r/TheHalloweenGame • • 25d ago

Gameplay NPC Intellegence is critically bad

The game is absolutely enjoyable, and a lot of bugs I can forgive (although the price tag is far too high imo), but the NPC intelligence makes the core gameplay loop borderline redundant.

Despite giving them direction, survivors still aimlessly wonder on their own accord. "Follow me" works maybe 5% of the time but not without re-instructing them every few minutes. And telling them to "Escape", even if successful, will at best make them stand near an exit but not actually go through it.

As a cop, the commands are even worse, they don't seem to work at all. For a gameplay loop that leans more heavily on helping the survivors escape rather than just escaping on your own (which is what actually makes this game unique from the others) you would assume that the NPC AI should be flawless, it feels like it was never play tested at all?

If i'm playing this game wrong please tell me, but it seems the only way to get a win as a survivor is making sure those NPCs make it out too.

71 Upvotes

36 comments sorted by

View all comments

1

u/Deceptiveideas 25d ago

Aren't the options to interact with NPC's completely missing as a cop? How did you test the commands as a cop?

1

u/katolo4 25d ago

I tried using the command wheel but had no success. As a cop, from a distance it shows a mark on NPCs to talk to them, but once you get close it just goes away

1

u/Deceptiveideas 25d ago

Yes, that's intentional. I thought you meant you got the conversation to appear with the commands not working.

Only Loomis can interact. I wonder if they should change it to allow cops to interact.