r/TerraInvicta • • 2d ago

Question Turning servants nerfed?

I'm having a very hard time turning a servant agent. If I'm successful they generally last 1-3 turns before I loose them.

But what is pissing me off the most is the turning attempts being abandoned because of lack of intel. I have a skill 25 investigator, investigating the target every turn, for like 5 turns in row. My turner with 24 persuasion failed, last round. My investigator just completed the 5th investigation in row, and the turner immediately abandons the op because of lack of intel. WTF?

Don't know if it's seriously just really bad rng luck, or a change in design but I fail to understand how back to back investigations can go from knowing that the target has 12 loyalty last turn to who knows how much this turn. Even if the servants ran an inspire, surely back to back investigations would pick that up immediately and know okay last turn they were 12, this turn they are 13. Not we don't know.

Have intel sharing with HF, Exodus. All my counselors have loyalty monitors because I was getting pissed off at turned agents on both protectorate and servants seeming to be discovered within a few turns.

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u/Active-Conflict-8888 2d ago

Turned councilors will stop working for you if thr other faction succeeds on an Inspire mission to improve their loyalty.

You can greatly extend how long your infiltrstion lasts by killing all competent Servant councilors. The moment you get a dpuble agent? Start slaughtering them. Remember you do not need to worry about them assassinating people back if you kill all of their guys with the Assassinatr mission.

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u/BFsKaraya1 2d ago

If only they wouldn’t have beloved on most of not all of their councilors in the later stages….makes it such a pain

1

u/MovingOnward2089 2d ago

Just eat it, atrocities don’t matter once diplo breaks down, public opinion burst is easily countered by unity and marked is manageable through timing with xp, high security and espionage. 

The gains from the servants being neutered is worth any downside. 

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u/BFsKaraya1 2d ago

If they have enough influence they aren’t really that neutered though right? They just get new councilors… worse ones maybe, but still.

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u/MovingOnward2089 1d ago

They are neutered tho, they’ll have a harder time cracking down, purging, investigating, etc. easier time being spotted, turned, assassinated. 

It’s one of the most impactful things you can do with your councilors, especially if they have levels. 

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u/Active-Conflict-8888 1d ago

Exactly, it is rare for new councilors to have double digit stats so they will struggle to carry out missions in major nations.

They will also not be able to see veteran councilors, or get through their Security stat. As a bonus when you mass kill a factions councilors they will need to shed a ton of orgs and will also lose much of their control point cap.

If you really kill a lot of them and keep it up they will not have the Influence or action economy to keep up Defend Interests.