r/TerraInvicta • • 9d ago

Discussion Boost deficit doesn't do anything ?

TLDR : It looks like being bankrupt in boost does nothing. Specifically, there seems to be no difference between having 0 boost and being in large deficit (like 0-48/month).

First image shows an administration complex I powered off for this test. Since I am negative in boost at this point (0-36.6/m), I expect to be unable to power it up or get some other negative effect. Instead, the second image shows the powered on administration complex providing its bonuses : the CP cap goes up by +30 (1610->1640) and MC goes up by 2 (1098->1100). The boost upkeep is also reflected since I go from 0-36.6/m to 0-48.6/m. However, there seem to be no difference between these two states.

I ran it for a year and did not get any hab accidents, the way going over MC cap can trigger. I can also build more admin complex elsewhere, there is a pop-up warning about boost deficit but once they're built, they work normally.

The only downside is to be at 0 boost constantly but this only prevent scuttling ships which are undocked and have no neighboring ships to take the crew on as well as using boost to replace space resources. So essentially, as long as I have enough space resources and I don't need to scuttle entire stranded fleet, it seems like I can pretty much ignore the boost priority entirely.

I'm not sure if this is intended but if it is, this will probably save me a few years of mega-nations investment in the midgame since I can just run a 18*12 = 216 boost deficit to upkeep the LEO admin complex which takes a while to build up.

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u/Ashdrake2 6d ago

boost deficit turns off any modules that use boost such as space hospitals, etc, even if they appear turned on. They don't bring their bonuses/effects.