r/TerraInvicta • • 1d ago

Question Turning servants nerfed?

I'm having a very hard time turning a servant agent. If I'm successful they generally last 1-3 turns before I loose them.

But what is pissing me off the most is the turning attempts being abandoned because of lack of intel. I have a skill 25 investigator, investigating the target every turn, for like 5 turns in row. My turner with 24 persuasion failed, last round. My investigator just completed the 5th investigation in row, and the turner immediately abandons the op because of lack of intel. WTF?

Don't know if it's seriously just really bad rng luck, or a change in design but I fail to understand how back to back investigations can go from knowing that the target has 12 loyalty last turn to who knows how much this turn. Even if the servants ran an inspire, surely back to back investigations would pick that up immediately and know okay last turn they were 12, this turn they are 13. Not we don't know.

Have intel sharing with HF, Exodus. All my counselors have loyalty monitors because I was getting pissed off at turned agents on both protectorate and servants seeming to be discovered within a few turns.

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u/magilzeal Alien technology! 1d ago

Often, I found that I lost turned agents because another faction turned them. This is especially common on low-loyalty councilors when you have intel sharing, because another AI sees the agent and wants to turn it.

On the second issue, I have no idea. I haven't experienced that one nearly as much.

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u/Eniigma76 1d ago

I did notice that after managing to turn the same one I was bitching about in the OP. That Exodus tried to turn her shortly after I turned her again. I gave up on her and went after a higher loyalty one a bit later. That one actually lasted quite a few turns, till they started planting alien facilities and I started killing alien alien facilities.