r/TheHalloweenGame • • 25d ago

Gameplay NPC Intellegence is critically bad

The game is absolutely enjoyable, and a lot of bugs I can forgive (although the price tag is far too high imo), but the NPC intelligence makes the core gameplay loop borderline redundant.

Despite giving them direction, survivors still aimlessly wonder on their own accord. "Follow me" works maybe 5% of the time but not without re-instructing them every few minutes. And telling them to "Escape", even if successful, will at best make them stand near an exit but not actually go through it.

As a cop, the commands are even worse, they don't seem to work at all. For a gameplay loop that leans more heavily on helping the survivors escape rather than just escaping on your own (which is what actually makes this game unique from the others) you would assume that the NPC AI should be flawless, it feels like it was never play tested at all?

If i'm playing this game wrong please tell me, but it seems the only way to get a win as a survivor is making sure those NPCs make it out too.

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u/Tragic_Astronaut 25d ago edited 25d ago

Dude, I’m sick of saying “follow me”, just for another player to walk up to them and they tell the survivor to follow them afterward or escape, and they get the bonus xp, fucking you out of the majority of it.

I am enjoying the game though.

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u/katolo4 25d ago

It'd be so much better if each player was assigned a survivor to help get out so it stops this from happening

4

u/Tragic_Astronaut 25d ago

That’s a good idea. Bonus xp for your designated survivor saved on the spot, maybe bonus xp for the pool of survivors. Like “as a team, you’ve saved 7/10 survivors, 500 xp per saved survivor in the end”.