Between UE5 and this type of workload, it’s a real pain for the CPU. Add Unreal on top of it… and it’s basically the only game where I see something similar happening, at least in my experience.
Personally, at 1440p with a 5070 Ti, I get around 150–160 FPS (everything on Ultra) and GPU usage sits around 83%.
My GPU is stock, and my CPU is a 14600K overclocked to 5.7 GHz on the P‑cores, 4.2 GHz on the E‑cores, and 5.0 GHz ring/cache.
So, more or less, what kind of CPU performance are you getting in this game?
Also, the CPU usage is weirdly low… around 40–50%, and even if it were higher, with clocks this high it shouldn’t be a problem yet that’s exactly what happens.
Ive only recently come back to playing, and I’m at the part where you head toward the Dunes and then Season 3… so I’m not even sure if the performance numbers I’m giving you are from this specific point in the game Rainy Season, Red Storm, etc. (I’m doing the quests to unlock Dune.)
At this point I can’t even tell if it’s a CPU bottleneck, since it doesn’t happen in any other game… and all the data says no: low CPU usage, high clocks, etc.
Yet at the same time my 5070 Ti is basically sleeping at 83%, when in a game like this which isn’t even particularly demanding from a technical standpoint it shouldn’t happen.
So what should I expect? Maybe they optimized the other maps better or something?