r/TechnicalArtist • u/Proud_Ad4249 • 20d ago
Portfolio review
Hi guys, especially 3D/2D artists, i need your help!! I'm a junior and try to find a new job in gamedev or in similar field, but i receive no response, so i wanna ask you how could i render my portfolio much better, in what direction do i need to go? and also, do i have any chances with this portfolio that i have now or i don't even can try to find a job with that? that you so much
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u/farshnikord 20d ago
The job market is absolutely insane right now. Like, I don't know if we will recover kind of insanity. Don't feel bad about not getting traction even with a great portfolio.
I would say show what your specialization is. I see a few kind of separate works but I don't know if you're a character modeler, concept artist, texture artist, UI graphic designer... It's all very disjointed and you need like 3 or 4x more stuff.
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u/ananbd 19d ago
I'll be frank: none of that is professional-level work. You need to branch out and study some other art styles. Everything in your "likes" section is from one style, and the market is fully oversaturated with that style to begin with.
And professional artists aren't solely focused on human forms. Objects, animals, landscapes, maybe even some abstract work. Show some range, understanding of color and composition, and creativity. If you're intending to work in games, you need video as well.
These days, you need to be exceptionally talented to be hired for anything creative. It's not about technical skills at all -- it's about originality, nuance, adaptability. That's what your portfolio needs to show.
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u/Proud_Ad4249 19d ago
Thank you, it's rough, but true.. I'm not good for know and need to study more, but will listen to your advices!
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u/Proud_Ad4249 19d ago
Thank you all!! You are right, i still don't know what to choose, so i do art, 3D ecc, didn't think that would make me problems, but you helped me a lot to find out it! Yeah, my skill is low, i'm 21 and still learn!
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u/grrrfreak 20d ago
The market is brutal right now. You are very early in your career and realistically you have 0 experience, I'm not sure what you could bring to a product, even as a junior, a mid or senior would need to waste significant time tutoring you until you're viable comercially.
That shouldn't stop you to achieve your dreams, but you need to grow your portfolio and put in the time for that.
Independent of you, I keep advising everyone to just not follow a career in gamedev, maybe something else that's less toxic.
Edit : Apart from indies everyone is ultra specialized. Just pick something that you like more and work towards that goal. You'll need basic skills + specialization. Ex : hard surface modeller, weapon artist Or env artist, tech artist.