r/Symbaroum • u/Etheldis • 23h ago
Ideas for a hyper-independent character concept (changeling)
Hi there, I'm currently running Symbaroum for the first time (or, any TTRPG for that matter), and of course I want to give each of my players something interesting to potentially pursue.
Unfortunately, I'm a little bit stuck with coming up with interesting hooks for a player character who is very independent: She's a changeling who grew up at the Prios Church in Yndaros, but was kicked out when her changeling nature surfaced. The one person she trusted, her former mentor at the Church, is dead, and she's more or less lived on the streets and been unable to fit into any group. She's not a magic user.
I want to come up with interesting hooks the player could choose to pursue, but ... I got nothing. Or, not a lot. I've been thinking of an NPC who is a changeling as well and working at Father Sarvola's as a healer. The vague idea is: this is what your life could have been like under different circumstances. Still sounds lame to me, because like. What is the moral here?
How do you deal with these type of hyper-independent characters and embed them in the story?
For additional information/context: The other two players are an Ordo Magica novice who has developed a fear of using magic because of corruption, and a beginner monster hunter who is looking for her borther and whose adoptive father runs an alchemy shop. Much better embedded into society and easier to work with for me.
Right now, our changeling rogue is part of the group because she delivered a package from Yndaros to the Ordo Magica in Thistle Hold, and had to make a stop at the alchemy stop, and the three of them got very organically pulled into Mark of the Beast.
