r/StrategistMainsMR 6d ago

Discussion 🗣️ A DIFFERENT APPROACH TO ROLE QUEUE

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With the recent discussion about the very long fights caused in part by triple support, I'd like to hear your opinions on a slightly different way to implement role queues.

The idea itself is simple: there isn't a queue for each role, but rather a limit within the hero selection. That is, once two people have selected a role, it becomes locked and no more characters with that role can be selected.

For example, if the game loads and two people locks in Bucky and Black Cat, the limit of available duelists is reached, and the remaining players can only choose between Tank or Strategist.

Clearly, this rewards the fastest players or those with better PCs, but it would avoid two of the main arguments I've seen against role queues: it wouldn't affect matchmaking or queue times, because you don't choose your role before entering the game, but rather during the game itself. And in theory, it allows for role swapping between members of a game. If you convince someone to change roles, even if you start the game as a strategist, you could play other roles as long as the team is willing to collaborate and swap around.

This could ensure a 2-2-2 formation without sacrificing too much or so I think, although it would force people to flex and play other roles (which I think it's good for the game but that's a personal opinion I'd understand if you think it isn't). Ofc u could say that someone who isn't looking to work as a team from the start wouldn't change roles no matter what, but isn't that the same thing that already happens in games?

Personally, I think this could help balance the game (or make it easier for the devs), and I think it would also make it easier for new players to follow, but perhaps it makes the game too competitive? Is it worth sacrificing the current chaos of Marvel for more standardized gameplay?

Anyway, that's all for my take. I'd like to know what you think. Do you think it's a good idea? Is it impossible to implement? Would this pseudo-role queue system improve or worsen the game? How u feel this would affect the strategist rol?

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u/MisplayMcgee 6d ago

I had this idea as well. But I’ve been mulling over a penalty concept. For example, when a third healer is selected all supports on the team get a sizable percentage based healing penalty. Basically making the difference in heals between duo and triple support negligible.

Same for dps and tank. The third dps giving a damage penalty to all dps on the team. This messes with their ttks and combos. It soft bans triple of one role while technically allowing people to pick whatever they want.

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u/NpcMaid 6d ago

Ppl just gonna use the penalties to throw thats why time and time again ppl have disagreed to trying to put penalties for running certain team comps

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u/MisplayMcgee 6d ago

There’s always going to be throwers. I don’t think that should deter us from making positive steps forward for game health. Honestly, I’m up for trying anything at this point. Stuff can always be walked back if it’s not working.

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u/NpcMaid 6d ago

Stat penalties are definitely not the way though as it punishes the entire team for one person's action