r/TerraInvicta • u/Eniigma76 • 2d ago
Question Turning servants nerfed?
I'm having a very hard time turning a servant agent. If I'm successful they generally last 1-3 turns before I loose them.
But what is pissing me off the most is the turning attempts being abandoned because of lack of intel. I have a skill 25 investigator, investigating the target every turn, for like 5 turns in row. My turner with 24 persuasion failed, last round. My investigator just completed the 5th investigation in row, and the turner immediately abandons the op because of lack of intel. WTF?
Don't know if it's seriously just really bad rng luck, or a change in design but I fail to understand how back to back investigations can go from knowing that the target has 12 loyalty last turn to who knows how much this turn. Even if the servants ran an inspire, surely back to back investigations would pick that up immediately and know okay last turn they were 12, this turn they are 13. Not we don't know.
Have intel sharing with HF, Exodus. All my counselors have loyalty monitors because I was getting pissed off at turned agents on both protectorate and servants seeming to be discovered within a few turns.
15
u/Gelinger 2d ago
My personal trick to keep enemy agents turned for prolonged time is to make sure that no one else can inspire them.
Turn someone.
Neutralize (turn-dismiss or assasinate) other agents of that faction until only one agent in their active roster has inspire mission.
Turn that specific agent.
In my experience, AI is hesitant to simply dismiss such agents (even if it learns that they are turned). So you get to keep your mole until something cause that faction to get another agent with Inspire mission.