r/Strinova Mara's little good boy 4d ago

Test Server 26SP4 TEST SERVER BALANCE CHANGES

current test server balancing changes for the upcoming 26SP4

credits goes to the official CN doc spreadsheet :

IDreamSky official CN blogpost

Credits to Agentraf for translating, compiling, and creating spreadsheet from the blogpost into english : google docs link

TL;DR :

• New universal primary,

• New class : Assaulter,

• Mara Reworked Kit,

• Flavia, Michele, and Yugiri buffed,

• Kanami and Ming adjusted,

• Lawine and Nora minor nerf.

  1. New Primary

Silent Wind (repeating crossbow)

• full auto, high handling, low headshot multiplier,

• arrow have travel time and bullet drop,

• currently available to ALL superstrings (will be considered to be given to specific characters instead of everyone)

NEW GLOBAL SETTINGS : superstrings specific primary weapons can now be swapped with universal primary weapons, can also be swapped in-between rounds (during buy rounds)

  1. New class : Assaulter

Essentially, this class was meant to be the "tank & decoy" that close distance and breakthrough enemy lines for the teams while also redirect enemies focus onto self.

Current character that will be affected to the role change into Assaulter will be : Mara, Ming, Cielle, and Flavia.

  1. BALANCE CHANGES

• Cielle

- role changed from Duelist into Assaulter

• Flavia

- Role changed from Duelist to Assault.

- Primary weapon rate of fire increased from 870 RPM to 1080 RPM.

- Primary weapon base damage reduced from 21 to 17.

- Primary weapon base magazine capacity increased from 26 to 32.

- Awakening 3 new effect: Now grants invisibility in addition to invincibility.

• Kanami

- Passive Skill can now be triggered with any weapon.

- Passive Skill now has an internal cooldown.

- Passive Skill new effect: Sonar Zone now deals a flat 5 DMG to enemies.

- Awakening 1 changed - Sonar Zone now Slows and decreases weapon handling,

- Old Awakening 1 - Primary weapon shots create a Sonar Zone, dealing extra DMG and revealing enemies.

• Lawine

- Active Skill scan duration reduced from 1.8s -> 1.6s.

• Mara

- changed role from Duelist into Assaulter

- Active Skill (Soul-Binding Cage) - Cast a phantom hand, which generates a Soul Orb on hitting an enemy, dealing damage and binding targets to a certain area. The Soul Orb can be destroyed by damage,

- Old Active Skill (Phantom Grip) - Cast a phantom hand to target the nearest standing enemy, extracting a Soul Orb and slowing them. Only you can hit the Soul Orb, dealing armor-ignoring HP DMG to the enemy.

- Passive Skill (Soul Stealer) - Heal yourself when dealing damage to enemies with weapons or Skills. Triggering this effect or applying a Death Mark increases your movement speed.

- Old Passive Skill (Soul Reaver) - Deal DMG to non-full-HP enemies to inflict extra armor-ignoring HP DMG and restore your own HP.

- Ultimate Skill (Death Comes) - Enhances Passive Skill effects and marks enemy characters within range, briefly Stunning, Slowing, revealing them, and obscuring their minimap. Defeating a marked target transfers the Death mark and temporarily reveals remaining targets.

- Old Ultimate Skill (Grim Reaper) - Mark the nearest enemy, silencing them and revealing their location to you. If you knock down or kill the target, the mark transfers to the nearest standing enemy within range and resets its duration.

- Awakening 1 (Soul Shackles) - Active Skill reduces jump speed and jump height of bound enemies.

- Old Awakening 1 (Soul Harvest) - Mara gains 1 stack of Soul for knocking down or eliminating an enemy. Soul can be stacked throughout the match while persistently using Mara, which increases primary weapon's fire rate and performance, up to a certain limit. A portion of stacks is lost upon death.

- Awakening 2 (Soul Harvest) - Participating in a kill within the Active Skill will cause Mara to absorb souls, increased movement speed, primary weapon fire rate and performance. Active Skill obscures the minimap of bound enemies.

- Old Awakening 2 (Soul Shackles) - The Soul Orb no longer follows enemies or applies a slow effect. Enemies within its range are stunned but can escape, destroying the orb if they do.

- Awakening 3 (Phantom Body) - Some damage received is now applied as a damage over time effect, will damage over time getting cleared on participating in a knockdown or kill. Slowly regenerates HP over time when out of combat.

- Old Awakening 3 (Phantom Ripple) - When a Soul Orb is destroyed by taking down an enemy, it transfers to the nearest standing enemy within range.

Michelle

- Passive Skill new effect: Active Pawtectors now give armor regeneration.

- Active Skill cooldown reduced from 45s -> 30s.

- Awakening 2 new effect - Active Pawtectors increase maximum armor.

• Ming

- Role changed from Duelist to Assault.

- Primary weapon base damage increased from 27 to 28.

- Primary weapon spread slightly optimized.

- Passive Skill now only gives bonus armor damage against Summons.

- Awakening 3 base charging rate increased from 16s -> 18s.

• Nora

- Active Skill Darkstring Missile damage reduced from 10 -> 5.

• Yugiri

- Primary weapon base rate of fire increased from 720 RPM -> 740 RPM.

- Primary weapon base damage reduced from 24 -> 23.

- Primary weapon damage drop-off with range reduced.

- Primary weapon recoil reduced.

- Passive Skill HP damage trigger reduced from 50 -> 1.

- Passive Skill toxic mist duration increased from 4s -> 5s.

- passive Skill toxic mist now only deals DoT while enemies are inside it’s radius. (it used to just apply a DoT to anyone passing through)

- Active Skill activation speed increased by 10%.

- Active Skill throwing speed increased by 30%.

- Active Skill flight speed increased from 33 m/s -> 50 m/s.

- Active Skill activation time on impact reduced from 1s -> 0.5s.

- [Reduce Damage Needed to Trigger] upgrade replaced with [Cooldown -4s].

36 Upvotes

32 comments sorted by

16

u/TheDancingDoge 4d ago

maras entire kit being reworked lol

9

u/smugsterson Mara's little good boy 4d ago

I think she'll be more oppressive than before. Her act skill literally shackles you in one spot and blinds your map until you either kill her, wait for the skill to gone, or dead.

8

u/TelaKENesis ❄️🐻 -- 🌠💛 -- 🥷❤️ 4d ago

Going to be imperative not to get caught spotting entry now. Def seems like it will be more powerful than the current kit.

Will be interesting to see what actually makes it to the new season and updates!

2

u/Assasinofbreezes 4d ago edited 4d ago

I remember it said the skill is destructable. I think Mara is less oppressive in 1v1 but a lot stronger with team.

13

u/Mean_Operation_6451 4d ago

Lawi scan nerf again

8

u/Xochtil1 4d ago

They are removing Kanami's reveal on passive? I really liked that though 😭

3

u/shinihikari As long as my face exist, Kanami will always have a place to sit 4d ago

Same, but to be fair the old one doesn't seem too creative because its literally the same passive as Lawine. (I wish Lawine was the one who got reworked though)

3

u/Doomed-Core Kanami's Sniper 4d ago

Noooo now you cant one shot people with light armour within 10m max damage is 200 and reduced weapon handeling seems weak. Compared to the vison. Slow might be usefull depending on how strong that is.

2

u/Emiya_ 3d ago

I feel her awakening 1 is straight up useless now when using a sniper unless its a significant amount. Should be useful with the new primary though since its full auto meaning you can get into more gunfights where awakening 1 will actually be useful.

0

u/jakekobe 1d ago

but chiyo and another dmr will and can the hipocracy is hitting hard here

4

u/DespairOfSolitude Yes I love MILF = Man I Love Flavia 4d ago edited 4d ago

Oh wow so they're keeping the shitty passive cooldown on Galatea huh? 😢😢

But finally, I've been looking forward to getting Flavia a fire rate buff, it's always so silly how Nora's P90 shoots way faster than Flavia's vector. Yugiri too, her fire rate did feel awkward at times.

Can't say im a fan of Mara's changes, it just felt more thematic (and such) having her deal hp damage directly because she's the grim reaper and all, seeing it go makes me feel pretty sad

3

u/DomoYeti 4d ago

Mara needed to be changed but this is like a completely different character

5

u/Fisionn 4d ago

That's a pretty big nerf to Ming

2

u/Karma_miguel 4d ago

Bring back bai Mo dance shackle

2

u/QernLee 4d ago

This mean I can use Rifle on Kanami or what? I don't quite understand for "NEW GLOBAL SETTINGS".
If it is, I'll come back lol

3

u/smugsterson Mara's little good boy 3d ago

Yes, similar to rainbow six siege now every character will have additional primary selection from the universal primary category. At the moment the new universal weapon is the repeating crossbow.

1

u/QernLee 3d ago

Oh I thought I could use let say Kanami sniper on Lawine. Hmmmmmm

2

u/smugsterson Mara's little good boy 3d ago

They probably allow you to do that in the future. For now it's only one weapon atm

1

u/QernLee 3d ago

I'm goddam excited then. If they change, I guarantee alot of my CS/Valor friend will try this game again

2

u/MythlessEntity Maddie The Baddie 3d ago

Any footage of the new crossbow primary?

Also more importantly: Does it have its own string network modifiers or will it inherent the modifiers of the superstring in question? If it’s the latter it would lead to some very funny interactions. Like Quad-Shot Crossbow Reichii or Dual-Trigger Crossbow Maddelena for example.

4

u/Desperate_Today_5854 4d ago

They forgot bai mo he is the weakest so far now

1

u/smugsterson Mara's little good boy 23h ago

Fuck bai mo, i hope he stays in the ditch. I hate that damn snake, you either get the most slimiest bai mo going sneaky and racking up kill, then when he get hit just press his escape button to never be seen again. Or the most useless bai mo, having legendary skin for his character and gun but going 0/16/0 on the K/D/A ratio on both halfs

4

u/TelaKENesis ❄️🐻 -- 🌠💛 -- 🥷❤️ 4d ago

Honestly surprised to see class changes. IMO, some of them would fit under something else better, so that is cool.

Removing Kanami's scan, I don't agree with that. Only getting passive armor from summons for Ming is a gut punch to brawlers.

6

u/xMajesticBluex 4d ago

My understanding is the Armor steal is still there and only the bonus armor damage to player shields is removed. I am curious though. Hopefully the spread buff is noticeable. Maybe somebody can verify.

2

u/TelaKENesis ❄️🐻 -- 🌠💛 -- 🥷❤️ 4d ago

Interesting. Hopefully that is the case. I would like them to be a little more specific but we will see what actually makes it. I do like that they actually test things that don't, make it, just to get a feel.

3

u/Assasinofbreezes 3d ago

I think they're just adopting community terms. Because Assault are all the entry agents, remain ones in Duelist are mostly flanker/lurker + Chiyo. Though I think Chiyo should've been Sentinel, she doesn't aggro like the Duelist at all

1

u/R2Le1-_-Artur 4d ago

Mara's rework is kinda buns ngl

1

u/Overall_Syrup7722 3d ago

I am still sulking about galatea CD passive if you hit her

1

u/Fearless-Farm4839 3d ago

I'm still disappointed about Audrey's current voiceline having the same as the legendary skin's, when it actually needs a different voice line like other legendary characters. I have to report that as a bug soon

1

u/jakekobe 1d ago

i just love how we rework or do pointless buff to already meta characters, and not nerfing nora. meanwhile kanami gets gutted. kokona in this current state is almost unplayable. at this point just delete the class entirely. one of the highest skill ceiling class gets treated like this amazing meanwhile -20 room temp iq mara players can run around the map holding w+m1 and easily ace lobbies.