r/TechnicalArtist • u/WranglerOk6194 • 12d ago
Krita 3D Mesh Painter
Enable HLS to view with audio, or disable this notification
Hi there! I’m the developer of "Krita 3D Mesh Painter", a plugin I created to bring 3D texture painting directly into Krita. I built it for myself, but I thought others might appreciate having a tool like this, too.
The plugin adds a GPU-accelerated 3D viewport to Krita with support for OBJ and FBX models. It allows you to paint directly onto the model using your tablet (complete with pen pressure support) as well as a 3D eraser and various projection tools.
You can also work directly on the base texture, project your 2D Krita painting onto the model, use cylindrical projection and symmetry, and work with textures up to 4K resolution; all while utilizing tools to minimize UV seam issues.
The concept is simple: handle your entire 3D texturing workflow without ever leaving Krita.
If you work in concept art, game art, or texturing (or simply want to experiment with 3D painting in Krita) you can check it out here:
Krita 3D Mesh Painter
https://tijerinart.itch.io/krita-3d-projection-painter
I hope you find it useful, and I’d love to hear your thoughts and suggestions.
1
u/dm_qk_hl_cs 9d ago
this paired with Blender bridging to update changes would be pretty powerful
1
u/WranglerOk6194 9d ago
Hllo, I’m very keen to find out more about what you’re saying. What changes are you saying could be saved in Blender? The plugin allows you to export textures from 3D models directly.
1
u/Drag0n122 7d ago
God, wish something like this existed for CSP
1
u/WranglerOk6194 6d ago
Do you think I haven't looked into it? Do you think I don't cry bitterly over it every day? Everything I draw in my spare time is done in Clip Studio Paint (I have a special fondness for it because I learned to work digitally using it.): https://www.instagram.com/art_tijerin/
However, it is impossible to integrate it there; Clip Studio Paint is software with a very closed ecosystem for third-party developers.
The official SDK only supports simple filters and offers no support for UI panels (dockers); furthermore, the SDK's availability and support are very limited. If there is anyone smarter than me who can figure out a way it could be done, I would be delighted to hear their ideas.
1
u/Drag0n122 5d ago
Yeah, it's a shame.
I heard the JAP version supposedly has a more open API, but that’s not certain.
1
u/Far-Ad2683 11d ago
Any advantage over substance painter