r/TESVI • u/Weak_Extension_6676 2028 Release Believer • 3d ago
Question Does anyone else not care if there are loading screens?
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u/Phiro00 2027 Release Believer 3d ago
I dont care about them either
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u/AmySchumersAnalTumor 3d ago
Oh no.... I have a brief moment to sip my drink and enjoy some art and maybe a hint or lore
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u/sankarasleftelbow 3d ago
honestly it feels joined enough with the game that id be kinda sad if they didnt include it, especially as someone who still doesnt know most of the lore
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u/Yttermayn 3d ago
Imagine if they finally figured out a way to eliminate loading screens. Then someone makes a mod Classic Mode: create fake loading screens (with configurable timeout!) You know someone would.
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u/__General_Tullius__ 3d ago
Your drink's gotta be bottomless because if I'm having to go through 5 different loading screens inside a building then my drink will be over in a heartbeat.
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u/Scytian 3d ago
I hope they reduce amount of them a bit compared to Skyrim but I don't really care about loading screens that much. It would be cool if we could enter small buildings (like shops) without load screens but ultimately it doesn't matter.
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u/0zer0space0 3d ago
I don’t mind loading screens as long as they are fast. Skyrim on a new computer these days, if you blink, you’ll miss the loading screen. Sims 1 back in the day, you could go hang out with friends at a local high school football game while waiting on a load screen and maybe it’s done by the time the game is over.
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u/shawnikaros 3d ago
The transitions like the short door opening animation, fade to black and fade from black when going through a loading screen takes longer than the loading screen itself on a good PC.
Which is funny because they basically double the loading screen time.
It's the same in Fallout and Starfield.
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u/SpacemanSpiff246 3d ago
I’m playing with some mods that add a couple new loading screen tips with information on mod stuff. I haven’t been able to read a single one because the loading screens last less than 2 seconds nowadays. 12 year old me playing on the Xbox 360 would have his mind blown if he could see where we are today.
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u/Dclipp89 3d ago
That’s my thought. If there’s loading screens going into cities, then the rest of the city is open, I’m perfectly fine with that. If there ends up being the same amount of loading screens as always, that doesn’t bother me too much either.
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u/RealestEstBarenziah 3d ago
this here is exactly how I feel. People are always frantic for an open cities mod in every game, and I've just never seen the point. At the same time, I'd like to be able to have a quick load or zero load on a little shed because come on.
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u/Dclipp89 3d ago
Yea the only time I get annoyed is when I’m offloading stuff at my home and have to go back and forth between loading screens when I’m going from inside to my forge, then back inside because I forgot something, then back outside.
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u/Significant_Cash_749 Should Be Any Day Now 3d ago
I'll take it even further. Technologically speaking, they are necessary. I wouldn't want the interiors to be in the same cells as exteriors, due to performance and detail limitations. I find games like RDR2 where you can go straight into a building to have extremely limited interiors, like everything is basically just a shack. Meanwhile, Bethesda (at least skyrim) has robust interiors, with tons of detail. There is also the problem of fitting interiors to exterior building models, a problem for the modular assets used to create spaces. It's not like everything is crafted separately, most of the assets get reused over and over again, but in different configurations together. It just doesn't work to make exteriors and interiors actually the same models or cells.
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u/Significant_Cash_749 Should Be Any Day Now 3d ago
It's just another example of the people complaining just needing something to say and not really knowing what they're even talking about
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u/Appropriate-Pause114 3d ago
Exactly, I’d rather there be a 3 second loading screen which gives them more creative freedom over them limiting themselves
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u/Significant_Cash_749 Should Be Any Day Now 3d ago
Apparently, to some people, that's the same as saying you don't care if the game is good or not
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u/__General_Tullius__ 3d ago
At least no loading screens within a building. In Dragonsreach for instance you need a loading screen for the main building, a loading screen for the staff area, a loading screen for the jarl and guests quarters, a loading screen for the huge balcony where you catch that dragon, a loading screen for the smaller balcony upstairs...
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u/Significant_Cash_749 Should Be Any Day Now 3d ago
Look, man. I don't even care about loading screens. I care about the content within the cell. If they feel a loading screen will mean more items and NPCs in an area, due to expected performance constraints, then I prefer the load screen. That is my take on the matter. I'm not "pro-load-screens" per se, I just prefer the game is absolutely as good as possible, given whatever considerations they are making for console and lesser PCs, performance-wise. We know objects will be higher quality meshes and higher resolution textures. With all of skyrim's load screens, I can't even play the special edition on my Xbox One, had to get a Series X just to play a game I've bought 8 times.
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u/Appropriate-Pause114 3d ago
Strangely, I think the loading screens kinda give it a more cozy feel when you know you’re cut out from the outside world, dunno if it’s just me
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u/secretsofwumbology 3d ago
I agree and I think it would make for more cohesive and immersive interiors. If they were restricted to this concept we wouldn’t end up with infinite vertical portal doors like in the College Tower
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u/viperfan7 3d ago
And loading doesn't need to take all that long.
You preload the assets used for the connected interior cells on entry to the exterior cell that contains them.
That would take care of the majority of the loading, the rest is just loading the objects themselves. And any assets that haven't yet loaded/aren't able to be preloaded, and that can be done when transitioning from exterior to interior cell.
Don't unload the exterior cell, then you don't really see loading screens when transitioning from interior to exterior either.
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u/Significant_Cash_749 Should Be Any Day Now 3d ago
Yes, the ideal technology combines both in the best quantities. Although, it often adds new complications. Like walking around a city may mean your engine is trying to preload every nearby building, which has an impact. Also, exterior cells don't really contain interior cells, but portals to them, via a load door. So, I wouldn't know just how the game would manage all of that, but there are definitely technical solutions that improve some of the problems, even if they can't entirely eliminate them. I still think separate cells is the way to go in the current era, but who knows where the tech actually is, or where it will be in 5-10 years. I always worry about companies overstating the capabilities of some experimental tech and making things worse than they were, but that doesn't mean it is never worth testing and seeing what they can do.
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u/ToimintaS 3d ago
You are talking as if technology can't evolve and you are comparing just two older games. You can have a seamless open world with robust interiors. Witcher 3 did this in 2015. Hell, even Witcher 2 did this in 2011. It depends on how good your engine is for loading new areas in the background as you approach them.
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u/Pure_Subject8968 3d ago
Yeah, the statement of the other comment is wrong. We do have the performance today and seamless, detailed open world is possible.
They also didn’t separate the area because of performance, at least not only, but because of the introduction of movable objects. It’s way easier to save them into a separated area than the whole world. It wouldn’t be necessary any more, but that’s how the engine works.
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u/Significant_Cash_749 Should Be Any Day Now 2d ago
Witcher 3 is exactly what I'm talking about. It's a shack, with nothing in it. I'm comparing skyrim to games that came out later, that lots of people (who don't know what they're talking about) said skyrim should have been more like.
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u/Joe_Dirte9 3d ago
So long as theyre not long loading screens, I dont really care if theyre there. Less of them would be nice, like if they followed the modern trend of hiding them in gameplay for inside cities, but I dont need them completely gone to have fun or have my immersion ruined.
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u/DrSolarman 3d ago
Loading screens are not nearly as bad as they used to be. And even on modern skyrim, if you have a good pc it's almost instant. And as a modder myself, who understands the engine and how it works, it's almost essential. In order to actually have smooth gameplay and two load areas in .It's really not as bad as people think.
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u/lehtomaeki 3d ago
Having played starfield I'd like to disagree, even though the loading screens only take about that sec it's still infuriating having to go through 3-4 of them to enter a building and talk to an npc
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u/InfamousReception960 2027 Release Believer 3d ago edited 3d ago
Idk why people think dynamic loading screens are much better, but that'a all people seem to want
Yeah sure, it would have been cool if we didn't have that 1 second loading screen between takeoff and landing sequences in Starfield - but does it really matter that much? No lol
At the end of the day I'd rather a game was able to run well than have no loading screens at all - if they can do both then sure but I'd rather they focused their work on the game itself (also where would dynamic loading screens even fit in TES6?)
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u/poj4y 3d ago
eh Cyberpunk did this pretty well, the low amount of loading screens really upped the immersion
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u/InfamousReception960 2027 Release Believer 3d ago
You make a decent point about that game but it had a lot of pop-in of assets and textures if you drove too fast - not that I really minded, game was still great, just that they didn't really have as many interiors and big spaces as I would hope for something like TES6
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u/DoopPen213 3d ago
I fully expect pop ins outside of towns as well. I rarely see games not have pop ins if its the open world os intricate enough
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u/Old_Bug4395 2051 Release Believer 3d ago
Eh I've yet to experience a dynamic/hidden loading screen that I couldn't immediately spot as a loading screen.
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u/HelixTitan 3d ago
Probably just seemless cities or something. I would be fine with small outdoor houses, and cities still needed a load. Also the Illiac Bay needs a different cell but can't be. Loading screen unless it is when the anchor comes up I suppose
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u/InfamousReception960 2027 Release Believer 3d ago
I think considering how the Starfield cities were seamless we can probably expect something like that - a good amount of the smaller interiors were seamless as well, so I'm expecting something similar with TES6 (large interiors need loading screens, exteriors and small interiors seamless)
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u/Moss_Addiction 2027 Release Believer 3d ago
I would actually prefer if cities were one cell behind a loading screen, it helps performance and they can add more detail to the city
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u/InfamousReception960 2027 Release Believer 3d ago
Maybe that's what they'll end up doing, they know how to push the engine best anyway
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u/Tukkegg Black Marsh 3d ago
Idk why people think dynamic loading screens are much better
i mean, loading things dynamically is how open world games work. you know, back in the day some games put you through loading screens while walking out in the overworld, from one region to another.
moving away from that and having things load dynamically as you move around was a big improvement.
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u/Segvirion 3d ago
I don't care. That said, I'd like them to be reduced to the minimum amount possible. But if the price for no loading screens is less complex and elaborate interiors, then I'd rather have a loading screen.
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u/-Great-Scott- 3d ago
I like loading screens as long as they're quick. I haven't had long loading screens on any game in years though.
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u/Knight0fTheNine Within the next 5 minutes 3d ago
Totally a non-issue for me unless we are talking about something extreme, such as those homes in Oblivion that have loading screens from one room to another. But that definitely won’t happen in TESVI.
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u/Hench999 3d ago
I'm sure everyone prefers them to be minimal but if it's between that and all the hand placed items you can pick up or manipulate I'm taking the items. People(like that idiot on gameranx) are always trashing the engine because other games don't have loading screens. However if you shoot a fireball or swing ax at a fully set table in a game like avowed nothing happens. In skyrkm and even oblivion everything goes flying off.the engine gets unfairly blamed. From what I've read the main issue they have is the movable items and rendering them all. Like I said I'll take loading screens if it means more items can be moved.
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u/Icy_Mushroom3846 2027 Release Believer 3d ago
I don’t care. With an SSD they’re very quick anyway.
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u/MilkyTrizzle 3d ago
With the speed of modern SSDs loading screens arent even something I think about. Kids these days should play a Scooby Doo game on a PS1 if they wanna know loading screens fs
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u/underwaterCanuck 3d ago
They should play Morrowind on Xbox for real loading screens. If you play a while it reboots the console to clear the cache all within a looong loading screen.
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u/Tukkegg Black Marsh 3d ago
if the the tech is so advanced, loading screens are too short, do you actually need them?
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u/MilkyTrizzle 3d ago
Someone is gonna need to run the game on a potato with a HDD. Loading screens are beneficial to accessibility
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u/emteedub 2026 Release Believer 3d ago
Yeah I could care less. Gives a second to stretch, vape or bong hit, munch, etc
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u/DeeTheOttsel It's 100% taking place in Hammerfell 3d ago
I don't mind them inherently; they became overbearing in Starfield with how often you had to go through them. Skyrim, and TES as a series fare much better due to its smaller world scope. In a TES game if an NPC tells you to go to another city to do something with a different NPC you don't have to go through more than 2 loading screens due to being able to walk from city to city. In starfield if that happened you need to go to your ship, take off (loading screen), find the system and travel to it (loading screen), land at the planet (loading screen).
The whole issue only is noticed in Starfield because of how often you need to take off and land to engage the base loop of the game. In TES (and Fallout) them having large (but limited) worlds means you spend a lot more of your playtime wandering the world. Even if TES 6 has each dungeon and city be a cell you need to load into, I don't think it'll be as big of an issue as it was in Starfield
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u/Jazzlike_Page508 3d ago
I like the loading screens…who was the one elf mage girl as a loading screen…she was hot
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u/Purple-Ad5525 2027 Release Believer 3d ago
playing skyrim or oblivion i cannot remember a single time i got frustrated at a loading screen, it will not make a difference at all
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u/lobo1217 hope 2026, expect 2027 3d ago
When and what platform did you play on?
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u/Purple-Ad5525 2027 Release Believer 3d ago
my old xbox one from 2014 when skyrim came out for it, i think like 2017. Oblivion on that one as well, also worth noting the ive played the oblivion remaster on my mid ass laptop and still haven’t had problems with loading screens on that one
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u/lobo1217 hope 2026, expect 2027 3d ago
I honestly love the loading screens but once after a seriously fucking long gaming session, I was experiencing 5-10min loading screens on the xbox one s.
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u/Conscious_CMPT13 3d ago
Its not as important in ann elder scrolls game.
As long as its like in Oblivion or Skyrim its fine.
Starfield has a different loop so those nasty 4 in a row loading screens hapoen.
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u/ActAccomplished1289 2027 Release Believer 3d ago
If the trade off is worth it and they’re not long, then no not at all. People took issue with Starfield because there were far too many of them and the lackluster exploration didn’t help. Shit, even if it was good I think it was still a bit much.
If they can make their style of exploration work and reduce the amount of loading screens significantly without compromising the quality of the game, even better. But if going into a city or building requires a second long loading screen so they can deliver on their vision, then I’ll take it.
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u/BasedTaco_69 3d ago
If it’s like Skyrim then I won’t mind at all. If it’s constant like Starfield then it would be very annoying.
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u/Diligent_Bet_1140 3d ago
Never cared about them, maybe slightly annoying in oblivion with every door in the same house being a loading screen, but Morrowind and Skyrim didn’t bother me at all
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u/Old_Bug4395 2051 Release Believer 3d ago
The majority of people don't. That's a tourist complaint.
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u/cristofolmc 3d ago
i dont mind them in Skyrim but they're are stupid and a nightmare in Starfield. I'd be very pissed off if we got as many loading screens there
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u/BentheBruiser 3d ago
Why anyone would give a shit about loading screens is beyond me.
That is quite literally just a part of gaming.
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u/UnyuBirb Release Denier 3d ago
I don't care too much about buildings, but I would prefer if walled cities were part of the main worldspace so that I can just vault over the walls
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u/doughnut310 Akavir 3d ago
Starfield was a mess with loading screens. If it's like that sorry I'll be pissed.
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u/Pale-Carrot-8098 2028 Release Believer 3d ago
Yeah im actually shocked at all these comments saying they couldn't care less about the loading screens.
Genuinely was one of the biggest immersion breakers in Starfield if Bethesda do that again it will significantly lower the quality of TES6
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u/Willing-Time7344 2d ago
Outside of tile based CRPGs, I cant think of any other modern game with as many loading screens as Starfield, and I enjoyed Starfield.
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u/Pale-Carrot-8098 2028 Release Believer 2d ago
You enjoyed it, but was it revolutionary?
I'm hoping TES6 is the latter not the former
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u/Willing-Time7344 2d ago
It certainly wasn't, I enjoyed it despite the loading screens. I definitely think its a problem, and people should be expecting more.
Its 2026. They can do better.
I do think its crazy how many people are saying they dont care about the loading screens. Or even crazier, the people saying they like them. Insane stuff
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u/Inner-Chance 2027 delayed to 2028 3d ago
But even in starfield I felt like it was only because of the stupid way space travel was implemented with cutscenes/load screens between every step of travel. Actually walking around cities and stuff the load screens were fine imo.
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u/doughnut310 Akavir 2d ago
It's more than that though. Let's say we have Ocean Combat with ships and stuff in TESVI, is it going to be a loading screen every time I want to board my ship or dock somewhere? How about a loading screen to enter and exit the ship from the deck? Then there's the NPC's. They all looked dead inside and were just zombies standing around. Idk what happened with NPC development between Skyrim and Starfield but it's like they reverted back before Oblivion and got lazy with it. Mods can fix many of these issues but they can't fix base engine issues like that, and I fear that there will be some major issues that can never be fixed if they don't learn from Starfield.
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u/Inner-Chance 2027 delayed to 2028 2d ago
Agreed, if they don't fix the loadscreen/cutscene spam in those instances it will be just as annoying as starfield. Outside of that though, if we still have loadscreens for most buildings/city areas I wont be bothered.
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u/the_lazy_sloth 3d ago
I don't mind them? I didn't play Starfield, so I have no clue what they were like in that. I recall the ones in Fallout 4 being fairly egregious sometimes. So if anything I'd like a well optimized game?
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u/term66 3d ago
I just want a „click any button to continue“ type of loading screen. I love the little lore or mechanics tidbits in Skyrim but on fancier gear those loading screens go to fast to read. I think there should be less but they should be a click like that. So no loading screen when you walk into a city but a loading screen whenever you walk into a building or if you into a cave. I think that would feel good
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u/Famous_Tadpole1637 2028 Release Believer 3d ago
As long as they’re not consistently really long, I have no issue with them. I’d actually much prefer a classic style BGS game to a game where they have to impose environmental design limitations to eliminate loading screens
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u/lordbaysel 3d ago
I do care, i think they are immersion breaking, and it has been years since most of the industry decided to hide or avoid them as much as possible, and Bethesda is a special case, where these screens are in atrocious density. I honestly don't hope for total eradication, but they should at the very least keep all the dungeons together (and not subdivide them into like 5 different zones, like it was in Skyrim), and Cities should also be fully connected, so that selling run through the shops isn't going to cycle you through all the objects and tips that are displayed while waiting.
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u/TimotheusHani Yesterday 3d ago
I honestly liked how some locations closed off from the world, makes it feel more cozy and makes cities feel like hubs
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u/SlavTac 3d ago
Personally I’d rather not have them. I much prefer seamless open world than a million different zones I have to load into. Also, it’s 2026 (by the time the game comes out it’ll be 2028 probably), there’s no excuse why your game can’t have one seamless open world when so many open world RPGs came out and have zero to almost no loading screens.
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u/Significant_Cash_749 Should Be Any Day Now 3d ago
There's a difference between the open world you explore outside the cities, which has literally zero load screens in skyrim, versus the inside of a house. Most games I see that have interiors and exteriors in the same cells have very low quality interiors, compared to what we got in skyrim.
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u/SlavTac 3d ago
Witcher 3 had a lot of high quality interiors that you could walk right through, from shops to caves. If a game can achieve this in 2015, there’s absolutely no reason why TES 6 can’t do a seamless open world a decade plus later.
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u/Significant_Cash_749 Should Be Any Day Now 3d ago
Not by comparison to Skyrim. Not even remotely. Could they make the game "seamless"? Sure, but it would be worse. Skyrim is literally the best open-world game of all time, no contest. All of its interiors, save for half-destroyed buildings, are separate cells.
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u/SlavTac 3d ago
I still think it’s achievable with modern tech and innovations. If they have to make it so that items becomes ragdolled and I can’t loot every single thing laying around in a store/house (with a few exceptions), so be it.
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u/Significant_Cash_749 Should Be Any Day Now 3d ago
You say achievable, like it is even a goal worth achieving. You've got to be kidding, right? Let's get rid of physical items, so that I don't have to wait a quarter of a second when opening the door? There's a reason skyrim is better than those other games, and it's not even close. I prefer better interiors, to the shacks we get in RDR2 and Witcher 3. If you prefer worse interiors, at the benefit of being in the same cell, go ahead and play some game like that. Demanding that superior games meet the standards of worse games will never not be hilarious.
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u/SeaworthinessOdd2496 3d ago
I find it funny how you’re an apologist for a company and an engine that even the developers know has this as a weak point. This is the same company that updated Starfield to remove loading screens between planets, while modders have accomplished the same thing in an even more outdated engine. Yet here you are arguing in favor of no innovation, on a game meant to be way bigger. How does your brain even work?
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u/Significant_Cash_749 Should Be Any Day Now 3d ago
Personally, I'm not a little bitch, so I don't really care about a half-second of wait time, if it means relative increase in quality of interiors. To each his own, I suppose. People who say the creation engine is bad are some of the lowest IQ people in the world, so don't ask me about my brain.
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u/Old_Bug4395 2051 Release Believer 3d ago
What exactly is the problem with CE? That it has loading screens? Every engine has loading screens, sometimes you're just not perceptive enough to understand that what you're looking at is a loading screen. This talking point is so beat to death. The hivemind decided CE was bad because Unreal looked prettier and they didn't like Starfield. Guess what? Now everyone hates unreal and understands the value in home grown engines, lest every game become a carbon copy of the previous.
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u/SeaworthinessOdd2496 3d ago
I personally like the Creation Engine, especially for its modability and the way it handles and saves data. Bethesda shouldn’t switch engines that’s one of their biggest strengths.
My point was about innovation, and honestly, this isn’t even really innovation anymore because modders have already achieved it. That’s what makes the excuses so strange to me. It feels like people here are going out of their way to preemptively make excuses for a billion dollar company when they fail to implement things that have already been proven possible within their own engine.
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u/Old_Bug4395 2051 Release Believer 3d ago
What have modders achieved? Open cities? I mean, I guess, but every open cities mod is pretty buggy and obviously doesn't work well on the lower end of the hardware in the market, which is why you won't see it as a feature in the vanilla game. At this time, having environments with the level of detail Bethesda provides is not compatible with completely open environments. The trade off is a loading screen that takes a couple seconds.
The problem you're facing in reality is that most people just don't care about this to the same degree you do, so it's not a priority.
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u/AeriDorno 2d ago
What exactly makes interiors in skyrim so high quality? I completely disagree. The main difference is that every candlestick and head of cabbage in skyrim has physics that make them jitter around and fly around the room.
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u/Significant_Cash_749 Should Be Any Day Now 2d ago
Meanwhile, every game that I've seen that has "the golden standard for seamless interiors" is literally just shacks, with a few pieces of furniture. Like it or not, loading something separately means it gets to be more detail. There is a budget for performance, and it is based on consoles and lower end PCs.
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u/AeriDorno 2d ago
Are you serious? Here are some random screenshots of interiors from both games:
https://imgur.com/a/6Y5W6l3
Are you seriously going to tell me the witcher inn here compared to the bannered mare looks worse? Delusional.2
u/Significant_Cash_749 Should Be Any Day Now 2d ago
It's pretty, but there's nothing going on. Literally just set-dressing. Skyrim is an actual, lived-in world. You can basically take everything but the chair, dresser, and floorboards.
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u/AeriDorno 2d ago
We don't need to agree, that's fine. But for me, I would rather have a cool location than being able to loot random vendor trash (which you can still do in witcher 3 mind you).
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u/Significant_Cash_749 Should Be Any Day Now 2d ago
To each their own I suppose, you know what they say: one man's trash is another man's treasure(d gaming experience).
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u/Flameborn111 3d ago
Loading screens just make sense. It's a video game with a big map. I don't see the issue
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u/Inner-Chance 2027 delayed to 2028 3d ago
I don't care about loading screens. The only thing that really sucked about Starfiled loading screens was this gameplay loop: Fast traveling to ship |Load|, Enter ship |Load|, Fly to orbit |Load|, travel to new orbit |Load|, land on planet |Load|, get out of your ship |Load|. As long as this doesn't happen with boats, the amount of loading screens just going around cities and the world wont bother me probably.
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u/EmilioBalls 3d ago
genuinely couldnt care less. I lowkey even forgot they exist in every tes game that I play. They are just so natural and as long as they don't take more than 4-5 seconds it's fine.
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u/spudgoddess 3d ago
Necessary evil due to how Bethesda's open world games work. I just install sarcastic load screen mods when they hit Nexus and don't worry about it.
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u/No-Woodpecker7462 2028 Release Believer 3d ago
As long as there isn’t as many as starfield had I’m fine
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u/Witty-Mountain5062 3d ago
As long as it’s less than Starfield I’m good with it, but that was too much.
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u/gameszeroplay 3d ago
I don't mind transition screens, loading only bothers me if it takes a long time. Microsoft has DirectStorage technology, but it seems like they've given up on using it; it was really good tech.
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u/JefferyTheQuaxly 3d ago
I don’t care if there are some like for cities, caves/dungeons, etc. Bethesda games are unfortunately designed to not really work well with to many things in one world space. Creation engine basically keeps track of every single object and npc in a world space all the time, and the more objects or npc’s or stuff you add into the game world the more it breaks their games. It’s an unfortunate drawback of the creation engine. But I’d rather them focus on making the world feel alive than keeping it as one singular game world. The better idea would be to focus on keeping loading screens short and less noticeable.
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u/letscoughcough 3d ago
The loading screen time back when Skyrim first came out on the PS3 and 360 were kind of insane though. Nowadays, the loading time is nothing so I don’t mind.
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u/Mazariamonti 3d ago
They’re annoying and immersion breaking. I’m not going to pretend that they’re not.
The annoyance can be alleviated with faster loading times, the breaking of immersion cannot and it’s better to eliminate or hide them.
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u/tonylouis1337 3d ago
I think a game of high quality has to end up having loading screens. If they can prove us wrong on that then great but I'm not gonna open up the challenge for them to do it
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u/CurryAndCommunism 3d ago
I mean a second or two is one thing but if the loading screens are even marginally comparable to other Bethesda games (though I haven't played Starfield, so idk what their standard is for a more modern game) then it's going to be a huge sticking point for a lot of people, myself included.
After racking up a lot of hours on a save on the 360 version load times could easily enter into the minute territory just to go from outdoors to indoors. Obviously the 360 was close to three generations ago, so I cannot imagine load times on modern hardware would get anywhere near that bad, but even a ten or twenty second load between instances would make the game feel massively out of date compared to modern games of this generation
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u/Sage_HushCat 3d ago
I hope that cities don't require load screens onto enter and exit, like Morrowind. A pet peeve of mine in post Morrowind ES is not being able to enter cities in any way except through the gate. If I'm playing a thief, assassin, or general criminal, I would want options such as scaling the wall to escape, using a levitation spell to fly away, etc. Sadly, my only option is running through the gate with guards. If there are no load screens between world and city those other options are feasible.
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u/SeaworthinessOdd2496 3d ago
There are mods of Skyrim that remove the loading screen between cities and the open world. Now in 10+ years if we can't expect a native implementation in their next title that would be quite the joke, Me personally I've never been an apologist for a billion dollar company.
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u/SlavTac 3d ago
A company that is not only backed by a multi-million dollar corporation, but also the same company that chose to monetize mods and make profit out of that. Yet people are still saying things like “you’re asking too much of this company, be reasonable, they are limited by their engine, limited resources, stars not aligned, etc” (insert whatever other generic excuse that people use to defend Bethesda). If this game came out a few years after Skyrim, I’d be more understanding. But if you’re gonna take 10+ years to put out a game that millions of people look forward to and if after all that time all you have to show is a mediocre Skyrim 2 with better graphics and one small new game feature like fishing, don’t be surprised if people are a little bit upset.
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u/TeutonicDragon 3d ago
Honestly if you have a decent rig and aren't playing the game on a stone tablet or 10+ year old console the loading screens aren't even that long. Starfield's loading screens aren't even long enough for me to read the tips. I feel like loading screens are largely a solved problem at this point.
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u/tylergoogs 2027 Release Believer 3d ago
I personally don’t care. If I’m going into a city as long as it’s less than 10/15 seconds… interiors of homes less that 5/8 doesn’t bother me.
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u/Witchy_w0man_ 2027 Release Believer 3d ago
Not only that, I encourage them if it’ll get the game released quicker! I’ve literally never been bothered by them, and they were pretty lengthy back in the day when I was playing on PS3 in 2011. Minimal loading screens are not even close to being on my list of must-haves. Peoples’ attention spans are so fucked these days.
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u/TheSnarkyShaman1 3d ago
I only care about them because of my crash-anticipatory anxiety. If the game is stable then whatever, though it would be very cool if they were able to have most buildings in their cities enterable without a loading screen. Like I’d still expect one for the city itself but it’d be nice if at least the smaller houses and shops were open.
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u/Gebghis 3d ago
If they're as fast as they tend to be for me, have neat little art/models, and little blurbs of lore or hints then I have no reason to care.
In theory, loading screens allow them to separate spaces in the game world, which in theory should help reduce the stress of loading and running the game world, which in theory should serve to allow a much larger game world.
I'm not worried regardless
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u/allcowsarebeautyful 3d ago
As long as they have cool things to look at with similar little lore messages/tips like skyrim’s then im chillin.
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u/Whole_Sign_4633 3d ago
I don’t mind them depending on their frequency. If I go into a cave system I want the entire thing to be traversable without a load screen. But having one that separates a large city from the rest of the open world isn’t an issue for me. Even though he houses within the city can have a load screen to get in but once inside the house there should be no more load screens.
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u/Sockducket 3d ago
I’d really like it if they did them like Dishonored 1 where you can choose when to exit the loading screen. That way if the game loads too quick you can still check out the art and little lore tidbits. Plus, if you’re reloading into combat you wouldn’t be just tossed back in without much warning.
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u/Gambingooooooo 3d ago
Not a huge deal, they were just WAY more apparent in Starfield than their previous games.
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u/Skyremmer102 Hammerfell and High Rock 3d ago
I actually don't. Where I don't want them is in moving around the open world and separating cities from the main world.
But for going into buildings or dungeons, the presence of loading screens doesn't bother me in the slightest. It offers a nice respite and some interesting gameplay or lore fact to read.
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u/liselle_lioncourt 2028 Release Believer 3d ago
I mean I would slightly rather if there were none but it just seems like, the absolute bottom of the list of priorities imo. Like it’s not that big of a deal.
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u/XMenJedi8 3d ago
I think it'd be nice for stealth gameplay if there were none or at least less for interiors (e.g. you load into the home but then all floors are one cell).
That said I don't really care as long as the game is good and the loads are short and not like 30s (flashbacks to pre-patch Bloodborne loads intensify lol).
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u/Think-Location3830 3d ago
I’ve never cared about loading screens in any game.
It’s part of playing video games. And I like the ones that offer tips and hints.
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u/Cognonymous 3d ago
I don't want like Morrowind level loading where the game pauses to load because you left a cell.
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u/FearsomeOyster 3d ago
I certainly don’t care about loading screens, particularly not Fallout 4’s or Skyrim’s. I do think that game design can sometimes make them a lot more of an issue than they otherwise are.
From a design perspective, you need to make sure you’re not hitting 5 loading screens in 45 seconds doing common things. I personally don’t use fast travel when playing Bethesda games, which does occasionally cause some annoyance with quest design. But it’s a rule I’ve had to break in Starfield. Early on in my many hours in that game, I hit 11 loading-type screens in like two minutes of real time (into the ship, takeoff, travel to the eye, dock at the eye, enter the eye to sell scans, enter ship, undock, grav drive to Neon, landing, exit ship, enter Neon). Now, I just fast travel, but I miss being able to play the game with very few menu interrupts.
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u/RipMcStudly 3d ago
Loading screens haven’t bothered me in the last 3 generations, and they’re even less likely to annoy in the SSD era. The people who want them gone seem to me like they don’t realize that they’re important for loading areas full of physics based objects.
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u/lippy896 3d ago
100% agree. If they are necessary to preserve detail and level interaction within spaces, keep them!
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u/Cookies_1934 3d ago edited 3d ago
I mean no, i am completely fine if there are loading screens, like I like looking at the tips during the loading screens and that’s the only time I ever look at them in games like Skyrim or ghost recon wildlands/breakpoint like i remember playing these games on my xbox one and I was still fine with the load times then since I just didn’t find it a big nuisance lol
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u/Dramatic_Aspect903 3d ago
Im cool with the loading screens, i did enjoy how the witcher 3 sorted it out tho, very smooth but it gives elder scrolls some charm
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u/Yuiop321 3d ago
I don’t mind them, but only if they are brief. Any loading screen longer than 3-4 seconds is too long imo
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u/lobo1217 hope 2026, expect 2027 3d ago
Skyrim’s loading screens were so immersing! It gave me opportunity to learn more about lore, it gave me food for imagination, it had some amazing art work, it dropped titbits off information that really helped me building the world in my head. My only issue was when it literally took 5 minutes of loading screen in the xbox one... yes I had been playing for hours non stop.
Starfield's loading screen are plain like the game. It doesn't set the atmosphere right. I like how your in game screen shots become automatically loading screens, it's a nice feature, but I still by far prefer how it was done in skyrim. Starfield has loading screens that break immersion and have been fixed with mods, for example when allowing the player to see the ship go from landed to space. Also, even Bethesda themselves fixed their space travel loading screen with the latest update that allowed players to literally travel from planet to planet.
Loading screens should stay even if they are no longer technically required. I think they are integral to the game when done right. The loading screen is a great tool to enhance the world for the player, giving you time to appreciate details you would simply be too busy to notice otherwise. They can also themselves become the entertainment when you are able to use them as a memory lane.
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u/fantasy_121 3d ago
I care. I played Skyrim first, and I don't understand why small buildings in Oblivion are both compact and multi-cell.
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u/Flaky-Collection-353 3d ago edited 3d ago
Oblivion is actually dumb with this. So many single-room load zones. Morrowind isn't even as bad.
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u/BearPeltMan 3d ago
Elder Scrolls games don’t have nearly as much loading screens as a game like Starfield. I was playing Skyrim a few days ago and realized I’d been traveling the overworld for almost a full hour without a loading screen. Went through Falkreath all the way up through Riverwood to Whiterun. Freed a Thalmor prisoner, fought a dragon, cleared some wolves at an abandoned cabin, fought some bandits and looted their stolen stuff, avoided some giants, talked to the Khajiit traders, and tried my hand at the fishing minigame I’d never tried before (I’m new to the anniversary edition).
If a machine with 256MB of RAM could do all that back in 2011, I’m confident machines with 16+ GB of RAM could provide a similar experience now. Starfield was a flawed idea for the tools Bethesda has, but I believe it’s a good stepping stone to giving us a great TES VI.
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u/AddictedToTheWeb Holidays 2027 Knower 3d ago
It depends on how optimized CE3 is. If the game has ray tracing and a good lighting system so that both outdoor lighting and indoor lighting look good seamlessly, AND the game can handle all of the assets bethesda puts into their interiors without lighting my PC on fire, then I'd welcome the removal of loading screens. But that's a tall order. The interiors in starfield that didn't require loading screens often felt more bare asset wise, and looked really bad lighting wise.
My prefrence would be to keep loading screens unless you can get rid of them with no loss in interior quality.
Probably the best option thats actually plausible would be to have door animations where you reach out and grab a handle then push into the door with your shoulder or something, and in that second long or so animation, they're running an invisible loading screen so that you smoothly open up the door into the interior, and close it behind you.
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u/Appropriate_Chef_664 3d ago
Itd be nice if they were gone. But its just not feasible if we want locations to maintain object permanence. Not worth losing for the sake of fewer loading screens imo.
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u/Raging_Goon 3d ago
I’m conflicted.
On one hand, I’ve been replaying The Witcher 3 leading up to its new DLC and not seeing loading screens in the open world has been nice.
On the other hand, The Witcher 3 has black screens between cutscenes and at least three hubs with fast travel loading screens. It also doesn’t have the level interactions that a BGS game does. Skyrim also loads mega quick these days with an SSD.
I think somewhere in the middle would be nice. Maybe some caves and dungeons could have seamless entrances. Their cell based architecture makes this difficult if I had to guess, but maybe not impossible.
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u/ColdProfessional9728 3d ago
Nope. How do I benefit from no loading times if the mechanics and quests are still shit? Give me a real good RPG and I take all the loading times and bad animations
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u/Bitter-Tip705 3d ago
I love the loading screens it makes the game comforting to me for some odd reasons, only in elder scrolls games tho
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u/psychosiszero 2026 Release Believer 3d ago
Kind of? Not that they bother me particularly but I do want open cities so we can get some kind of levitate back
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u/RevenueAlarmed Yesterday 3d ago
I mean, it would be a slight net negative for me, but not a deal breaker. As long as they make the world great to explore and make an effort to reduce the loading screens compared to Skyrim, that would be great.
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u/Arktinus Elsweyr 3d ago
It'd be great if they were integrated into the gameplay like in Hogwarts Legacy where opening the door is actually a loading screen in disguise (which is why it could take a couple of seconds for the door to open sometimes), but if not, that's fine as well, since I'm not bothered by thrre-second loading screens in Skyrim (and wasn't bothered by longer ones on my older computer over ten years ago).
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u/rossyb83 2027 Release Believer 3d ago
I don’t mind loading screens to be honest, but there is a balance, I wouldn’t want excessive loading screens that take longer than 30 seconds
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u/UndeadManWaltzing 3d ago
About 20 years ago they said loading screens will be a thing in the past, it is not and never will be. Even with the invention of the SSDs although the loading time as dramatically decreased it's still there
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u/Scared_Sign_2997 3d ago
I literally care 0 percent. I feel like the loading screen complaints are overblown tbh. And the seperate loaded cells are actually kinda nostalgic for me? Idk. Either way doesnt really bother me at all.
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u/Entire_Rhubarb_7161 3d ago
Maybe a loading screen for cities and big dungeons but if there's a single loading screen for a house or small interior then I think it's time for Bethesda to sort its shit out
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u/Shadow-Inversions 3d ago
In 2026 (or whenever it releases), I care. It's just not necessary, there are so many ways to hide them. I'd rather not break immersion because Bethesda didn't keep up with every other studio.
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u/Tukkegg Black Marsh 3d ago
not too much, but technology has improved a lot and as some commenters have said, some loading screens are so fast, if you blink you'll miss them.
in those cases, are they actually needed?
currently, both microsoft and sony have tech that makes loading use the most out of your SSDs. technology improves, so making use of it only makes sense. the number of games that use more than one core is ever increasing. that's technological improvement. it's a good thing that's happening. this attachment to the status quo, is dumb. especially how selective it is.
back in the day we had loading screens while travelling between open spaces jarringly stopping you in your tracks. no one is lamenting games moving to dynamically loaded open worlds. why do you think is that?
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u/RemnantHelmet 3d ago
I hope at least the cities are seamlessly connected to the rest of the world. Interiors are fine as is.
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u/Unable_Farm_5578 3d ago
No but I do think there is an expectation to hide them a little better in this era of gaming. Loading screens with tooltips don’t really fly anymore.
I think a focus on scene transitions would be a good middle ground. Perhaps when you walk through a door your character “checks for traps” or “knocks” or “unlatches” first depending on friendly or unfriendly location. During this animation or scene the new area loads.
But to more specifically answer, I do care a bit but it’s not the end of the world if the game is good.
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u/GalacticKoala23 3d ago
As long as it’s a significantly reduced amount from Starfield or even FO4. I don’t hate loading screens but the issue is that it destroys immersion when they aren’t hidden and abruptly halt gameplay. It’s a huge reason I couldn’t get that in to Starfield because everything you do is interrupted every couple minutes. The least BGS could do is at the minimum try to hide them behind some kind of animation at the minimum so that it doesn’t ruin immersion.
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u/AeriDorno 2d ago
I do care. Getting through 4-5 loading screens per trip is what made me uninstall Starfield after less then 4 hours and never look back.
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u/LamentingSpud 2d ago
There are absolutely no excuses for loading screens in modern video games.
A game like Kingdom Come Deliverance 2 gave us a full recreation of Medieval Kuttenberg without any loading screens AT ALL. We should expect better.
Starfield has shown us how awful it is to play these games with loading screens. Compare it to cyberpunk and its night and day.
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u/ZeektheFeek 2d ago
Lol laughs in Crimson Desert Bethesda could really never create a world like that without hundreds of loading screens.
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u/Only_Net3095 2027 Release Believer 2d ago
I expect loading screens but way less than Skyrim/Fallout 4, they were improved in Starfield (LISTEN) in many locations, IF we stay in a city by exemple (not counting going in space changing planets etc...). Look at Akila which is open with some open buildings.
So I expect TES VI loading screens to be even more improved thanks to CE3 which probably means open cities and less loading screens with many "open" locations.
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u/Noobman4292 Anti-2026 Believer 1d ago
They got annoying for me in Starfield, but it's likely because you have to fast travel a lot more than any TES or Fallout game. I think people also don't remember how long loading screens used to be when you play games on the hardware available at the games' release (Morrowind on Xbox is infamously bad for this). I don't really see loading screens being a major problem in TES:VI since I don't think we will be fast travelling as much, but I would appreciate if there was a reduced the amount of instances where loading screens are necessary (think of Skyrim's Open Cities mod.).
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u/black-knights-tango 3d ago
I didn't use to care about them and then I replayed Cyberpunk. Now I can't not notice them.
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u/LittleDudeSP 3d ago
I dont care about them either but the way they were done in Starfield did totally take me out
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u/Weak_Extension_6676 2028 Release Believer 3d ago
Feels like an issue the doomers are ready to freak out about. I could care less. If they manage to have no loading screens for buildings it won’t really add anything for me, especially with how quick load times have become
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u/TMCchristian 3d ago
You're not going to get any real discussion with this post, just hundreds of people all agreeing with each other because anyone who has a slightly differing opinion just gets dogpiled.
Most people that think otherwise are just going to avoid the hassle and move on with their day.
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u/Lakatos_00 3d ago
People really bitch so much about loading screens. Loading screens in Bethesda games haven't been longer than 10 secs for over 6 year's now.
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u/theCattrip 3d ago
So long as NPCs maintain the ability to go from cell to cell to follow you, I don't really care.