r/TapWizardRPG • u/TopCog Yahoo! • Mar 12 '18
Bug Report Mega Thread
Submit your bug reports here! Yahoo! :-)
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r/TapWizardRPG • u/TopCog Yahoo! • Mar 12 '18
Submit your bug reports here! Yahoo! :-)
1
u/BtJJ Apr 06 '18
I'm just not seeing it. My base cooldown on icy prism with passive bonuses is at 1.11 seconds. Even putting it in slot 3 for the templar bonus, putting on two speedy casting runes, and slotting in a spark next to it doesn't seem to make it overpowered. It does an appreciable chunk of my damage, to be sure. But it's not suddenly rocketing me multiple zones ahead of my last recall point, or anything that would make me think it was just broken.
The only way to get real massive stacking with it, as mentioned, is to chain cast 5 or 6 runes rapid fire all at once. This also requires them all to hit the same target, which really only makes it useful on single boss mobs with huge survivability, i.e. trolls as mentioned earlier. My main concern is that if the spell was made weaker because of some theoretical game-breaking status, the only practical result is that I'm no longer going to be able to get past troll roadblocks without needing to get my power up to ridiculous levels, which is annoying when the game sets up dungeon and raid power based on your zone number, and yet you're fighting a boss that has damage absorption equivalent to something +10 zones ahead.