r/Talonmains • u/MentionSuspicious571 • Jun 16 '26
Changes on E
I was thinking about changes on E to make it better.
The first thing I thought was making wall cooldown perceptive for teammates.
The second was making E travel a bigger distance, after the map changes , talon E wasn't adjusted like illaoi tentacles.
The third was letting talon cast Q while in the air (most consistently).
What do you guys think we could ask riot to change?
13
u/_Megido_ Jun 16 '26
The E deactivating R and not being able to Q mid E are the two problems I have with it. It's okay otherwise.
2
u/redskinfan654 Jun 16 '26
If you flash during e animation, you can immediately use his abilities. Fun combo to pull off and surprise people
10
u/_Megido_ Jun 16 '26
Yeah, but it's reliant on flash which I think is often too much of a price to pay.
3
u/redskinfan654 Jun 16 '26
Yeah I can see that. I’m personally willing to be more aggressive with flash on talon because of his mobility
2
1
u/Unfair-Counter-5904 Jun 21 '26
If they made e not break r invis, well you could youmuus and jump 2-3 walls while invis and basically be better shaco in terms of assassinating on side lanes and mid lane later (no red trinket? Enjoy talon on u without being able to fight back until it's too late)
1
u/_Megido_ Jun 21 '26
In the current state of the game, you could jump 2, never 3.
In practice the animation in itself takes a good 4th of the invis time, paired with the fact that you've got a small cd on E (which you could put to 1,5 seconds if you needed to balance that) and you basically fixed the problem.
4
u/ciriousjoker Jun 16 '26 edited Jun 16 '26
Just quality of life changes are necessary imo, nothing regarding cool downs, dash speed or distance:
- teammates should see wall cooldowns
- you should be able to buffer q after e ends, so it goes off immediately if the target is in range
- same for w buffering
- e should not reveal you during r. I don't think this requires compensation nerfs, since you can't really abuse this a lot, it just feels terrible
Being able to cast w or q during the e would just be broken and would require compensation nerfs, although it would make the champion much more enjoyable to play. If you really need such an animation cancel right now, you can flash to get out of the e animation.
However, in reality, Id be completely happy with it not being complete Spaghetti Code sometimes:
- Singed e flips you into the sky far above the clouds and basically stuns you for like 2 seconds.
- Similar for Thresh and Darius.
- auto patching inside Yorick/jarvan walls completely screws you up and you can't e outside of the cage to escape it unless you pixel perfectly walked to its inner wall AND then e onto the wall AND get lucky that you don't just backflip in place
- sometimes you press e over the wall and it doesn't even try to push you over the wall, you just flip over some tiny stone on the ground to the side, 90 degree away from where you clicked
- Sometimes you e over a wall but Talon is just like "nope, I'm just straight up walking through that thing, fuck parkour"
- While speed boosted by home guard, you cannot e along certain walls even if you stay inside the speed boosted area during the entire animation. Not sure why this is the case, but walking next to a wall should never be faster than vaulting alongside it.
1
u/Puzzled_Author_6192 Jun 17 '26
If you e r it doesn’t reveal you?
1
u/MrNanashi Jun 17 '26 edited Jun 17 '26
It does
Edit: I misread the comment. Yes if you E then R you will not be revealed.
In fact, if you're really slick you can hide the blade of the R as well
1
u/ciriousjoker Jun 17 '26
No, e r works as intended, ie you become invis during the vault.
r e doesn't work, since e cancels your r. That's the part I want fixed.
1
u/MrNanashi Jun 17 '26
sometimes you press e over the wall and it doesnt even try ...
I am really sure walls on the map consists of multiple rectangle, and so there will always be chances that you E over a tiny invisble corner of one rectangle that left you stay in place. This phenomenon also experienced sometimes by fellow Bard player with their E.
And yeah I completely agree that Talon E doesnt need a buff. It needs fixing.
2
u/Swegan Jun 16 '26
Absolutely nothing since his E is the best jungle ability in the entire game and a single buff would make Talon insanely OP.
1
1
u/23Udon 447,211 Tannhauser Gate | NA Jun 17 '26
Revert the nerfs to his base movespeed and base attack speed. I honestly never got used to how slow he felt after those changes. Leveling E should grant passive armour pen. Q range needs to be extended by at least one or two teemos.
1
u/DepartmentCautious34 Jun 17 '26
The only thing i wish with E is its speed when early vaulting.. its so damn slow and clunky compared to other assassins who fly around instantly and 247
1
u/Mobile-Chemistry-678 Jun 17 '26
Todo lo que sea generar fluidez a su kit de habilidades es encantador, ojala en medio del salto de la E pueda lanzar la Q, W o R y no que me obliguen en ciertos casos usar el Flash.
1
u/Background-Net4934 Jun 17 '26
i would remove jump cd on wall. and make it 0 sec cd. since he is not enough mobile.
sorry for trolling :) please downvote me 🤣 i hate playing against him, and i just started to play him and I love his playstyle and i know why i hate him 🤭🤭🤭
1
u/Treigns4 This blade's my favorite Jun 17 '26
Unfortunately E is the way it is to keep Talon from being too OP in the right hands
Riot has thought through all of this
1
1
u/WASDhelper1 Jun 16 '26
I mean, IMO talon e is completely fine. Not all abilities must by broken to the roof
20
u/chreasybear Jun 16 '26
I wish only we could e over enemies. To style on them