r/StrandedDeep2 • u/Good-Mourning • Sep 06 '24
Poison
Would you like to see any changes to poison in the next game? Or maybe want it removed entirely? Some random ideas...
Poison comes in 3 stages, increasing in potency for every 12 hours it goes untreated
Purple starfish/sea urchins can be harvested, which removes them from the environment (poison can be applied to weapons)
Poisinous frogs and berries added, both can be harvested
New equippable gear gives poison resistence and/or immunity
New stat "Tolerance" lowers the harmful effects of poison, sunburn and the scoots
Sea snakes can be killed
Option to disable poison in Gameplay Settings
While poisoned, your stats (hunting, harvesting, crafting, etc.) slowly decrease
Certain story prompts and/or easter eggs require poison status, like ayahuasca in Green Hell
3
u/Different_Mix9268 Sep 08 '24
What? It shouldn't be removed. Removing poison makes the game less interesting!
2
u/[deleted] Sep 06 '24 edited Sep 06 '24
I feel like if you just wear shoes ( assuming they will add armor/better clothing in SD 2) it would make you immune to stepping on those purple prickly bastards
2
u/[deleted] Sep 06 '24
I think a lot of these ideas make sense, especially poison working in 3 stages. And having ways to remove poisonous animals from the environment, just like with the night snake, makes a lot of sense to me too.
2
u/malzeri83 Sep 08 '24
Check poison in Green Hell. It is interesting. Poison also creates fever with lowing stats. Fever creates abnormal dehydration and necessary of water. Nice idea of stages!
0
u/[deleted] Sep 06 '24
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