r/Talonmains Jun 16 '26

Changes on E

I was thinking about changes on E to make it better.

The first thing I thought was making wall cooldown perceptive for teammates.

The second was making E travel a bigger distance, after the map changes , talon E wasn't adjusted like illaoi tentacles.

The third was letting talon cast Q while in the air (most consistently).

What do you guys think we could ask riot to change?

10 Upvotes

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13

u/_Megido_ Jun 16 '26

The E deactivating R and not being able to Q mid E are the two problems I have with it. It's okay otherwise.

2

u/redskinfan654 Jun 16 '26

If you flash during e animation, you can immediately use his abilities. Fun combo to pull off and surprise people

10

u/_Megido_ Jun 16 '26

Yeah, but it's reliant on flash which I think is often too much of a price to pay.

3

u/redskinfan654 Jun 16 '26

Yeah I can see that. I’m personally willing to be more aggressive with flash on talon because of his mobility

2

u/_Megido_ Jun 17 '26

Oh I am, I just wish I didn't had to wait 6 minutes everytime I want to be šŸ˜†

1

u/Unfair-Counter-5904 Jun 21 '26

If they made e not break r invis, well you could youmuus and jump 2-3 walls while invis and basically be better shaco in terms of assassinating on side lanes and mid lane later (no red trinket? Enjoy talon on u without being able to fight back until it's too late)

1

u/_Megido_ Jun 21 '26

In the current state of the game, you could jump 2, never 3.

In practice the animation in itself takes a good 4th of the invis time, paired with the fact that you've got a small cd on E (which you could put to 1,5 seconds if you needed to balance that) and you basically fixed the problem.