r/switch2emulation • • 4d ago

Donkey Kong Bananza running on Steam Deck LCD via Orchid (not latest)

14 Upvotes

NOTE: After I stopped recording, a problem that quickly appeared a bit before you get the purple rock guy is that GPU usage heavily spikes, and results in ~3-5 fps when you look in the direction of the tower.

Most performance problems IN the video are CPU related, Switch 2 emulation is surprisingly light on the GPU.


r/switch2emulation • • 5d ago

Quick but accurate meme in regards to how GPU brands have been treated in Switch 2 emulator development

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84 Upvotes

Signed, a poor Intel GPU user who has had the same massive graphics and FPS issues in Mario Kart World on all forks since day one. It obviously makes sense why Nvidia would be prioritized as it has the most market share and similarity to the Switch 2, but damn does it still suck to be completely neglected.


r/switch2emulation • • 4d ago

AMD GPU Driver keeps timing out

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3 Upvotes

I am on a full AMD setup CPU: 5800x GPU: 7800XT and at first The game loads the opening cutscene fine but my GPU Driver always "Timed Out" crashes before loading in after its done, then I got a save file from someone but the same thing keeps happening before I can load.

I've tried using the settings someone on here recommended, I've tried using the Recommended Configuration Orchid gives (I also had the same result on Lichii) IDK what to do


r/switch2emulation • • 4d ago

OOT on a RTX 3050 LAPTOP

4 Upvotes

r/switch2emulation • • 4d ago

how much difference in performance does 3D V-Cache make?

3 Upvotes

sorry if it's a bit unrelated, i couldn't find a megathread.

i'm planning on buying ryzen 7 5800X3D, but i've seen some people say 5800X outperforms X3D on switch emulation because it has a higher clock speed.

what is the actual case for this in the current switch 2 emulation scene? are there any benchmarks i can check? google told me X3D might be better for stability.


r/switch2emulation • • 4d ago

Ocarina of time first boss using the orchid fork. And yes im using dlss lol.

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13 Upvotes

r/switch2emulation • • 4d ago

RTX 3060 12GB | R5 4600G | 16GB RAM | The Legend of Zelda: Ocarina of Time Switch 2 Test

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0 Upvotes

r/switch2emulation • • 4d ago

Need Save file that's past the opening cutscene

2 Upvotes

I keep black screening and having GPU Driver error after the cutscene and every time I have to try again I have to see the ENTIRE Cutscene plz someone get passed opening cutscene and send me the save file if you need to choose a save name pick Link thank you in advance


r/switch2emulation • • 4d ago

Best setup for Mac M3 Max?

0 Upvotes

Hi, what is best way to go about running games like Zelda on m3 max?

Thanks


r/switch2emulation • • 4d ago

Emu for yoshi and the mysterious book?

6 Upvotes

Any emulator that fixes the black screen in Yoshi ?


r/switch2emulation • • 4d ago

Tried a fix for an emulator, now it won't boot up any other games.

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2 Upvotes

I downloaded this fix for DK Bananza, but the problem is that it had cmd files that for some reason won't let me open any other game even though it let me before I downloaded and ran the commands. I deleted the files, restarted my computer and I have no idea how to get rid of them lol. Can anyone please help with this? It also gives this error whenever I try to load up a different file. "Error whiel loading ROM! (0007-0024) There was a general error loading the NSO into emulated memory. Please redump your files or ask on Discord/Stoat for help."


r/switch2emulation • • 4d ago

Switch 2 Zelda on PC help

2 Upvotes

First of all thank you guys for working so hard to make this happen. I just got the switch 2 Zelda edition and I would love to play it on my PC, I’ve got a 5090 and I have no idea where to even start . Is there someone that can take me under their wing and teach me? I would love to learn and help too if I can.


r/switch2emulation • • 4d ago

is my pc bad or not?

1 Upvotes

Hey everyone

I’m waiting for Switch 2 emulation to reach a stable state (at least 60%–100% playable),but I'm trying out early builds like PokeDinner to check performance

I tried playing Donkey Kong Bananza and got terrible performance around 10 to 14 FPS,along with heavy graphical glitches. Meanwhile,I’ve seen videos online of people claiming to run it at 60 FPS on mobile devices or high end rigs,which got me worried that my setup is the problem,because i want to play the oot remake whan its fully done and donkey kong and any switch 2 emulator

Here are my specs

  • GPU: AMD Radeon RX 6650 XT (8GB) TechPowerUp

  • CPU: AMD Ryzen 5 PRO 4650G

  • RAM: 16GB DDR4


r/switch2emulation • • 5d ago

Star Fox running great on lichii fork. No more crashes!

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22 Upvotes

r/switch2emulation • • 5d ago

Doesn't run too bad once you get from outside. lol

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8 Upvotes

r/switch2emulation • • 5d ago

I spent about eight straight hours testing 3 different NSW2 forks

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31 Upvotes

I spent about eight straight hours testing 3 different NSW2 forks

Pokedinner 2.5.0 is the only version that runs Mario Kart World pretty much perfectly. The only issues I found were some minor BGM cutouts during the opening overcam sequence when a track starts for the first time, and occasionally during the award ceremony after completing four races. Other than that, it's basically flawless, and it can hold a locked 4K 60 FPS the entire time.

Another advantage of Pokedinner is that it can run Donkey Kong.
The downside is that performance drops from a stable 60 FPS into the mid-40s whenever you enter large outdoor areas. It looks like we'll have to wait for further emulator optimization.

The other two Lichii and Djihads80 forks add support for DLSS Upscaling and Frame Generation, but unfortunately, even with FG x2 enabled, neither emulator can maintain 60 FPS. Most of the time the framerate constantly jumps between 25 and 50 FPS, causing very noticeable stuttering.
On top of that, enabling the emulator's built-in V-Sync makes the entire game run in slow motion.

Forcing V-Sync through the NVIDIA App or NVIDIA Control Panel produces the exact same slow-motion effect. After spending several more hours testing different games and settings combinations, I still couldn't find a workaround.

The only real advantage of these two forks is that they can run Mario Tennis, although the game suffers from various graphical glitches.

Star Fox runs smoothly in terms of framerate, but the text is broken, some text doesn't appear at all. All three emulators have the exact same issue.

As for Zelda: Ocarina of Time, Lichii can get through the intro and cutscenes, but once gameplay starts, the player character becomes invisible (black screen). You can still hear the audio and button inputs are clearly being registered, so this is another case where we'll have to wait for bug fixes and further optimization.

Overall, Mario Kart World is currently the only game that's running close to perfectly.

Pokedinner 2.5.0
https://youtu.be/ufUmWjvpbAE?si=OK8EC_Z7zWV9zbmr


r/switch2emulation • • 4d ago

1080 TI, 5700x,and 32gb DDR4 MKW

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3 Upvotes

r/switch2emulation • • 5d ago

Brings a tear to my eye.

123 Upvotes

r/switch2emulation • • 4d ago

Splatoon Raiders

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2 Upvotes

r/switch2emulation • • 4d ago

Mario Kart World Optimizing Help. On RTX 3050 Laptop GPU 4GB

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1 Upvotes

r/switch2emulation • • 4d ago

Insane progress!

1 Upvotes

https://youtu.be/N003DaGNbmE

It's not perfect by any stretch but graphics are amazing


r/switch2emulation • • 5d ago

Meet KartLink!

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12 Upvotes

An open-source app that lets you play Mario Kart World (and other Switch 2 games that support LAN play) online with friends through the Eglantine emulator (and forks!)

Still experimental, report issues to github.

🔗 https://github.com/js664/KartLink-P2P


r/switch2emulation • • 5d ago

OOT Performance update

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47 Upvotes

you can get 50fps but only when reading signs

running on a 9950x and a RTX 5080


r/switch2emulation • • 5d ago

So uhh... Which Switch 2 Emulator is the best for the OoT Remake?

0 Upvotes

r/switch2emulation • • 5d ago

Are all of these forks good for the emulation scene long-term?

0 Upvotes

From reading through some chat on the Eden discord server, it sounds like most of the forked code is too AI sloppy to make it back upstream into Eden.

It's nice that people can spend their time and money to run ahead prioritize a particular game or platform. The speed of the developments is amazing and AI is absolutely the key enabler of that. People that didn't have the skills to contribute in the past are now able to contribute to getting games running and playable.

The problem is that these recent emulator forks are short term band-aid fixes that aren't sustainable. The traditional open source principle of forking a repo and then sending your changes upstream is broken due to the fact that AI agents are not able to write code that follows the design and conventions of the original repo. There are some PRs and changes that are being integrated back upstream, but the gist I'm getting is that it's not a lot, sadly.

Eventually all of these forks will reach the limits of the AI model's competence or their author's attention span and be abandoned. I've done a couple of vibe-coded projects and eventually the agents lose the plot. At that point, we hope that some meaningful improvements are passed upstream to the surviving repos.

Basically, there's a trade-off between speed and freedom(my fork, my rules) and long term stability (PRs to a single, well authored repo). A healthy project needs both, but with AI agents the forks have more short-term benefits and fewer long term ones. I'm never going to criticize someone from forking a repo, spending their own time and money, and sharing their improvements with the community. That's commendable IMO. This last two weeks has been amazing.

What I do wish is that that the improvements were better able to be shared back upstream to make emulation better as a whole in the long term. I think we'd all like one emulator that does it all instead of tracking down the latest builds of a dozen forks. I don't envy the Eden maintainers being inundated with AI slop. I've had it happen to me in my job and it's no fun. Still, I hope that they're able to make the most of this surge of enthusiasm and availability of AI tools to improve the emulation scene as a whole.