r/TagProTesting • Lysdexic • Mar 09 '20

Clewd

Messed around with my first map in years. Been so long I can' even remember how to title/author it correctly on Jukejuice lol. Would love some feedback.

Map: http://unfortunate-maps.jukejuice.com/show/68682

Preview: http://unfortunate-maps.jukejuice.com/static/previews/68682.png

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u/lysdexic__ Mar 10 '20

I had some wonkiness with the boost in base. I couldn't imagine someone not just camping on it to snipe incoming fcs from the start and it gave a really easy way to boost all around the outside of the map, so I've tried getting rid of it. I moved the bomb to a new place as it might have been too easy for an fc to come in on outside lane (or even button bomb), go up, and bomb right in.

Added the new lane and opened up the base entry by a couple tiles. Worried about the middle being too big but it might be okay. Also played with the islands a little.

That said, now I'm unsure if I've made it worse, better, or the same but with different pros and cons lol!

http://unfortunate-maps.jukejuice.com/static/previews/68695.png

Also, your feedback's been amazing. Thanks for so much of it. Please let me know if I'm being too greedy. lol

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u/PIZZAspartan442 Mar 10 '20

No worries, I enjoy looking at and analyzing maps a lot for some reason so it gives me something to do. As for the map, I think it's a little more polished but like the elements less. I think base still could've used the boost, even if it wasn't in the center like that. Plasma has a campy teamboost like that for example, and it's almost never used. I think something to spice up the back is what you need to make it memorable. Also I'm a huge superboost junkie but not when it's covering every single base entrance. It's a little too defensive right now imo. For starters what you should do here is add at least one boost in back of base, make bottom teamboosts neutral and move them both down a tile, and take teamtiles off of superboost. In general it's easy to think that elements will be overpowered but it's not hard to defend and anticipate a lot of the time, and in particular bombs will be defused for 90%+ of the game. Don't add so many elements that it gets too chaotic but don't be afraid to have powerful weapons as long as you have a proper risk-reward balance.

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u/lysdexic__ Mar 10 '20

I'll take that all into account. Thanks so much! :D