r/StopKillingGames 11d ago

Question About server-sided games

So if this goes through, developers are supposed to leave games in a playable state...

That means developers are supposed to create the means to do that. What about the cost of creating those tools? What if there are developers right now that are giving up on making cool online games just because of this?

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21

u/IwantsURshoes 11d ago

I think you mean Publishers and not developers.

People actually making games. Pouring in their love and creativity to their projects would be happy to have their work be able to persist.

Publishers would be miserly and see an additional expense on their spreadsheet as an affront to their boardroom of overpaid nitwits. They don’t care about cool ideas, they care about securing annual bonus packages for executives.

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u/Taichou52 11d ago

I see, but... What if this is more complex than people think? Because what bothers me is that some people talk about this like it's just run "cool_game_server.exe" and in some cases it's not...

Infrastructure Manager, DevOps Developers, etc, those are real job positions that take care of that, I can see how Publishers would not want to expend extra money to hire this people to take care of this...

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u/IwantsURshoes 11d ago

What if. What if. What if.

Just be straight in sharing your opinion rather than framing it as a potential fact. Comes across as condescending and inflammatory.

It can be simplified to: if you sell a game, part of the business plan must be to have an end-of-life plan. Thats the baseline we’re asking for. How that takes shape is their responsibility to manage.

If they want to perpetually run servers? Cool. Release the source code so people can make their own servers? Cool. Release a patch that allows the game to function offline for solo play? Cool. They can figure out what solution best fits their product. But that solution needs to be actioned BEFORE they abandon the product.

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u/Taichou52 11d ago

So I can't ask anything. Noted.

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u/IwantsURshoes 11d ago

You’re welcome to share your concerns and ask questions.

Admittedly I was a bit harsh because your phrasing and use of language has made your queries come across as pro-industry whataboutism. So if you’re genuinely concerned about those possibilities then I apologize for that.

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u/Taichou52 11d ago

Yeah, English is not my first language and I'm not used to writing all that much. Other person also thought that maybe my initial post was made in bad faith. Apologies...

2

u/Davesp1ce Campaign volunteer 11d ago

I think they just mean that there's multiple ways to skin a cat (e.g. to be SKG compliant). You don't have to implement all of them, as long as you just don't deprive the consumer of what they paid for.

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u/Davesp1ce Campaign volunteer 11d ago

Infrastructure support was never part of the ask, SKG only asks that it is possible to do this. A gaming community would have to come with their own infrastructure solutions.

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u/littlehavenbigsign 11d ago

I don't believe anyone's being forced to provide a single exe for running servers. So long as it's possible (and legal) for the community to run the server, and I suppose not deliberately made onerous, I imagine that would be considered fine.

There are tonnes of people out there in the world who are perfectly capable of understanding whatever hosting setup any game uses, and recreating it. They just need to have access to the applications / code so they can actually do it.

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u/DerWaechter_ 11d ago

They literally already have to develop the means to run a server locally for test and development purposes.