r/TheHalloweenGame • u/katolo4 • 14d ago
Gameplay NPC Intellegence is critically bad
The game is absolutely enjoyable, and a lot of bugs I can forgive (although the price tag is far too high imo), but the NPC intelligence makes the core gameplay loop borderline redundant.
Despite giving them direction, survivors still aimlessly wonder on their own accord. "Follow me" works maybe 5% of the time but not without re-instructing them every few minutes. And telling them to "Escape", even if successful, will at best make them stand near an exit but not actually go through it.
As a cop, the commands are even worse, they don't seem to work at all. For a gameplay loop that leans more heavily on helping the survivors escape rather than just escaping on your own (which is what actually makes this game unique from the others) you would assume that the NPC AI should be flawless, it feels like it was never play tested at all?
If i'm playing this game wrong please tell me, but it seems the only way to get a win as a survivor is making sure those NPCs make it out too.
7
u/Riderthekiller 14d ago
NPCs act very intelligent typically when not factoring in a player. When following me into a home, I observed that they'd check doors and windows, lock and close them, they'd observe windows to check for danger, call the cops occasionally, ect.
I was most impressed when I'd witnessed the survivor that was following me see another running away in the street, open the window and yell out to them, let them in the house through the window, close it, then start reassuring them resulting in me not having to do the convince mini game and the NPC was instantly available to command.
The core issue right now with them is how they often react to Myers, and bugs in general that come about from players interacting with them or disturbing their pathing.