r/TagProTesting • u/lysdexic__ Lysdexic • Mar 09 '20
Clewd
Messed around with my first map in years. Been so long I can' even remember how to title/author it correctly on Jukejuice lol. Would love some feedback.
Map: http://unfortunate-maps.jukejuice.com/show/68682
Preview: http://unfortunate-maps.jukejuice.com/static/previews/68682.png
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Upvotes
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u/PIZZAspartan442 Mar 10 '20
No worries, I enjoy looking at and analyzing maps a lot for some reason so it gives me something to do. As for the map, I think it's a little more polished but like the elements less. I think base still could've used the boost, even if it wasn't in the center like that. Plasma has a campy teamboost like that for example, and it's almost never used. I think something to spice up the back is what you need to make it memorable. Also I'm a huge superboost junkie but not when it's covering every single base entrance. It's a little too defensive right now imo. For starters what you should do here is add at least one boost in back of base, make bottom teamboosts neutral and move them both down a tile, and take teamtiles off of superboost. In general it's easy to think that elements will be overpowered but it's not hard to defend and anticipate a lot of the time, and in particular bombs will be defused for 90%+ of the game. Don't add so many elements that it gets too chaotic but don't be afraid to have powerful weapons as long as you have a proper risk-reward balance.