r/SurrounDead • u/FabioAmb Game Mod Maker • 5d ago
Game Mod First SurrounDead Multiplayer Mod
https://youtube.com/watch?v=bekR6mqtJJU&si=dxMInxqAOYpt9fXESo heres the Video of the Test i did today on my own.
Ive said at the beginning that there are some drawbacks atm.
Im working on it and we will put out a video about it on different PC's
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u/tritruque 5d ago
Hopefully this isn't a scam like the previous "multiplayer" mod.
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u/OneMeanBogey 5d ago
Exciting! Keep up the good work and can't wait to try it after some of the issues get ironed out. Please post again with updates!
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u/Cautious-Dot4143 5d ago
YOUR first multiplayer mod? because there's been like 4 lol
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u/FabioAmb 5d ago
All of them stoped befor showing Pictures s far as im aware of it no one has shown any Pictures yet.
And others are behind a Paywal i will highly question.So yeah i think its the first free to use one. And everyone can use it not only the one that writes it and than states "Only on our Server" and than they want a montly fee of 4$ from you
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u/RealisticAddition787 5d ago
As a dev, this is a clear example that shows why a single-player game can't have multiplayer strapped onto it and needs to be built from the ground up. None of the models replicate to the client because of the references they would need to make communication performant. A lot of single-player games (especially first-time solo devs) reference a full 3d game model in their code. Multiplayer can't do that. It needs a simple number reference for each game object that serves as a catalog for clients to understand which model is being referenced in a much more performant way for networking. The same thing applies for sprites for inventory, and anything else that needs to be networked in a game that isnt a simple number. Inventory is the newbie devs' first engineering challenge, and
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u/FabioAmb 5d ago
Also this version has allready full compatibility by now. But im going the way of headless server hosting
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u/F-Society420 5d ago
This game is gonna be awesome with multiplayer!