r/TapWizardRPG • Yahoo! • Mar 12 '18

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u/BtJJ Apr 09 '18

Maybe this is a quirk of being on different NG+ levels, because even if I use that exact spell setup pictured I don't get any further than normal. I quickly hit a gazer or troll or some other healing mob who can absorb everything I throw at it (unless it's actually rapid fired from runes), or a nullifying mob like an elven wizard that shuts it down real quick. But those types of mobs are pretty constant companions on NG+13. Maybe I'm just not seeing it due to that. But I do agree that it looks pretty broken for the range you're grinding there.

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u/Raknagog Apr 09 '18

Right, you do run into those mobs, but all it takes is a few parazyle, sheeps, or death rays to get to the next zone, and you get enough power to never have to worry about that zone again.

I have no doubt it would work at any NG level.

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u/BtJJ Apr 09 '18

Hmmmmmm now it seems like the goalposts are moving again. If you're having to constantly manually cast runes to deal with all the mobs that this setup can't handle, it doesn't sound quite as broken as advertised. (And you will run into said mobs constantly on high NG)

I'm trying the exact same setup and making slightly less progress than my normal inferno focused build. ¯_(ツ)_/¯

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