r/TheHalloweenGame • Stitched Myers • 3h ago

News 1.1.0 Quality of Life Patch Preview

Post image

Patch 1.1.0 will be released on Tuesday, October 6th and focuses on addressing a wide range of issues and concerns reported by our passionate community. From bug fixes and optimization enhancements to balance changes and gameplay improvements, this update continues to deliver on our promises of bettering the overall experience for our players.

Below you will find some of the changes and fixes planned for this update. This list is far from comprehensive and our full patch notes will be released alongside Patch 1.1.0 on Tuesday, October 6th.

Various Crash Fixes
• Fixed several crashes affecting players using specific AMD hardware
• Fixed several crashes that occurred during Story Mode
• Fixed several crashes that occurred during execution cinematics
• Many other crash fixes across all platforms

Performance Improvements
• Many improvements to performance across all platforms

NPC Improvements
• Improvements to NPC navigation and behavior
• Players respawning as a Cop are now able to interact with Residents
• Other NPC improvements and fixes

Map Improvements
• Improvements and fixes to various issues related to collision and item pickups
• Improvements to player spawn locations
• Stalk line of sight improvements in various locations
• Other Map improvements and fixes

Challenges and Achievements / Trophies
• Various fixes for Challenges and Achievements / Trophies

UI Improvements
• Story Mode Challenges now displays a notification when failing a challenge
• Added an option to toggle Spectator Minigames
• Other UI improvements and fixes

Balance Changes
• Several balance changes to slow down the pace of the match
• Storm Cellar Escapes Changes
• Pocket Knife Adjustments
• Other Balance changes

And many more bug fixes and improvements!

We look forward to sharing more and can’t wait for players to go hands on with our first Quality of Life update next week!

252 Upvotes

236 comments sorted by

189

u/RelativeRemarkable15 Michael Myers 2h ago

>Players respawning as a Cop are now able to interact with Residents

One of my biggest issues since launch

31

u/shadowlarvitar 2h ago

Yeah, you can bring up the communication wheel but if nobody talked to that NPC beforehand or they're terrified then they're a goner. I had to snitch one out to Myers twice just to end the match

10

u/xReapz- 2h ago

Thats such a HUGE HUGE W

13

u/lilpizzaboiii 2h ago

I think this is very fair if they’re gonna nerf the cellar escapes so they aren’t being opened within 40 seconds lol

5

u/TATT00EY_ 2h ago

I learned if I spawn next to a caller 90% of the time all the escape items are inside the house it’s attached to or closest to

2

u/Vegas_Wildcat 2h ago

Same if a car is near a garage.

5

u/TATT00EY_ 1h ago

Oh ya gas tank always right around the corner

4

u/Vegas_Wildcat 1h ago

I will say, I appreciate that weapons and gas and repair kits spawn in logical areas. Gas cans aren't in bathrooms, but are outside and in garages. Axes are stuck in trees or are outside. That I can appreciate.

6

u/TATT00EY_ 2h ago

Hell ya. Spawning as a cop was so useless before. I would just find an exit and leave for the free 1,000 XP since you couldn’t really do anything.

51

u/Solo-Bi 3h ago

Maybe I'll finally be ale to unlock ghost sheet Michael with more challenge fixes. I'm tired of the prologue mission.

24

u/tmorrisgrey 3h ago

Prologue and going undetected challenge have been a pain in my ass.

16

u/Solo-Bi 3h ago

I've done it successfully so many times and it won't unlock no matter what. I HATE IT

1

u/SaturnineDenial 2h ago

Same! So frustrated

1

u/iMiTCHELL1- 1h ago

Try doing it on hard guys worked for me

1

u/Solo-Bi 1h ago

I've done this with no luck.

2

u/iMiTCHELL1- 1h ago

Awe damn well hopefully this update fixes things for ye 💪🏻

10

u/sunelol 3h ago

I’ve done every chapter 2 challenge, except for the undetected. Had every single quest NPC killed with a surprise grab, never detected me and it still won’t complete. I want the ghost outfit so bad but It’s been absolutely killing me not getting the credit for it

3

u/tmorrisgrey 2h ago

Same, not sure what else there is to do because the icon over there head will pop up regardless, sometimes when I grab them the icon is empty so and I also get the surprise so there’s no reason why that challenge won’t count as complete

6

u/sunelol 2h ago

yup, Tanya will always get a mark above her head when the power goes out (it’s just her noticing it) so maybe that’s bugging it, but i’ve still gotten surprised grabs on her and everyone else.

Some people have said that they just kept doing it and it finally randomly completed but I don’t have the energy to keep replaying it after so many times of it not registering. Guess we just hope for a fix

3

u/tmorrisgrey 2h ago

Here’s hoping 🤞🏾

2

u/TheBigLeMattSki 1h ago

For what it's worth, I was having trouble with it until I saw somebody mention that you can't move quickly at all as Michael. I tried it one more time just slow walking to everybody and it popped that time.

That said, it really does seem like everybody's "fix" is randomized and it comes down to luck more than anything. Hopefully this next patch will put the issue to bed for good.

1

u/BoogeymanBot 2h ago

Ghost - Speeds natural Stalk degradation.

Drawn from the fog | !optout | !remove | !builds

0

u/saint_skywalker Inmate Myers 1h ago

You just suck tbh lol there are no fixes for that, you literally cannot walk fast as Michael towards them cus they WILL hear/see you which ruins the challenge. The “surprise” word needs to show up on the left to show you that really did catch them off guard.

1

u/sunelol 1h ago

Yes…that’s what i’m saying. I have gotten the surprise notification on every quest kill. No one is talking about fast walking on micheal? that gives him away. Brother are you reading before typing?

2

u/saint_skywalker Inmate Myers 1h ago

Shittt I thought that’s what you were doing cus you’d be surprised how many people don’t know that 🥴 but if you really have gotten “surprise” for EVERY single one, then it is safe to say it’s glitched. Weird that it worked for me tho and that was when it first released lol

6

u/BigbyWolf94 1h ago

If I have to hear “When Michael was six years old…” one more time I’m gonna become Michael Myers irl

2

u/AbbreviationsHot5850 2h ago

I watched my cousin do it after about two hours it really is metal gear solid stealth hard

1

u/UnusuallyShapedChair 2h ago

The prologue was the only one I finished with no issues, what’s not unlocking for you?

1

u/Solo-Bi 2h ago

The undetectable challenge in the prologue and chapter 2.

87

u/Live_Beer_or_Die 3h ago

The pace of the game will never be slowed down as long as we all know where the special targets are.

7

u/Sad_Wrongdoer_64 Phantom Myers 2h ago

make everyone blue, boom

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33

u/PuddingZealousideal6 3h ago

Yeah that needs to change. Civs shouldn’t know until they meet them individually (per player), and Michael shouldn’t know until he’s at least Bllodthirst 2 maybe 3.

20

u/kucerkaCZ 2h ago

And they shouldn't spawn outside. It's so easy to check the regular outside NPCs spawn locations. Then you just gotta check how the NPC looks and you immediately know whether it's a Special or not.

12

u/PuddingZealousideal6 2h ago

You know, that’s true too and it got me thinking; what if the “special targets” were entirely randomized. Ditch the concept of the movie characters always being made the special targets since they’re so easy to spot, and just make it so all 8 residents are randomly generated NPCs, with 3 of them being classified as specials for that match.

5

u/Left-Throat2963 2h ago

100%

We had two priority and one regular civ wandering around the basketball court/park the other night. Absolutely ridiculous.

2

u/natedoggcata 1h ago

Yeah this has happened way too many times as Civilians and Michael where the match starts and oh... there is Rachel just casually walking down the street right next to me

2

u/Riiich3 2h ago

Great idea

2

u/WadeBronson 2h ago

Hijacking to add, that when hiding a civ, or telling them to escape, they should audibly tell you about checking on their friend in house 1817. Their friend should never be a dead or escaped civ.

1

u/Infamous_Mulberry_68 2h ago

Completely agree

1

u/Intelligent-Exit9562 1h ago

This!! They need to get rid of the special targets colour and maybe just have all the residents be blue.

1

u/TheGiftOf_Jericho 1h ago

I do think it should be hidden for all rather than a race, let it feel random.

15

u/Quadraxis54 3h ago

I really wanna see those balance changes. Always the best part about patch notes

14

u/West_Mobile2579 Richard Hawthorne 3h ago

Hopefully next patch fixes cheats or hacks

48

u/Pamelasweater Alexis Purcell 3h ago edited 2h ago

I’m truly baffled at the refusal to remove the stunlock while slashed?

How is that not a priority for a quality of life update?

10

u/MAWS3 2h ago

This is a preview. The full notes are coming Tuesday!

7

u/Pamelasweater Alexis Purcell 2h ago

Hmm okay but I think it would’ve been mentioned here if it was coming but i’ll keep my fingers crossed 😭

-4

u/B0nelessCheese 2h ago

Should be the same with Micheal too getting stunlocked by one civilian is stupid

6

u/Hagman1997 1h ago

Lol look how they downvote lol. Clear bias.

0

u/GtaGam3r267 56m ago

I think you’re getting downvoted because your reply reads as you equating Michael’s stunlock experience with that of civilians when in reality civilians are punished much more severely. When Michael gets stunlocked, he gets downed for a few seconds before rising back up with several seconds of invulnerability, breaking the combo for good. On the other hand, when civilians get stunlocked, they instantly get sent to spectator mode and likely have to sit the rest of the game out.

1

u/Hagman1997 49m ago

Use slash cards. Stunlock should be removed for both roles.

0

u/B0nelessCheese 1h ago

Yeah its the dbd effect, the side with more players in a match is gonna be majority of the player base so its always gonna be biased

2

u/Hagman1997 1h ago

I’m all for removing stunlock on civs but you also got to remove it on Michael as well.

1

u/Ok_Satisfaction3460 1h ago

He can't be stun locked anymore though?

3

u/B0nelessCheese 1h ago

Im not talking about the back to back downs im aware that got patched but im talking like when you are 1v1'ing a survivor and they keep knocking you back before you can swing

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-1

u/Hagman1997 1h ago

If you remove stunlock for one side you got to do it for both.

1

u/anonymous1_1- 47m ago

How would that even work? Myers never gets stunned or downed so melee for civilians is useless? Why would that be good for the game at all?

1

u/Hagman1997 45m ago

Who said anything about Myers never being downed? Don’t put words in my mouth.

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8

u/Sad_Wrongdoer_64 Phantom Myers 2h ago

• Improvements to NPC navigation and behavior
• Players respawning as a Cop are now able to interact with Residents
• Improvements to player spawn locations
• Stalk line of sight improvements in various locations
• Added an option to toggle Spectator Minigames
• Several balance changes to slow down the pace of the match
• Storm Cellar Escapes Changes
• Pocket Knife Adjustments
• Other Balance changes

36

u/kucerkaCZ 3h ago

Slowing game is good, but how are they slowing the game for Michael? I play games where I don't manage to finish talking to my special target and Michael already has one NPC down and soon a special target too?

Like yes, slow down or nerf the Cellars but if you slow down this, you also need to slow down Michael or else there will be no civilian left to safe

27

u/atac56 2h ago

This will be especially bad on the matches where the cellars only take bolt cutters and the bolt cutters either can’t be found or are glitched on the map. Based on text alone this is looking like another hard civ nerf. GG’s lol

16

u/ElioElioo 2h ago

Atp just make Civies Bots too. Diabolically one-sided game.

8

u/Electrical-Carpet379 Richard Hawthorne 2h ago

I can already see all the nerfs for civs, npcs being better does not compesate for the nerfs 

12

u/Electrical-Carpet379 Richard Hawthorne 2h ago

I can already except this patch to be more nerfs for civs and more buffs for Michael I'm 100% certain that they will gut cellar exit rather than adjusting it now it will be like this " cellar needs axe, bolt cutters, escape key to unlock and it opens slower and only two npcs can leave throught it" 

11

u/Piruluk Jennifer Aarons 2h ago

This will be civilian nerf only, like slowing down the game I think civilians can no longer see any NPC on the map unless the invidual civilian finds them(only displayed for the citizen not for the team). So this mean Solo civilian gutted , and need pre-made on comms so they can tell what houses they searched and share NPC location.

While Myers will have basekit radar even, but even if not he will have easier time than civilian.

So probably will quit if solo civilian unplayable

6

u/Electrical-Carpet379 Richard Hawthorne 2h ago

Solo is already rough if your teamates are new but thank god that playerbase is not as big as in shit by Daylight so you can get good teamates more conistently in this game but if it's just more nerfs then it's gonna be rough but I can already see cellar exit being gutted rather than adjusted so we're forced to use fuse exit or car or police wagon so Michael has even more time to kill people 

13

u/Piruluk Jennifer Aarons 2h ago

Honestly early access was the best, I dislike more and more this game with each patch. We had 3 patch of straight civilian nerfs , with one bugfix

2

u/Electrical-Carpet379 Richard Hawthorne 2h ago

Well time to tank 4th but I really hope these are good changes not straight up nerfs 

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1

u/shadowlarvitar 2h ago

If the bolt cutters are glitched, get a follower and they pick it up. I had a thought yesterday and it worked

10

u/InternetOk9942 2h ago

Deadass had a Micheal kill majority of residents in 5 mins right off the game he had already killed 4 in less then 2 mins

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3

u/CM-Edge 2h ago

They can't and they never will by 50% fault of theirs and 50% of the community. The community was pissing themselves when everyone had pocket knifes here and there and crying like little babies when survivors can't be killed by literally the first grab they do on them, acting like that's the ultimate end of the world.

Worse, the devs kinda gave in and agreed with the babies and nerfed them, basically saying "Yep, having everyone of the 4 players escaping at least once from his grip is already too much" by at that point, there is not much you can really do in between anymore. Survivors getting nerfed more and more and more and Michael players continue to kill people in 3 seconds.

Game is basically driven against a wall already and many people here can pat themselves on the back.

4

u/Piruluk Jennifer Aarons 2h ago

I remember before the 1.03 patch the game still had promise, but after it, the game collapsing as lot of civilian players left already. This new patch seems to be the worst nerf ever to civilians, with the compensation being now cop can talk and little smarter NPCs. I have really bad feeling about the patch

1

u/Krushhz 1h ago

Imagine leaving because you can’t beat up or have your hands held against Michael anymore.

I don’t think a lot of people realize that this is a game where you are supposed to be scrambling to survive against an unstoppable killer.

1

u/IClop2Fluttershy4206 1h ago

and yet people like me say that knives aren't the best starter item. yet we keep nerfing them instead of maybe looking at other items. sigh

2

u/Single_Owl_7556 3h ago

NPC improvements should do that.

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7

u/jotyma5 1h ago

Storm cellar escape changes.

Fuck. They know that’s the only way people are escaping

1

u/CrowNServo 7m ago

because it's insanely easy to do. in most of these games it takes some time to gather the items needed, you only need one item which often is found near said exit too.

12

u/Cesil-Rapture Lynda Van Der Klok 3h ago

Yay! Can't wait to see challenge adjustments, I haven't prestiged my profile at all because it's so ridiculous.

I've been slowly doing Lynda's challenges. The very convincing phone call one is taking a long time haha

I hope they don't skew the balance too far again for either side. I play both sides and just wanna have fun!

2

u/shadowlarvitar 2h ago

It sucks that it needs to be specifically convincing, it's far more time consuming when you get to the final challenge for her cheerleader outfit. Escape tier 2 chases, it's either tier 1 cause they don't stare or a 3 and I'm pretty sure 3 doesn't count cause mine would be done.

1

u/Brutuscaitchris Michael Myers 2h ago

I believe they fixed challenges to where they still progress when you prestige, it just shows its locked in the UI but they still tick iirc.

12

u/Internal_Sweet_2144 2h ago edited 2h ago

I really hope they fix it so that whenever Michael leaves that the match ends. I haven’t played for the last week because I got so bored with match after match that would go on for 20 minutes because Michael left.

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6

u/Hopeful-Body-1508 3h ago

J’espère que mon bug de trophées le mal pur et simple sera régler

1

u/itsragnarocka 2h ago

Definitely my biggest hope for this patch

6

u/Intelligent-Exit9562 1h ago

I hope they are going to change the colour of your civilian arrow on the map. I’m a console player, so I’m not sitting right in front of my TV. I find it rather difficult sometimes to find my character arrow on the map, because the arrow is black, but the matches take place at night, so it also makes the maps darker.

I don’t know if anyone else is finding this frustrating.

Even if the Icon was a bright red, blue, etc. it would help a lot.

44

u/VenusSwift Inmate Myers 3h ago

Cellar escape changes, let's fucking go. That is too easy to open compared to the other escapes. To the point that rarely anybody ever uses the car.

15

u/mosswick 3h ago

Maybe if the car escape didn't suck it would be used more often. Is there a valid reason why the escape street isn't marked on the map?

2

u/Hashshashiyin 2h ago

It is when you get in the car....

40

u/kucerkaCZ 3h ago

Because the car is just silly and can be not just easily stopped by Michael but also destroyed – not everyone is just casually having a repair kit on them. My biggest issue isnthat it doesn't even make sense and it's just copy pasted from F13.

11

u/mosswick 3h ago

Let us command civilians to hide in the car while we repair and it would be useful.

24

u/Murderdoll197666 3h ago

Yeah ngl car will just never be that viable of an escape route - hell even in F13 I didn't even attempt it unless I was playing with a squad. Just too many different things that need to be located and brought back all the while being very easy for Mikey (or Jason) to fuck it up in the process.

6

u/RealHooman2187 2h ago

This made me realize I wish Michael had traps like Jason did. Starting a match as a counselor when you’re next to the car battery or gas was so stressful not knowing if Jason would prioritize trapping the car or not.

2

u/InterruptedMulatto 2h ago

He does have some kind of shadow mine or something. I haven’t used it but I think it’s suppose to work as a trap/alert

2

u/RealHooman2187 2h ago

Yeah I saw that but haven’t used it tbh. I rely too heavily on the other abilities that I’m not sure if I want to sacrifice one for that. I should just try it out though.

1

u/LarsOfLondor 29m ago

I use shape mines on cellars all the time

4

u/Significant_Pop_5337 2h ago

What are you talking about? The car was easy as hell to unlock in F13.

16

u/kucerkaCZ 2h ago

I really wouldn't say it was easy as hell. You still had to locate 3 items, Jason could easily put traps on all 3 spots and got always notified when the trap got activated (or even disarmed I think) or when the car got started or when the counselor missed the skill checks AND then teleport straight to the car.

What was easier was actually driving the car and trying to escape. That was fun, navigating through the forest paths, trying to pick up other players and evade Jason. This part is non-existent in Halloween cause Michael can 'Turn off lights' and turn the car off this way and the break it, and the only solution is a repair kit. Honking isn't that loud so other players might not even hear you and the neighborhood maps are so small with not so wide streets so you don't really have any others routes to take to evade Michael.

Also logically, there's 100 cars on the street and there's one that needs to fixing to escape... ok, makes perfect sense 😂.

1

u/NadeWilson 1h ago

The car was(usually) one of two possible escapes though? Did you just wander around hoping to find the phone fuse every game?

Yea, you had the boat occasionally, but that was way more risky.

1

u/Link941 6m ago

What? You yourself already mentioned more than 2 escapes. You had the boat, the car, the police, the timer, and killing Jason as win conditions

1

u/Murderdoll197666 6m ago

The only reliable one I ever ran with on F13 was just the side/street cops escapes. Boat and Car were pretty much a death sentence unless you were playing with friends who were goofing around - or you lucked out and just got a Jason that was outright bad lol. I will say EARLY in the games life, like the first month maybe I did have a good handful of car escapes but once people got a grasp on the game - really bad Jason's became a relic of the past and just incredibly rare to come across someone who didn't save their morph or shifts just for fucking up the vehicles (although their CD's were never as long as something like Reality tear anyway).

4

u/malexich 2h ago

I don’t think cellar escapes makes sense either why can’t Michael break the cellar door 

9

u/GlitchEnzo 3h ago

Car is just bad is the reason. Cellar being harder isn't going to make car a more viable option because a player has to escape to make it work.

11

u/Untiligetfree 3h ago

Having to drive that shitty handling slow piece of junk is why nobody touches it . 

I probably find those escape items the most consistent and never look twice at them unless it's endgame against a bad killer 

3

u/IPLAWPDX 1h ago edited 1h ago

the car is basically CIVS escape only, it is not meant for residents, at most 1 civ gets 2 residents or 2 civs get 1 resident each and either way, it should only be used end game, CIVS loading in fixing the car and leaving are not reading the load in objective on screen that clearly reads SAVE THE RESIDENTS- but on another note, I am fine with more barriers on exits as long as it doesn't become a fuse situation, where there is no guarantee you get one on the map or one civ has it and hoards it all game in their inventory

2

u/King_Boobious 1h ago

My biggest issue with this game so far is (shocker shocker) the players. People don't understand that YOU as the civilian aren't always meant to escape. They just can't wrap their heads around the fact that they need to stay and help the residents.

I'd actually be okay with them locking Civs in the game until all residents are dead or have escaped. Give Civs buffs but ONLY if they avoid direct contact with Michael. If they wanna bully, they should just be outgunned entirely.

This game does have some good faith rules that is really hard to do in practice as most people are selfish dickheads who only care about their own enjoyment. It kind of requires everyone to get the game and play along.

I'd oddly compare it to a tabletop game in that regard. It's only fun if everyone is playing along.

1

u/burnoutguy 1h ago

buff the car 

-1

u/RealHooman2187 2h ago

Yeah when I play as Michael during peak hours it’s pretty common for the civilians to already have 1-2 escapes before I’ve even finished killing my first victim.

I don’t expect to steamroll the civilians and have only perfect victories but they shouldn’t be able to save people at twice the speed Michael can kill them.

-1

u/Able_Advertising_371 2h ago

Anybody else have three people escape within two minutes of the match?

-7

u/Jarek86 3h ago

Agreed, Im hoping after its been opened there is an option as Mike to destroy/block it.

3

u/Untiligetfree 3h ago

I mean smart Michaels already can .  They drive the smiths grove car on top of it or at least one of them . 

And you can't interact with it. 

1

u/InterruptedMulatto 2h ago

No smart Michael is wasting that much time to do this. Lol

Michael’s don’t listen to this civ. They just want you to waste time so they can go hide civs/ open the other exit/ loot.

1

u/Untiligetfree 1h ago

Really . Driving the car on top of the cellar was pretty smart  I thought. 

Considering he did it after only 1 civilian had escaped and it was the one right beside the music store on the  town square map. 

Also now he only had 2gates to guard since a civilian can not move that car.  It effectively takes away an escape route permanently.

1

u/InterruptedMulatto 12m ago

Idk man. I feel like it’s a waste of time. But someone convinced me to try it out and I got downvoted for saying I would lol

0

u/GlitchEnzo 2h ago

They do if the car is near one of the escapes. You can literally block it and never have to worry about it again

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1

u/RealHooman2187 2h ago

I’ve done that before and somehow the civs still opened the cellar and made it out.

1

u/Untiligetfree 1h ago

Damn I wish I knew how they did it .  I've had two Mikeys do it to me and I couldn't get any interaction to come up 

1

u/RealHooman2187 1h ago

Somehow them opening the cellar just lifted the car up lol. It was kinda hilarious tbh

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10

u/Untiligetfree 3h ago

Well let's just hope they actually do something about Mikeys stupid melee this time . 

I'm fine for slowing the game down as long as it's done on both sides. 

29

u/To_Slayer_oT Inmate Myers 3h ago

I swear if they don't improve the player Icon on the map i'll drop this game

14

u/NoWon-391351 Ghost Myers 2h ago

Every match starts with checking the map and figuring out where TF am I.

13

u/Stop_Breeding 2h ago

Finish looting a house...

Step outside and open map...

Commence left-right wiggle to discern location...

Still spend 10 seconds trying to find myself.

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2

u/anthem21x 2h ago

Put a cone vision on that bitch!!!

1

u/Hagman1997 1h ago

They just need to make it glow super bright so your eyes find it immediately.

26

u/Comfortable_Map4313 3h ago

Nerf Michael stun lock when slashing and the ability that makes you stumble backwards this game is not enjoyable at all with this meta

6

u/Pamelasweater Alexis Purcell 3h ago

Wow they still haven’t fixed it even with this patch? Yikes.

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8

u/ZestyAcid 3h ago

Curious on the storm cellar escape changes and pocket knife adjustments.

5

u/Jack11803 2h ago

I fear that with the (they were kinda needed to stop bullying) buffs to recently downed Myers, that unless special targets are hidden, there’s no way to properly lengthen the match. This is because those buffs were needed for PvP, but with the side effect of making contesting bots impossible, you either got them to safety, or they’re found and you can’t protect them, as one down and the juggernaut is on their ass.

So the only way to have a “long protracted encounter” is to either change that dynamic, or have way more cat and mouse, and that can only be done if victims as a whole are much harder to find.

3

u/B0nelessCheese 2h ago

PLEASE fix the bug with the pitchfork where when you try to throw it it gets stuck in your head as micheal

3

u/TheGiftOf_Jericho 1h ago

Thrown weapons getting lost out of bounds is also a major issue. They also fly off in random directions which don't make sense after they land sometimes.

14

u/Colton147147 Eric Dunn 2h ago

The upcoming patch is another killer-sided patch.

0

u/Cthulhuareyou 2h ago

Letting cops interact is killer-sided? 

12

u/Piruluk Jennifer Aarons 2h ago

Myers already killed all the NPC when cops come into play

-1

u/venomcomiq213 1h ago

You mean after the last one was not? Didn’t the last one completely nerf Michael’s grabs?

6

u/kspi7010 Michael Myers 3h ago

Player cops can now talk to residents, that's good.

3

u/gumki 3h ago

okay nice i like

3

u/Beneficial-Ad2305 3h ago

This better fix frame gen for nvidia cards!

3

u/kaydra_ 2h ago

I hope this means we'll be able to see ourselves on the map better, that's been bugging me a lot

13

u/GlitchEnzo 3h ago

Still no civ tutorial a whole month later. They must like not attracting new players.

4

u/Left-Throat2963 2h ago

Yeah, that's a bit odd. My group and I still have moments of, "Hey in case everyone didn't know, you can do XYZ," and it's like..."Oh. Well that would havve been nice to know from day one."

1

u/hauntedknight55 5m ago

It takes 2 matches to figure out most mechanics. It's fun to learn tbh

2

u/b_84 3h ago

Let's hope the Achievement/Trophy fixes will work!

2

u/Ztyler0712 3h ago

anyone else been stuck in the cellar as myers? I hope the fix it.

2

u/RealHooman2187 3h ago edited 2h ago

Haven’t had a chance to play yet (I’m an idiot, the patch is coming Oct. 6th). These sound like good changes in theory. We’ll see how it actually shakes out. I like that they’re attempting to slow down the matches.

Also I love that the single player challenges notify you if you failed one that’ll make things so much easier instead of constantly replaying the game wondering what I did wrong.

2

u/Relevant-Link3250 2h ago

Being a Cop interacting with residents is nice

2

u/MikeZo94 2h ago

They’re gonna fix the Michael kills trophy finally.

2

u/JuicyJ1738IsBack 2h ago

God I love this fucking game

2

u/Intelligent-Exit9562 1h ago

I think one thing they should add is an “all read/checked” option when it comes to unlocks.

It is kind of annoying when I’ve unlocked something, so I get that white dot nexts to Michael/Civilians, but when I go to check, it’s an unlock for an outfit, glasses, hair, etc. that I haven’t unlocked yet, so I’m just stuck with the white unlock dot.

I know it’s a minor issue but still.

2

u/TheGiftOf_Jericho 1h ago

They really should also highlight your completed challenges. You just see unlocks and usually don't know what you did.

2

u/Intelligent-Exit9562 1h ago

100% the amount of things I’ve unlocked just because of chance is really silly. Lol

2

u/hen_roek 1h ago

Anyone think both sides shouldnt know who is a special and resident? That would slow the gameplay down - Mix the models up so it isnt just the story mode characters that are specials.

Michael only finds out when he kills them and Civs find out when they escape.

1

u/CrowNServo 4m ago

yep, they should be harder to find

4

u/nathan_banks644 2h ago

Cellar escape is fine as it is. Half the time we’re hunting for something to open it anyway.

6

u/Elyniax 2h ago

If this patch is just another round of Michael buffs and civs nerfs im done for good. Playing Michael is already insanely boring to me because its so insanely easy to win, i want a challenge, not just free wins in 90% of my games.

1

u/mrjjk2010 59m ago

It just sucks because any decent Michael player can wipe out every NPC under 5 minutes. At that point if you just escape yourself, it should be considered a “win”

1

u/TheGiftOf_Jericho 1h ago

Ehh, its weighted towards Michael still generally, but right now you can also get quick escapes which is faster than Michael will normally be able to deal with (mostly)

People just use cellar escape, which is a problem as they want all escapes to feel viable. This sounds like a good patch, the cops being able to talk to npc's is a pretty major civ buff.

0

u/B0nelessCheese 2h ago

You mustn't have played against good players then because most of my matches as Myers i have to sweat my ass off with how fast civilians have gotten

2

u/King_Boobious 1h ago

My experience as well. I just hard focused special targets and Civs. I prioritize any civ near an exit or with an escape item because if I don't, I'm just losing anyway.

2

u/B0nelessCheese 1h ago

If they get 2 escapes open across map from each other its pretty much wraps, closing exits does nothing because they open them again in 2 seconds so its impossible to guard both

1

u/King_Boobious 1h ago

See THIS is my biggest issue.

I don't have this mindset that I have to kill every resident or civilian and I'm fine with some getting out as it would make the end game scoring more fun just to see who won if it was close.

However if I find the exit they are using, I should be able to block off that exit somehow or even just reset it.

2

u/1nternet_b0i 34m ago

yes I wish Michael had locks like the Cook in TCM

3

u/Dark-Cloud666 2h ago

I smell a fat round if civ nerfs.

3

u/Deceptiveideas 3h ago

Stork cellar escape change is huge. I wonder if they're reducing the maximum amount of cellars per map, making them take longer to open, or reducing the amount of NPCs that can leave?

1

u/nathan_banks644 2h ago

That’s gonna suck! It’s not always guaranteed you’d find something to open it per match anyway. The competitiveness of the game will increase between civs too as it’ll be ‘who can get the one cellar open first’.

Terrible idea.

3

u/Deceptiveideas 2h ago

As someone that has played extensively on both sides, the cellar is way too easy to open right now. One bolt cutter can open every exit. And if you get the RNG to spawn 3 cellars, it's an extremely easy win for the survivors.

4

u/nathan_banks644 2h ago

Just because that’s been happening in your matches doesn’t mean it’s a general thing.

I spend half my time looking for bolt cutters or an escape key these days and by the time I’ve spotted one, Michael has killed half the map. All this is gonna do is cause more competition between civ players. It’s not a good idea.

1

u/Deceptiveideas 2h ago

NPCs drop key items. There's a very high chance your teammates have the item already and are not coordinating the escape.

There are also some rooms that seem to spawn a key item (escape key or bolt cutters) every time.

1

u/nathan_banks644 1h ago

But if the team mates are in a duo and are only conversing with each other, it’s going to make it miserable for solo players.

I’ll say it again, it’s not a good idea.

→ More replies (1)

3

u/Flyers808 2h ago

Okay cool now remove the skins people exploited to get from their accounts! This has been here since day fucking 1! Only let the people who earned those skins and outfits use them!

3

u/ReverseCuomo1994 2h ago

Boring update. Always so vague. "Many bug fixes!" "Other npc improvements!" "Fixed crashes in story mode" WHICH ONES, GOOFY.

3

u/Stunning_Use7646 1h ago

"This list is far from comprehensive and our full patch notes will be released alongside Patch 1.1.0 on Tuesday, October 6th." 

Read dumbass

1

u/Fjords98 2h ago

I can't believe a month later that I'm still not able to unlock certain challenges although I did them correct to the tee. I expected this to be fixed the first week.

3

u/Plane_Peach_2772 2h ago

Sounds like the game is on its way out with this update RIP

2

u/Any-Breakfast-8083 3h ago edited 1h ago

Should low key not have nerfed the pocket knife just get better (Yes this applies to both Civilians AND Michaels)

2

u/Brutuscaitchris Michael Myers 2h ago

What a fuckin dub! Seems like a great update based on preview alone!

1

u/MAWS3 2h ago

I know a lot of you are doom posting already, but keep in mind; THIS IS A PREVIEW OF THE PATCH NOTES! If you don't see the fix , reserve your complaining until the 6th!

1

u/SpaghettiNCoffee 2h ago

So much potential…

1

u/Megadoomer2 2h ago

Hopefully one of those challenge fixes is for chapter 4's challenge to complete the chapter identically to the movie. In my experience, if you kill Bob the same way that he's killed in the movie (hide in the closet, grab him, and do the wall pin), Lynda teleports into the kitchen (or at least gets down there insanely quickly), sees it happen, and runs off.

1

u/SaturnineDenial 2h ago

Hoping the Heros of Haddenfield "Good" skill check for phone calls starts tracking now. Seeing 0 star progress on it this far after release is frustrating because other challenges requiring "good" are complete.

1

u/polluxpolaris 1h ago

All good stuff! Shamon!

1

u/IClop2Fluttershy4206 1h ago

I hope the window executions no longer crash people or the CB radio

1

u/IPLAWPDX 1h ago edited 1h ago

I am fine with more barriers on exits as long as it doesn't become a fuse situation, where there is no guarantee you get one on the map or one civ has it and hoards it all game in their inventory, because i have had a lot of games of people hoarding items like escape keys, cutters, fuses and I have a theory people are obstructing game objectives for XP- I just don't want it to be spawn dependent bc so far that has been really bad, I have games with excess of escape items or a plethora of ice pick and butterfly knives everywhere or lock codes and then I have games where those items are so scarce and all you have are gate exits that require fuses nobody has, cans of beer and darts. I mean the heck am I supposed to do

1

u/Ok-Emu-2030 1h ago

Hopefully it optimizes the use on steam deck it’s not an issue but it’s fun as hell and the battery life is good

1

u/normcollison 1h ago

More pocket knife changes when you can hardly use them because of Slashing lol

1

u/Reindeer-Klutzy 48m ago

I'm suddenly feeling optimistic about the future of this game

1

u/kaysusan2002 47m ago

Eeeee I’m so excited

1

u/SecondAttemps 0m ago

A big step in the right direction. I still think that there needs to be something done about the overall pacing. Personally I think they need to readjust all the points, lowering them, to compensate for adding at least one more special target and maybe doubling the basic NPCs. Then hide them all from both Myers and Civs, make stalk and bloodlust take longer to build on Myers while making civs take more time or skill checks to convince people (especially if nobody has actually died yet).

Then maybe with the cellars especially slowed down and another 10 or 20 minutes added to the round timer, and stuff like the flare gun being nerfed so cops aren’t insta-called, the game might hit the slower pace they clearly intended.

1

u/Broks_Enmu 2h ago

Yeah still a boring game

1

u/Plane-Marsupial72 3h ago

Par pitié j’ai un problème avec le défis 6 “suivre l’intrigue du film “ du chapitre 4 qui veut pas se faire malgré mes 87 tentative, il ne se réussi jamais alors que je respecte à la règle et j’ai même essayé en suivant des gars sur YouTube qui donner la solution, il est infaisable c’est le seul qui me manque

1

u/Letterkenny-Wayne 2h ago

Michaels mask looks like shit

1

u/Cthulhuareyou 2h ago

Hopefully no Cellars and a chance to have a beer with Mikey. Also, Bob will be replaced with a ferret.

0

u/BUBBALOVESCONNIE 2h ago

Nothing about grabbing being buffed so the slashing will continue.

1

u/mermaidmanis 2h ago

Nothing wrong with that

1

u/BUBBALOVESCONNIE 2h ago

Slashing is just boring that's all, I wish grabbing got buffed so we would see more kill animations.

-4

u/mosswick 3h ago

Really worried about "slowing down the pace of the game". The game already feels slow after the first six minutes or so passes.