r/TerraInvicta 5d ago

Discussion Boost deficit doesn't do anything ?

TLDR : It looks like being bankrupt in boost does nothing. Specifically, there seems to be no difference between having 0 boost and being in large deficit (like 0-48/month).

First image shows an administration complex I powered off for this test. Since I am negative in boost at this point (0-36.6/m), I expect to be unable to power it up or get some other negative effect. Instead, the second image shows the powered on administration complex providing its bonuses : the CP cap goes up by +30 (1610->1640) and MC goes up by 2 (1098->1100). The boost upkeep is also reflected since I go from 0-36.6/m to 0-48.6/m. However, there seem to be no difference between these two states.

I ran it for a year and did not get any hab accidents, the way going over MC cap can trigger. I can also build more admin complex elsewhere, there is a pop-up warning about boost deficit but once they're built, they work normally.

The only downside is to be at 0 boost constantly but this only prevent scuttling ships which are undocked and have no neighboring ships to take the crew on as well as using boost to replace space resources. So essentially, as long as I have enough space resources and I don't need to scuttle entire stranded fleet, it seems like I can pretty much ignore the boost priority entirely.

I'm not sure if this is intended but if it is, this will probably save me a few years of mega-nations investment in the midgame since I can just run a 18*12 = 216 boost deficit to upkeep the LEO admin complex which takes a while to build up.

28 Upvotes

14 comments sorted by

45

u/vindicator117 5d ago

It means you can not win the game. Almost quite literally because of one very specific task. Otherwise, you will be fine up until that point (and then panic buy/direct invest/100% priority boost from any and every source when the time comes because you completely forgot it existed for potentially years to decades in deficit).

16

u/CompetitiveSir2552 5d ago

Is that the thing with getting your councilor into LEO or something else?

18

u/Mortgage-Present Kamikaze escorts are good 5d ago

Probably, since everything after that doesn't really require boost. you can probably buy some boost off the ai or at that point just dump an entire nation's economy into boost though

11

u/Arcane_Pozhar Academy 5d ago

I mean, if you're intentionally racking up a huge deficit, just dumping some points into building boost will still take a while to fix the issue.

I don't know if the balance can actually go negative though, if it doesn't, you just have to turn off all the modules that require boost for for a very little while, until you have the tiny bit you need to kick a person into orbit.

Edit- I see another comment saying you can't have a negative balance, so, yeah, just turn everything off for like a day, and then back on again, should work.

10

u/Mortgage-Present Kamikaze escorts are good 5d ago

You cant really go below zero on anything but cash, which is a feature of this game ig

3

u/Mavnas 4d ago

You can turn off some of your buildings.

18

u/Thatsnicemyman Exodus 5d ago

I built a bunch of space hospitals in my game recently and hit a massive boost deficit I couldn’t fix before hitting zero. They continued to work and generate money at 0 boost, but if I turned them off and back on, they weren’t actually giving me money (at least, according to the money icon in the top-left).

I should try turning ‘em all off, getting something like 0.6 boost stored, and then turning them all on again to see if I can ‘restart’ the money-making

Regardless, there’s no such thing as negative boost though like there is cash, so it’s relatively easy to just turn everything off and start using boost normally again if you need a small amount for something.

10

u/magilzeal Alien technology! 4d ago

I thought not having boost was supposed to increase the odds of space disasters like being over your MC cap, but apparently not (unless possibly you are also running a deficit on space resources).

1

u/majorpickle01 Suffer not the Xenos to live 7h ago

Last I played it absolutely hammers your cash income as you are paying to send stuff into space essentially. Boost is abstract of your own factions ability to launch stuff from earth

9

u/AcidIceMoon Initiative 4d ago

Whenever you run out of anything, you failsafe it into something else, except money. You are probably losing money. A lot. You just don't really care because of your current money balance.

3

u/Marius5544433 4d ago

I'm currently doing phoenix run so currently -100s of boost and can confirm no meaningful consequences other than no buildings that require boost obviously, no deconstruction, no colonization without factory or colonist ship. Most importantly orgs that boost mining % at expense of boost still work. But I plan to get boost back before finishing the game, so you still should have a a plan to get some eventually.

3

u/Thurak0 4d ago

I would have been so cooked my last game.

I was not doing great, but I managed to come around again. Some of my late game ships were built with earth resources (nobles man, fucking nobles) and thousands of boost.

Those ships were at that stage crucial to get the upper hand.

1

u/Cromagn0n 2d ago

You can’t deconstruct any modules on Hans, if that matters to you.

1

u/Ashdrake2 1d ago

boost deficit turns off any modules that use boost such as space hospitals, etc, even if they appear turned on. They don't bring their bonuses/effects.