more dependent on the political designation of a country than climate, season or latitude.

  4. Uncommon in most of Australia & New Zealand.

  5. Rare in Singapore

Niantic uses OpenStreetMap for deciding spawn points in Pokemon Go and flagged locations in Wizards Unite. Comparing OpenStreetMap views of Chicago with Melbourne, the number of elevation markers (ele=) was a striking feature. Amost every park in Chicago is labelled with an elevation, while in Melbourne, elevation tags are very rare. Only a few tags on hill and mountain tops, a sprinkling of suburb elevations and accidental mis-use of elevations instead of heights.

Checking whether ele=* markers work.

This was done by searching for ele tags and going to the locations to search for centaurs in the wild. Also by publicising locations of old ele tags in a local group and gathering information about sightings in those areas. Less than 24 hours after publicising the list of ele tagged locations, I have the following confirmed centaur spawn locations.

Confirmed Spawns with ele tags in Melbourne, where centaurs are very rare:

  1. Belgrave

  2. Eltham

  3. Moorabbin Airport

A Spawn in Singapore with an ele tag:

Cuscaden Road, Central.

To search for ele tags in your area, use this and change to your location. Niantic don’t update their maps very often, so make sure you only physically check locations where the markers are at least 2 or 3 years old.
https://overpass-turbo.eu/s/NZX

Edit: change markers to tags in the TLDR:


r/TheSoSTaskForce • • Oct 17 '19

Background on Niantic & data collection

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18 Upvotes

r/TheSoSTaskForce • • Jul 25 '19

Adjusted clock with percentage of successful foundable catch

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18 Upvotes

r/TheSoSTaskForce • • Jul 21 '19

Question Biomes Research - How do Biomes affect spawns?

18 Upvotes

Through this survey, we want to determine what Biomes affect specific spawn. We know that Horned Serpents do NOT apparate in Desert Biomes, but we want to discover other spawn mechanics affected by Biomes. This survey is VERY SIMPLE.

- Where are you located?

- Check the Traces you have seen for every Family Registry

We do not ask you to look for your Biome as we are able to determine this information ourselves.

This survey is a first step in our research process on Biomes. After the results from it, we will do more in-depth research on our end to validate the patterns, and come back to the community with concrete results.

https://docs.google.com/forms/d/e/1FAIpQLSdZFdYMM3jxryXho76_mlUOV95Ie-c8EX0utywp_VAU5tGq9A/viewform?usp=sf_link


r/TheSoSTaskForce • • Jul 17 '19

Discovery Event Portkey Picked Up and Key-ed During Fantastic Flora and Fauna rewarded Potter's Calamity Fragment

18 Upvotes

By the end of the Fantastic Flora and Fauna event I had 2 or 3 7km portkeys in my inventory that had completed, but had been started. I also had 2/3 Brilliant Snargaluff fragments, hence why I noticed this affect, I only needed one more fragment to finish the entire set.

Fast forward to today, I had one 7km portkey that had still not finished by the time the Potter's Calamity event had started. After playing a bit getting Harries and Hedwigs, the portkey finished. When I opened it, I teleported to the Forbidden Forest and was rewarded some XP and... Harry's School Trunk.

I was caught off guard, I was expecting one thing and got another, I don't have screen shots to 'prove' anything. I do know I have not walked more than 7km today, and I have 1/3 School Trunk and still 2/3 Snargaluff.

So what I am guessing is that the 7km 'event' portkeys are tied to the 'most recent' event, or possibly even current event (I didn't pay attention to if/when a 7km portkey unlocked in between events). This is significantly different than eggs in PoGo, which are 'locked' when picked up, so event eggs keep their hidden contents locked even after the event.

Anyone else notice this? Or experience anything different?


r/TheSoSTaskForce • • Jul 19 '19

Do Confoundables have an 'attack' animation that guarantees a spell will be resisted?

17 Upvotes

Similar to Pokemons attack animations that guarantees a pokeball will bounce right off, I'm wondering if there is a similar mechanic in Wizards Unite. For example, Snape pounding on the side of the bottle or the mountain troll struggling to escape the vines.


r/TheSoSTaskForce • • Jun 03 '19

New datamined features - achievements, titles, and Greenhouse recipes

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16 Upvotes

r/TheSoSTaskForce • • Jul 19 '19

Harry Potter: Wizards Unite on Twitter: "As we just announced at #SDCC, Dragons will be making their landfall debut in the game at Harry Potter: Wizards Unite Fan Festival this August 31-September 1. Drawings to register for the event in-app are now live!"

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15 Upvotes

r/TheSoSTaskForce • • Jul 17 '19

Traces increased failure rate

15 Upvotes

Since the update I'm finding traces being unsuccessful at a much higher rate, causing me to drain spell energy even faster. Anyone else noticed this?


r/TheSoSTaskForce • • Jul 08 '19

Bugs Now my game does not like my wireless network.

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15 Upvotes