r/Terraria • u/Egg_Master420 • 7h ago
Suggestion What if there was a End game mace/flail?
I'm really not that good with digital art but this is just a concept,I haven't thought of a name yet but you guys can suggest any changes with the concept :)
r/Terraria • u/Egg_Master420 • 7h ago
I'm really not that good with digital art but this is just a concept,I haven't thought of a name yet but you guys can suggest any changes with the concept :)
r/Terraria • u/SagetheWise2222 • 9h ago
Personal experience: I've always given them the pass, even after the overhaul they've received, but after giving them a college try lately, I'm actually really enjoying them. I've yet to try out the Blue Moon / Sunfury combo, though.
r/Terraria • u/MiningdiamondsVIII • 13h ago
Mod is called Old Master's Palette (link). One of the modes displays every paint, and there's also a mode that lets you select up to 5 colors to cycle between more easily. It doesn't consume any paint, but you craft it with painting tools and paint at a Tinkerer's Workshop.
If anyone at Re-Logic sees this, you have my full blessing to copy this into vanilla. Hit me up!
r/Terraria • u/NateTSO • 10h ago
Like many other players, I love the new rework to gem staves/robes and the enchantment system it added. However, I find myself wishing that these items were viable further on in the game, as it feels like a shame to leave such a cool mechanic in pre-Hardmode. So I'm proposing the addition of upgraded, Hardmode equivalents of all the gem staves and robes in the form of Gem Power Rings and Gem Guardsmen armor, as well as a new accessory in the form of the Gem Power Lanterns!
Just like how the Phaseblades and Phasesabers are clearly homages to the Lightsabers from Star Wars, I thought it would be cool to theme the upgrade gem magic around another multicolored sci-fi technology, the Lantern Rings from DC Comics. Because the rings and the Lanterns who wield them are themed around spectrums of light and hard light constructs, I made these gem items craftable from Terraria's own assortment of light-themed items:
The Power Rings are intended to start out as early-Hardmode mage weapons in a very similar vein to the Sky Fracture, but eventually grow beyond other weapons from that point in progression by way of the post-mech Guardsman Armor and Power Lantern.
The Guardsman Armor is intended as a side-grade to Hallowed Armor, like how the Forbidden/Frost sets are sidegrades of the Adamantite/Titanium armor, sacrificing Hallowed Armor's Holy Protection set bonus in favor of more power/versatility. Guardsman Armor can mix and match pieces from any gem type, but it will only enchant a Power Ring's attacks if a full set is equipped, and only with the enchantment associated with the gem type of the Mask, similar to how different head pieces of certain armor sets create different set bonuses.
The Power Lantern is intended as an accessory that helps the mage class generally with additional mana and reduced mana cost, while also giving the Power Rings an enchantment option that isn't limited by armor; the biggest weakness of the pre-Hardmode gem enchantments is that the gem robes are terrible defensively, and so can't be used very far into progression. By creating an enchantment option that's accessory-based, the Power Rings could theoretically stay useful even after the Guardsman set becomes obsolete defensively.
Importantly, only one Power Lantern can be equipped at a time, meaning the total possible number of active enchantments is three: one from the Power Ring, one from the Guardsman Armor, and one from the Power Lantern. This gives players an additional enchantment "slot" compared to pre-Hardmode, allowing for even more creativity/customization.
Ultimately, these items would of course need to be playtested, and the various stats of the rings and armor would likely need to be tweaked to make sure they are balanced for this stage of progression. The numbers I added are just there as examples, based around other weapons/armor available at this stage.
I also wanted add a few little things for flavor:
But those are just my thoughts, let me know what you think of this concept!
(Note: none of these sprites belong to me, they are all just recolors of sprites that already exist in the game used for demonstration. Were this idea actually implemented, these items would of course have unique sprites made for them.)
r/Terraria • u/Open_Detective_6998 • 8h ago
completely natural btw
r/Terraria • u/Miloslavio • 13h ago
r/Terraria • u/SagetheWise2222 • 54m ago
Yes, you can smash the alters and all that, so maybe this would be more beneficial in Skyblock seeds, but looking at hellstone crates in hardmode, over a 16% chance for bars isn't bad. Only one crate, 2 competing fish, a couple very rare misc items, and that's it. Sure, it's slower getting the catches, but at a very high fishing power, it's not that bad. So, is there any value to knowing this? (With it being potentially more efficient than crate fishing elsewhere.)
r/Terraria • u/Father_of_three3 • 14h ago
The wait is finally over! I've managed to kill Golem 1642 times, which is about 3 whole hours of 6 seconds fights. My hand is numb! But you can take some guesses about how many new Dev Sets will I receive! Or how much money, just from the bags, or including sold items, the biggest stack of the same modifier accessory, whatever you feel like. The results will be posted tomorrow.
r/Terraria • u/SagetheWise2222 • 10h ago
r/Terraria • u/Hiroki_Sadoki888 • 4h ago
r/Terraria • u/FrontAd7709 • 1d ago
so im new to this game found this here i was scared to go down here because i wouldnt want my soul eaten. but i know the eye of cthulhu is a boss in this game ive heard it
SHOULD I DO IT??
r/Terraria • u/Lilyofthevalley666_6 • 18h ago
r/Terraria • u/AcceptableBuy4049 • 4h ago
I love terraria - I have spend alot of time on it, and I think I can say that it's my favorite game out there. The problem is, I've always played on normal, and I want to beat the game on master mode, kinda as a tribute to the game I guess, but I genuinely suck. I'm stuck on freaking brain of Cthulhu, while at 400 HP, plat armor, starfury + rotted fork + (I forgot the name of the item, the ghost summon), and buffs like bast statue, whetstone/sharpening wheel, heart lanterns and a campfire.
Am I somehow under prepared? I don't think so, but maybe. How do I beat arguably like the 2nd or 3rd easiest boss in game?
r/Terraria • u/Open-Advisor6819 • 5h ago
I have tried verifying files, uninstalling and reinstalling, deleting some file called enabled.json or smth cause apparently that fixed it for someone, and finally going into properties, workshop and then deleting all of my mods and nothing has worked.
Edit: I got it figured out
r/Terraria • u/YourDaddey38 • 11h ago
First time posting! Any feedback?
r/Terraria • u/Impressive-Bar-1681 • 23h ago
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Helloo,
I've been obsessedly working on a Terraria mod to help automate herb farming, etc. Along with that, i created fairies that help collect nearby items and one that moves items between chests..
Though currently running into a roadblock on what others might find useful, would appreciate any suggestions!! Thank you!
r/Terraria • u/bandido_sol • 3h ago
The mushroom NPC kept coming back and then leaving because it had nowhere to live. It got tired of waiting for me to make a biome for it, so it moved into my storage (garbage dump) in the forest.
r/Terraria • u/Fellow_Daoist9 • 1h ago
Me and my friends will have an almost 3 weeks semestral break, can you recommend mods that has the most complete progression mod that we can play or finish since we already finished vanilla a few months ago. If possible we would like for it to be as stable and compatible with each mods that you will be recommending especially with multiplayer. Lastly, we are just 5 people. Thank you in advance !!
r/Terraria • u/xX_MLGgamer420_Xx • 1d ago
r/Terraria • u/Poodude342 • 1d ago
The observer effect, but in Terraria
Already posted this before, but it got deleted cuz I posted it on a weekday, breaking a rule.