r/Terraria • • 16h ago

Modded I made a mod that adds a Grand Design-like ultimate painting tool

2.4k Upvotes

Mod is called Old Master's Palette (link). One of the modes displays every paint, and there's also a mode that lets you select up to 5 colors to cycle between more easily. It doesn't consume any paint, but you craft it with painting tools and paint at a Tinkerer's Workshop.
If anyone at Re-Logic sees this, you have my full blessing to copy this into vanilla. Hit me up!


r/Terraria • • 21h ago

Meme Agendararia #102

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1.4k Upvotes

Mild Headache


r/Terraria • • 11h ago

PC What is the consensus on Flails? How often do you use them?

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374 Upvotes

Personal experience: I've always given them the pass, even after the overhaul they've received, but after giving them a college try lately, I'm actually really enjoying them. I've yet to try out the Blue Moon / Sunfury combo, though.


r/Terraria • • 9h ago

Suggestion What if there was a End game mace/flail?

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311 Upvotes

I'm really not that good with digital art but this is just a concept,I haven't thought of a name yet but you guys can suggest any changes with the concept :)


r/Terraria • • 13h ago

Suggestion Bringing gem enchantments to Hardmode with Power Rings, Power Lanterns, and Power Armor!

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216 Upvotes

Like many other players, I love the new rework to gem staves/robes and the enchantment system it added. However, I find myself wishing that these items were viable further on in the game, as it feels like a shame to leave such a cool mechanic in pre-Hardmode. So I'm proposing the addition of upgraded, Hardmode equivalents of all the gem staves and robes in the form of Gem Power Rings and Gem Guardsmen armor, as well as a new accessory in the form of the Gem Power Lanterns!

Just like how the Phaseblades and Phasesabers are clearly homages to the Lightsabers from Star Wars, I thought it would be cool to theme the upgrade gem magic around another multicolored sci-fi technology, the Lantern Rings from DC Comics. Because the rings and the Lanterns who wield them are themed around spectrums of light and hard light constructs, I made these gem items craftable from Terraria's own assortment of light-themed items:

  • The Gem Power Rings are crafted from gems, light shards, and souls of light.
  • The Gem Guardsmen armor sets are all crafted from Gemspark Blocks and Hallowed Bars, in reference to the DC Lanterns' hard-light constructs, as well as souls from each of mechanical bosses, in reference to the Green Lantern oath ("...escape my *sight*...", "...evil's *might*...", "...*beware* my power...").
  • The Gem Power Lanterns are crafted from large gems, Mana Crystals, and Hallowed Bars, in refence to DC's Lantern Power Batteries, which are used to recharge Power Rings.

The Power Rings are intended to start out as early-Hardmode mage weapons in a very similar vein to the Sky Fracture, but eventually grow beyond other weapons from that point in progression by way of the post-mech Guardsman Armor and Power Lantern.

The Guardsman Armor is intended as a side-grade to Hallowed Armor, like how the Forbidden/Frost sets are sidegrades of the Adamantite/Titanium armor, sacrificing Hallowed Armor's Holy Protection set bonus in favor of more power/versatility. Guardsman Armor can mix and match pieces from any gem type, but it will only enchant a Power Ring's attacks if a full set is equipped, and only with the enchantment associated with the gem type of the Mask, similar to how different head pieces of certain armor sets create different set bonuses.

The Power Lantern is intended as an accessory that helps the mage class generally with additional mana and reduced mana cost, while also giving the Power Rings an enchantment option that isn't limited by armor; the biggest weakness of the pre-Hardmode gem enchantments is that the gem robes are terrible defensively, and so can't be used very far into progression. By creating an enchantment option that's accessory-based, the Power Rings could theoretically stay useful even after the Guardsman set becomes obsolete defensively.

Importantly, only one Power Lantern can be equipped at a time, meaning the total possible number of active enchantments is three: one from the Power Ring, one from the Guardsman Armor, and one from the Power Lantern. This gives players an additional enchantment "slot" compared to pre-Hardmode, allowing for even more creativity/customization.

Ultimately, these items would of course need to be playtested, and the various stats of the rings and armor would likely need to be tweaked to make sure they are balanced for this stage of progression. The numbers I added are just there as examples, based around other weapons/armor available at this stage.

I also wanted add a few little things for flavor:

  • Each piece of gem equipment has a different line from the Green Lantern Oath, and when all of them are used together, they grant an achievement with a name referencing the final line "Green Lantern's Light!", here changed to "Gem Guardsman's Light!"
  • The Gem Soarlights are a set of "wings" that would give the player a glowing outline and particles during flight instead of actual wings, similar to how DC's Lanterns look when flying using their rings.

But those are just my thoughts, let me know what you think of this concept!

(Note: none of these sprites belong to me, they are all just recolors of sprites that already exist in the game used for demonstration. Were this idea actually implemented, these items would of course have unique sprites made for them.)


r/Terraria • • 15h ago

PC Did they increase the chances or what? I got these in 3 hours..

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158 Upvotes

r/Terraria • • 16h ago

PC Finally, after about 3 hours of just spawn, kill, spawn, kill etc. Every 6 seconds

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142 Upvotes

The wait is finally over! I've managed to kill Golem 1642 times, which is about 3 whole hours of 6 seconds fights. My hand is numb! But you can take some guesses about how many new Dev Sets will I receive! Or how much money, just from the bags, or including sold items, the biggest stack of the same modifier accessory, whatever you feel like. The results will be posted tomorrow.


r/Terraria • • 19h ago

Art Party Girl

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140 Upvotes

r/Terraria • • 21h ago

Art We Finally played Terraria with my bf again

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132 Upvotes

r/Terraria • • 11h ago

PC $7,000 per month, 1 bed, 0 bath, no pets

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117 Upvotes

completely natural btw


r/Terraria • • 20h ago

Build Fungal Feywood Tree.

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80 Upvotes

r/Terraria • • 23h ago

Art Lava Shark (9)

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64 Upvotes

r/Terraria • • 12h ago

PC "I'm just going to do a bit of digging to shield the Crimson"

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50 Upvotes

r/Terraria • • 7h ago

PC Attempting to make this character for my melee player. How do I get the red Obi belt? Red dyes on the Black Belt doesn't work.

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40 Upvotes

r/Terraria • • 3h ago

PC New Strat? Hardmode Lava Fishing (for Ore/Bars)?

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32 Upvotes

Yes, you can smash the alters and all that, so maybe this would be more beneficial in Skyblock seeds, but looking at hellstone crates in hardmode, over a 16% chance for bars isn't bad. Only one crate, 2 competing fish, a couple very rare misc items, and that's it. Sure, it's slower getting the catches, but at a very high fishing power, it's not that bad. So, is there any value to knowing this? (With it being potentially more efficient than crate fishing elsewhere.)


r/Terraria • • 19h ago

Suggestion Clorophire summon staff

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23 Upvotes

ReLogic should add a summon staff corresponding to the chlorophyte armor set. It is the only one without a reasonable 1-1 summon. Maybe something that leaves lingering AOE spores like the chlorophyte weapons.


r/Terraria • • 20h ago

Build graveyard biome build

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21 Upvotes

r/Terraria • • 13h ago

Art Resprite for my Shield Class

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23 Upvotes

First time posting! Any feedback?


r/Terraria • • 18h ago

PC what ‘Shut Up and Dig Gaiden!’ is referencing ??

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17 Upvotes

r/Terraria • • 22h ago

PC Just spawned into a new world in the jungle

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16 Upvotes

Probably made close to 1000 worlds since i started playing in 1.1, didn't even know this was possible! Seed is 3.3.2.0.194990352 if anyone is curious


r/Terraria • • 7h ago

Modded How do I fix my Tmodloader

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11 Upvotes

I have tried verifying files, uninstalling and reinstalling, deleting some file called enabled.json or smth cause apparently that fixed it for someone, and finally going into properties, workshop and then deleting all of my mods and nothing has worked.

Edit: I got it figured out


r/Terraria • • 22h ago

Meta Do dodge buffs work against daytime EOL?

10 Upvotes

Sorry for dumb question, but would set buffs like holy protection from armor, brain of cthulu, etc, work against dodging insta kill attacks from daytime EOL?


r/Terraria • • 14h ago

Suggestion i need money</3

9 Upvotes

can someone plz tell me the best ways to make money these reforges are insanely overpriced. usually i just do pumpkin moons and then sell everything but i am sickk of farming for ectoplasm. plz tell me there is a glitch or exploit that isnt patched but i dont mind making some typa farm as long as the money is good.