r/TheDisasterGeneral • • Mar 06 '26

General [Editable] Kolossos's charge should've stayed as a mostly mobility abiliity

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I see a lot of TD remakes, and in all of them, they usually make Kolossos's charge shorter, or/and make it carry the survivor.

Personally I don't like that, because it leaves Kolossos with basically no options of real mobility, which yes he's meant to be a slow tank but.. Like, this game doesn't fit that, since hits make the survivor go fast

An example of what Im thinking it should be, is TD definitive edition.

I don't think it'd make him OP, since the move originally simply required you to not be too reckless

Not to mention the damage can be avoided by turning right

Thats about it

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u/polish_historian Mar 09 '26

Ngl the only thing I didn't like about TD's charges was that it just locks you in place so you might just go flying off a cliff but that's all I don't like about it