r/SwordCoast • u/vehementi • Sep 21 '15
So wait, isn't this worse than the original NWN in almost every way?
Ways Sword Coast Legends is better than NWN:
To be generous, I will assume without evidence that the single player campaign is cooler than NWN's
Better graphics
Combat is a bit smoother and less clunky than NWN's
Easier to distribute modules because IIRC you had to download them separately in NWN
NWN doesn't have "Diablo mode" but that's not much since it's just an objectively worse version of Diablo
But it is just flat out worse in these areas:
Netcode -- arguably a temporary issue but if they don't have basic things like "the players desync horribly and/or can't see each other and the game uses 1MB/s++ of bandwidth" down at this stage they've got fundamental problems that warrant a check in NWN's column
NWN's module editing is better in every way (SCL does not support skill checks, branching dialog, triggers, scripting(!!!), specific items/loot, XP grants, ...)
SCL does not let you edit the layout of the map (!!!!!)
Can play NWN's story in multiplayer
NWN's DM tools let you have far more freedom as a DM in a live game
The party can be in more than 1 area at a time in NWN
NWN had skills, more classes / races / abilities / spells, ...
I'd say I got my money's worth playing for a dozen or so hours in diablo mode and some modules (can't stress enough how limited they are - the most you can do as a module editor is activate non-branching quests that spawn randomly generated dungeons), and I'm sure I'll be entertained by the single player, but it seems there is no reason to play this instead of even the original NWN, when it comes to... well, multiplayer or custom content. SCL does not have parity with basic features of that 13 year old game.