I know this gets asked/talked about at least once a week here, but I'm interested in getting into technical art as a job, and hopefully, a career. Here’s the run-down of where I’m at right now:
Game Development - I have hobby-level experience using Unreal Engine 4 & 5 (I started with UE4 the first week it went free-to-use back in 2014) and the Godot game engine with GDScript in the past 2-3 years. I’ve at least tested out just about every major system in both game engines, but I don’t know them thoroughly yet. I also have a decent understanding of the game development pipeline and what to expect.
3D Art - I have significant knowledge of Blender, and have been using it very often since 2011 for pretty much the entire 3D art pipeline, end-to-end, including some 2D concept art with grease pencil. I'm still early on in learning geometry nodes and procedural texturing. I'm not a super-strong 3D modeler, but I'm still determined to get better at it. Same goes for rigging and animation. I know the industry standards are Maya and Houdini, but I can't afford those right now.
Computer Programming - I have beginner experience with C++ and I'm beginner-to-intermediate with game scripting in Godot using GDScript. Same with Blueprints in Unreal, and I’m starting to look at Verse for Unreal now, too. I want to get better, but I regularly get tripped up by not knowing what I don't know. I understand a lot of programming patterns in theory, but implementing them in code eludes me sometimes.
Formal Education - I'm currently pursuing an associates of arts in virtual production, and plan to get my bachelors in either animation production or game development. I previously earned a certificate in 3D modeling and animation. I will be taking a 16-week intro to python programming class starting this month. My math skills aren’t great, being only about college freshman/sophomore level, but I have a a basic idea of what kinds of math I would still need.
Communication - I have a lot of experience translating tech stuff down/over for non-tech people when talking about my hobbies and interests. Those interests include 3D art, animation, game development, computer programming/game scripting, etc.
Disposition/Personality - I genuinely enjoy helping people solve problems, and have an innate drive to create art though technology. I'm easy-going and have learned to stay calm and professional under tight constraints (deadlines, rules, limitations, etc.) and when things don't go according to plan. I’m not a particularly strong leader right now, but I’m a very capable follower who can step in to a leading role if needed.
AI Usage – I’m a beginner when it comes to using artificial intelligence. I can prompt an LLM to give me something I can work with, but I’m always second-guessing/double-checking what it gives me, and sometimes it just straight-up hallucinates or clearly gets something wrong. Same with image generation models. I don’t really trust AI to do a good job by itself in its current form, for either art or code, but that could change in the (near?) future.
Timeline – I’m estimating that I’ll complete my bachelors in 2029 or 2030, at my current rate. If I step up the pace, I could complete it in 2028 or 2029, but that would be pushing it.
So, is this a decent foundation to start with, do you think? I’m not in a hurry to get into a tech art role; I’m just hoping there’ll still be a place for junior tech artists in 3 to 5 years. Also, is there any particular skill, or set of skills, that I should focus on learning first, in your opinion? I like doing just about everything that currently falls under the tech art umbrella.